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MacBook Air

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As it stands right now, the MacBook Air is a little out of date. It features a similar design to what the MacBook Air has had since 2010, two years after its initial conception. It also has an older processor and a lower screen resolution than those used by its contemporaries, like the 12-inch MacBook and the 13-inch MacBook Pro. However, right now, the MacBook Air is the most affordable way to experience the fantastic macOS 10.13 High Sierra on a laptop in 2018.

However, that could all change in due time. Regardless of the site’s historically shaky reputation, an analyst from DigiTimes has leaked that a 13-inch Retina MacBook is on the way that would challenge the existing MacBook Air’s price point. Just a week prior to that report coming in, KGI Securities analyst Ming-Chi Kuo claimed that a cheaper MacBook Air is set to release in the second quarter of 2018 – which is coming up fast.

That said, the MacBook Air we’ve reviewed here is still your best option for now. Although it’s in dire need of a re-tooling, let it be known that it’ll get you by as-is for the time being. For future reference, keep your peeled to this page, as we keep it updated with the most recent pricing information and availability details related to the MacBook Air as we know it.

Price and availability

While the model sent to us was a maxed out MacBook Air with the highest specs you could get at the time of its original writing, it currently comes in a wide range of different configurations. 

It still starts at the comparatively humble amount of $999 (£949, AU$1,499), but now you’re looking at a 1.8GHz Intel Core i5 processor, 8GB of RAM and 128GB of SSD space for that price.

Should you be interested in stepping its game up, you can upgrade the processor to a 2.2GHz Intel Core i7 CPU and 512GB of storage for a pretty penny more. For that, you’re looking at a price tag of $1,549 (£1,384, AU$2,339). 

That’s a higher asking cost than an up to date MacBook Pro for a frankly older set of components (the MacBook Air uses a 5th-generation Intel processor as opposed to the MacBook Pro’s 7th-gen chip), but it might tempt those who crave lots of storage and a longer battery life. 

13-inch MacBook Air (2015)

Design

By and large, the MacBook Air generally looks the same as it has since 2010, and there don’t appear to be any changes in tow, either. That’s a shame, particularly because we’re now seeing virtually bezel-less laptops with smaller footprints and high resolution screens that dismally put the MacBook Air in its place. 

Forget the Dell XPS 13's physics-defying InfinityEdge display, which is lightyears ahead – even Apple's 13-inch MacBook Pro with Retina, once seen as slightly tubby compared to the Air, has a smaller footprint and takes up slightly less space on your lap.

13-inch MacBook Air (2015)

Yet, the old ‘if it ain't broke’ mantra applies – at least to a point. The MacBook Air's aluminum unibody design, which supports the main enclosure and the display, is as durable as ever. Its lid can be easily raised with a single hand and doesn't droop in any position, and you have to press really hard to detect flex on the machine's base or lid.

It's also easy to clean with a damp cloth. If there's one drawback, it's that the aluminum body can scratch easily to leave permanent black marks, so you should consider buying a sleeve if you're going to sling it into a bag for transportation.

Gabe Carey has also contributed to this review

The 13-inch MacBook Air is more interesting than the 11-inch model due to housing flash storage twice as fast as its predecessor – or so Apple claims. It's available in two configurations starting at £849 ($999, AUS$1,399) for a 1.8GHz (Turbo Boost to 2.9GHz) Core i5 CPU, 128GB of flash memory and 8GB of RAM.

We reviewed the top-spec early 2015 model, starting at £999 ($1,199/AUS$1,699) and netting you a 1.6GHz (Turbo Boost to 2.7GHz) CPU, 4GB of RAM and 256GB of flash memory. Our unit had been further configured to ship with 8GB of RAM which, at the time added £80 (around $124, or AUS$170) to the total cost.

That price makes the 13-inch MacBook Air more expensive than the entry-level 13-inch MacBook Pro with Retina (early 2015), which also starts at £999 ($1,199/AUS$1,699). Price is no longer a differentiator, so which one you go for depends on a few factors that will be explored in this review.

Apple 13-inch MacBook Air (early 2015)

Spec sheet

  • CPU: 1.6GHz dual-core Intel Core i5 (Turbo Boost up to 2.7GHz) with 3MB shared L3 cache
  • Graphics: Intel HD Graphics 6000
  • RAM: 8GB 1600MHz DDR3
  • Screen: 13.3-inch, LED-backlit glossy widescreen display (1440 x 900)
  • Storage: 256GB PCIe-based flash storage (configurable to 512GB flash storage)
  • Optical Drive: Not included
  • Ports: Two USB 3.0 ports (up to 5Gbps); Thunderbolt 2 port (up to 20Gbps); MagSafe 2 power port; SDXC card slot
  • Connectivity: 802.11ac Wi-Fi networking; IEEE 802.11a/b/g/n compatible; Bluetooth 4.0 wireless technology
  • Camera: 720p FaceTime HD camera
  • Weight: 1.35kg (2.96 pounds)
  • Size: 32.5 x 22.7 x 1.7 cm (W x D x H)

One advantage of the MacBook Air versus the 12-inch MacBook is its wider selection of ports. On the left-hand side is a MagSafe 2 connector for power, one USB 3.0 port and a headphone jack. On the right is a Thunderbolt 2 port, another USB 3.0 port and a full-sized SDcard slot. The 13-inch Retina MacBook Pro doubles the number of Thunderbolt ports compared to the Air, and adds HDMI.

Ports right

macOS Sierra is the version currently shipping with Apple's 13-inch MacBook Air. It doesn’t divert too much from the visual style of its predecessor, OS X 10.11 El Capitan, but it does introduce a range of new features such as Siri, Continuity between your Mac and iOS devices and Apple Pay for expediting online purchases.

Sierra has since been succeeded by macOS 10.13 High Sierra, though it doesn’t come with it out of the box – you have to download and install it yourself, for free. There aren’t many significant improvements by way of macOS High Sierra, save for better security, VR support down the road and refinements to the Photos app. 

That said, given that you don’t have to pay for it, macOS High Sierra is probably worth the 4.8GB hit to your data cap for the also-new Apple File System (APFS) alone. The new 64-bit file system brings native encryption and faster metadata operations to the table, making the MacBook Air quicker to use as a result.

Bundled software

For now, macOS Sierra ships with Apple's own iWork and iLife apps, including a modernized look for Garageband.

Photos app

These inlcude:

  • Movie
  • Garageband
  • Pages
  • Numbers
  • Keynote
  • Safari
  • Mail
  • Messages
  • FaceTime

Yosemite

In addition to:

  • Calendar
  • Contacts
  • Notes
  • App Store
  • iTunes
  • iBooks
  • Maps
  • Photo Booth
  • Time Machine
  • Spotlight

Manufactured on the 14nm fabrication process, the 13-inch MacBook Air's Broadwell CPU is a die shrink of Intel's 22nm Haswell chip. It means better battery life versus last year's MacBook Air models, although the gains aren't on the same scale as the switch from Ivy Bridge to Haswell. Still, battery life was staggering, clocking up more than 13 hours when looping a 1080p video over Wi-Fi.

Apple 13-inch MacBook Air (early 2015)

Benchmarks

  • Cinebench R15 Single Core: 103cb cb; Multi Core: 255 cb
  • Cinebench R15 OpenGL: 24.91fps
  • Geek bench 3 Single Core: 2,873; Multi Core: 5,768
  • Xbench (CPU and disk): 469.55
  • NovaBench (Overall): 634; Graphics: 42
  • Unigine Heaven 4.0 (Medium); FPS: 14.4; Overall: 438
  • Blackmagic Disk Speed test: Write average: 612.4 Mbps; Read average: 1302.4 Mbps
  • Battery, streaming 1080p video via Wi-Fi: 13 hours and 24 minutes

Broadwell brings performance gains too, even if they're nothing to shout about. The MacBook Air scored 5,768 on Geekbench 3's Multi Core CPU test, representing a 9% gain over the 13-inch Air from 2014. However, it proved 20% slower than the 2.7GHz Core i5 chip in the 13-inch MacBook Pro with Retina, which is to be expected considering that machine's faster clock speed.

Apple's claim that the 2015 Air's storage is twice as fast as the 2014 version stands up. The MacBook averaged write speeds of 612.4 Mbps, and average read speeds of 1,243 Mbps, which gives the MacBook Air MacBook Pro-level storage speeds for the first time.

13-inch MacBook Air (2015) keyboard

The MacBook Pro with Retina's Iris Graphics 6100 proved 38% faster than the MacBook Air's HD Graphics 6000 in Unigine Heaven 4.0's benchmark. That said, Intel's decision to allocate die space to graphics on the CPU has been paying off for some time, and the MacBook Air is capable of playing a wide selection of games on low-medium settings with the resolution dialled down - especially when installed on a Windows partition using Boot Camp.

The MacBook Air cranked out a smooth 60FPS played at 1440 x 900 with the graphics on medium, while Skyrim managed the high 50s played at the same res with the graphics on low. If your intention is to play games, you'll want to invest in a decent headset as the MacBook Air's speakers are tinny and unsatisfying. Apple managed to squeeze an impressive amount of low and mid-range tones into the 12-inch MacBook's speakers, but it's yet to use the same technology in the Air.

Apple 13-inch MacBook Air (early 2015)

If the MacBook Air's consistency of design can grow stale over time, this reviewer is happy for the keyboard to remain unchanged. Its slightly convex keys are the best I've used yet on a computer, and that includes the new MacBook, Lenovo's ThinkPad notebooks and Logitech's well-regarded Mac keyboards. Even the MacBook Pro with Retina's keys, which are hardly uncomfortable, feel stiff in comparison. The keyboard is also backlit and easy to clean.

The MacBook Air's trackpad is just as impressive, providing a smooth gliding action that makes executing OS X's trackpad commands a breeze. It's just a shame that Apple didn't carry over the 13-inch MacBook Pro with Retina's Force Touch Trackpad – it's once again regular two-button clicking action for owners of Apple's slimmer machine.

dd

Apple's decision to put a 480p camera in the 12-inch MacBook was a poor one, and thankfully it hasn't followed suited with the MacBook Air. At 720p it's up to the task of Skype and Google Hangout sessions, producing sufficiently clear and defined images.

We

The 2015 edition of the MacBook Air, in short, remains a fantastic laptop held back by a shortage of noteworthy changes. This lack of substantial improvements is disappointing to say the least, but it’s gratifying nevertheless to see Apple continue to support one of its most iconic products. Over a decade later, the MacBook Air may still very well be the best version of the MacBook to date.

We liked

Not only does the MacBook Air boast favorable performance given the age of its guts, but the fact that it can go over 13 hours without charging is virtually unprecedented. In fact, there isn’t any modern MacBook that comes close. We’re equally proud of the legacy ports on deck, complemented by SSD speeds that bring double the trouble.

We disliked

Its battery life may be the only way the MacBook Air has deviated from the norm. In terms of design, it hardly differs from the MacBook Air we’ve known since 2010. This reluctance to change will surely have some Apple users turning their heads to Windows, while those too loyal to make the switch will gladly shell out a couple hundred bucks more on a 12-inch MacBook.

Final verdict

Much faster storage and a better performing processor/graphics combo make the 2015 13-inch MacBook Air a technically better machine than its predecessor. But, unless you really need those gains, it's not worth the upgrade. That's particularly so in the absence of any new features – such as the Retina MacBook Pro's Force Touch Trackpad.

Elsewhere, it's business as usual: while the MacBook Pro with Retina is faster than the Air and packs more features, Apple's lighter machine is no slouch. And, while the Retina model is chunkier than the Air, it's not a great deal heavier and has a smaller footprint. With both machines residing in the same price bracket, the deciding factor is more likely to be how prepared you are to put up with the MacBook Air's outdated display.


Apple MacBook

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Since the original MacBook was revealed nearly 12 years ago, it was positioned as an affordable alternative to Apple’s MacBook Air and MacBook Pro laptop computers. That’s no longer the case today, as the MacBook has transformed into a 12-inch, ultra-premium laptop in recent years.

For starters, it has a Retina display, which puts its price point at slightly more than the Air and around the same as the cheapest MacBook Pro. This means that the MacBook, according to Steve Jobs, has so many pixels that they are imperceptible by the human eye from more than 12 inches away.

Future iterations of the MacBook may vary wildly from what is available in 2018, as one patent recently filed by Apple suggests a spill resistant keyboard in the works. Another rumor suggests we might get a dual-screen MacBook with a touch-screen OLED keyboard. There are also some reports that Apple is playing around with the idea of a cheaper 13-inch Retina MacBook sitting at a lower price point around where the $999 (£949 or AU$1,499) MacBook Air stands today. However, we’ll just have to wait and see. 

As we sit, awaiting the advent of Apple’s next laptop, the 12-inch MacBook you see here is as good as they come. Light, thin and inalterable, it’s a classic Apple product shrouded in a beautiful exterior that’s sure to draw jealous looks. Yet, as luxury often does, the MacBook comes with a cost.

Price and availability

You can easily snag the MacBook we’ve reviewed here off the shelf of your local Apple Store (or Amazon) for $1,299 (£1,249, AU$1,899). That price fetches you everything found under our hot pink spec sheet, including a 7th-generation Intel Core m3 processor. 

It’s worth mentioning that this isn’t the latest CPU to come out of Intel, with the company’s 8th-generation chips having launched last year. Instead, you’ll have to wait for the MacBook 2018 to find out what’s next for Apple’s smallest laptop currently available for sale.

For the time being, should your lavish taste necessitate a more powerful 12-inch MacBook, there are higher tiers to choose from.

One version of the MacBook, for instance, comes with an Intel Core i5-7Y54 and 512GB of SSD space instead of the base model’s 256GB. It’s still fanless, so we wouldn’t bank on speeds quite as fast as the cheapest MacBook Pro, but does come to a grand total of $1,599 (£1,549, AU$2,349).

Should you be interested in getting the top-of-the-line MacBook experience, you’ll be looking at a price tag of $1,949 (£1,864, $2,909) for an Intel Core i7-7Y75 processor and 16GB of RAM, along with the same 512GB of storage brandished by the previously mentioned configuration.

Simultaneously, Google’s flagship Chromebook, the Google Pixelbook, starts at $999 (£999, about AU$1,295) with a beefier Core i5 Y-series processor with the same RAM, but half as much SSD storage.

On the Windows side, one of the most technically comparable laptops is the Acer Swift 7, an Ultrabook seemingly handcrafted to go toe-to-toe with the MacBook. This one starts at $1,099 or £999 (about AU$1,449) for a similar Core i5 Y-series processor with matching storage and RAM as well as a Full HD, 13.3-inch display. 

Design

Frankly, not much of anything has changed about the look and feel of the 12-inch MacBook frame, which isn’t entirely a bad thing. Available in space gray, silver, gold and rose gold, the brushed aluminum feels just as cool (literally) and sublime as it has on Apple laptops for years.

Again, the laptop’s thinness and feathery weight continues to impress to the point that its dimensions are a hallmark aspect of the device. 

That said, an even more narrow screen bezel or just one more USB-C port would be blessings upon the design at this point.

One major improvement upon the 12-inch MacBooks of yesteryear is the refined butterfly switches that comprise the new backlit keyboard. Travel doesn’t feel any deeper, which isn’t great, but feedback is much stronger and more forceful, improving the quality drastically.

The wide, glass-coated trackpad remains unchanged from last year, meaning it’s just as pleasant to use as it’s always been. Apple’s touch interface technology both through hardware and software remains nearly unmatched.

We say ‘nearly’ because Google may have well caught up to Apple with its Pixelbook. Seriously, the keyboard and trackpad on that thing are ones to be imitated.

Display and sound

We all know that Apple has prided itself on its displays for years, and with good reason. The 12-inch MacBook’s screen remains unchanged since the dawn of the product in 2015, which is just fine. Editing photos and doing graphically intense design work looks simply superb on the Retina display, but it’s not the sharpest in its class any longer.

Also, the 16:10 aspect ratio is just off-kilter enough to be annoying sometimes, like when watching movies or editing images that are formatted to 16:9 in fullscreen mode.

As for how the laptop sounds, the four stereo speakers toward its hinge can definitely pump out some loud tunes. But, like all laptops with mere millimeters to work with for audio chambers, the sound comes through tinny and thin, with some channels in songs just getting lost outright.

That said, you’re not going to find much better sound elsewhere out of a laptop anywhere near this thin. Thank heaven this is a product Apple has yet to cut the headphone jack from.

Gabe Carey has also contributed to this review

While the 12-inch MacBook still makes use of an M- or Y-series Intel processor, we’ve already come to know that this means little to the average user. It’s capable enough even if that user is doing some photo editing with the laptop in question – though, video editing might be pushing it.

During our time with Apple’s latest, we experienced nothing in the way of chugging or slowdown with more than 20 Google Chrome tabs open at some points. Bear in mind that those tabs were generating everything from streaming music to text editors, spreadsheets and even live chat.

Because we’re stacking the MacBook up against a laptop that runs Chrome OS and one that released early in the year, before we adopted the Geekbench 4 test, straight comparisons in the numbers would be a fool’s errand. 

What these numbers should tell you is that this laptop is more than capable of handling basic tasks and even some advanced ones, like Java-based graphical map generation.

That said, don’t be surprised to see this laptop get spanked by those equipped with full-fat, mobile U-series Intel processors. 

When you stack those stark differences with the arguably minimal gains in weight and thinness that those laptops present, it’s hard not to question the price of such an admittedly gorgeous device.

Battery life

All that said, the 2017 MacBook continues to beat most of its rivals in pure longevity, reporting a battery life score in our original TechRadar Battery Life Test of 8 hours and 4 minutes. That’s nearly a half-hour longer than the Pixelbook and several hours longer than the Swift 7.

Of course, that’s unsurprisingly far below Apple’s battery life claims of up to 10 hours wireless web browsing or up to 12 hours iTunes movie playback. Regardless, it’s well beyond what most Ultrabooks of this year have reported in our test, which sets screen brightness and audio volume to 50%, as well all other back lights and radios off save for Wi-Fi.

We liked

This year’s MacBook sees vast improvements to the keyboard, especially in feedback strength, making typing on it far more delightful and accurate. 

The sheer thinness and lightness of the device is still an impressive feat, and the gains in processor speed are welcome no matter how modest they may be in real-world use.

We disliked

Frankly, the price of this laptop should be at least 100 bills less regardless of currency, and a marquee performance feature of this laptop – 16GB of RAM capacity – simply costs too much.

Plus, the lack of ports and the middling 480p webcam just can’t be ignored any longer for a laptop that costs this much.

Final verdict

To be honest, given its exorbitant price for what’s on offer hardware-wise, we’re a bit annoyed that we like the 2017 12-inch MacBook as much as we do. Simply put, the laptop is rather easily out-classed in terms of pricing by many rivals in terms of brass tacks components, from storage capacity to ports to screen sharpness.

However, the feel of using this laptop on a daily basis is where it manages to hold its ground in the competition. Apple’s latest MacBook design has proven to be inimitable over the past couple years, delivering an experience that’s both performant and lightweight in ways that most other laptops can’t. 

Simply working on something or browsing the web from the couch with our legs crossed feels better on this laptop than it does most others we’ve tested. Throwing this MacBook into a backpack – and perhaps even forgetting the charger – feels as if nothing is in there. Yet, what comes out is a laptop that wakes up instantly and won’t slow down short of gaming or intense graphical editing work. 

If you can get past a price tag that’s high even for Mac fans, then prepare to enjoy what’s surprisingly the best MacBook in years – Pro or otherwise.

Microsoft Surface Book

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Did you know the Surface Book isn’t Microsoft’s latest flagship 2-in-1 laptop? No, that honor goes to the new, and now more affordable, Microsoft Surface Book 2 – now, read our Surface Book 2 review!

With Windows 10 Redstone 4 in the works, let’s take a retrospective look at the original Surface Book and how it will benefit from a new coat of paint in the form of software. The first Surface Book was a force to be reckoned with when it was debuted at the Windows 10 Devices Event in October 2015. More than two years have passed since then, and yet Microsoft’s premiere laptop has continued to inspire a wide range of 2-in-1 laptops.

And now that Windows 10 S mode is going to be included with the Spring Creators Update, rumored to be releasing on April 10, the Surface Book is about to become a lot more versatile very soon.

Considering the Surface Book 2 has a noticeably higher price tag than its predecessor, the Surface Book is destined to appeal with a large audience into 2019 and possibly further. It’s an enduring machine that, with a constant barrage of updates, has kept evolving from the day it was unleashed into this world.

It’s still expensive for what it’s packing inside, but bear with us. Essentially two devices at once, the Surface Book lives up to its price, thanks to its incredibly sharp 3,000 x 2,000 pixel resolution display, competent 6th-generation Intel Core U-series i5/i7 CPU as well as Nvidia GeForce GTX 940M graphics. We’d go as far as vouching for the divisive dynamic fulcrum hinge, even if it’s inferior to the hinge found on the Surface Book 2.

Price and availability

The Surface Book 2 may have a lower starting price now at $1,199 (around £850, AU$1,500), but nowadays you can find the original Surface Book for even cheaper. Of course, you won’t find it brand-new on store shelves unless you’re lucky enough to encounter what little leftover stock lingers, but a refurbished Microsoft Surface Book is still a Surface Book.

More specifically, you can have yourself a Surface Book right now for as low as $815 (£580, around $1,056) on Amazon. That price will net you an Intel Core i5 processor, 8GB of RAM and 128GB of solid-state drive (SSD) storage space as opposed to a Surface Book 2 with the same specs (albeit with a newer Intel CPU).

Still, the Microsoft Surface Book stands out for more than its spec sheet. It’s the 2-in-1 convertible design that attracts the masses. While the Huawei MateBook X Pro might have you feeling seduced with its bezel-less design, the Surface Book is available to purchase right now, complete with the detachable screen and native stylus support necessary to make it such an undeniable catch. Plus, it’s cheaper, even if it doesn’t have a webcam hiding under its F6 key. 

Surface Book

Design

If a tear in the space-time continuum were to suddenly rip open, two things would fall out: the Terminator and then the Surface Book quickly tumbling to the Earth behind it. From the snake-like hinge, the flat design and even down to the washed-out silver color of this laptop, everything about it just seems like it came from the future.

Milled from two solid blocks of magnesium, the Surface Book feels sturdy and has a most minimalistic style unto its own.

From keyboard deck to the palm rests, the entire interior of this laptop is one flat surface of metal, save for the large space reserved for the glass touchpad. Similarly, the screen lid is made of one uninterrupted slate of magnesium, with its only extra flourishes being a mirror-finished Windows logo in the center and a rear-facing camera.

Along the chiseled sides, you'll find two flat edges that start from the top of the display and terminate at the tip of the palm rest. That's not the only seamless transition.

Unlike most other convertible devices, the screen and base sections share nearly the same thickness and weight. Without the foreknowledge that the display can actually detach, the Surface Book looks like one continuous device, thanks to the hinge.

Surface Book

Mind the gap

At the midpoint of the Surface Book, there's a piece of connective tissue that Microsoft calls the dynamic fulcrum hinge. Rather than simply bonding the screen and keyboard base together, it's this key piece that makes the whole device work.

Rather than folding flatly, the hinge basically coils into itself, leaving a noticeable gap between the screen and keyboard when the unit is closed. When opened, this same part rolls out and actually extends the base of the laptop, which in turn helps extend the support base for the tablet portion of the Surface Book (called the Clipboard).

While a traditional notebook display might weigh half a pound at most, the top section of the Surface Book weighs 1.6-pounds, because it contains all the necessary parts to act as a standalone tablet. As such, the hinge has been reinforced and contains extra mechanisms, not unlike the Lenovo Yoga 900's watchband-style hinge to keep it in place.

Surface Book is solid as a rock, and you can even pick up it by the display and shake it about without worrying about the whole thing falling apart. On a flat surface, the screen is held steady in place and even stays put when you have it in your lap.

The only times the screen wobbles are when I'm poking at it with my finger or the Surface Pen, but that really comes with trying to operate a touchscreen on any laptop. Fortunately, the hinge on the Surface Book 2 is a lot sturdier, but for a markedly steeper price point. Aside from that, a strikingly similar design carries on to the Surface Book’s more recently released sequel.

To address the concerns of the gap left in the middle of the system. Yes, there is a substantial open space in the middle of the system when it's closed. No, dust and other bits of nasty will not slip into the interior anymore than with a standard laptop, unless you're a particularly messy person. After a week of using the Surface Book religiously, I can run my finger against the inside edge of the hinge and not find a single speck of dust.

Another plus side of having a laptop that doesn't close completely flush is you'll never find any oily outlines of the keyboard imprinted on the screen. It's a design element that also eliminates the need to seat the keyboard into a recessed area. Instead, the keys on this laptop sit flush with the keyboard deck.

The keyboard itself offers a splendid 1.6mm of key travel that caps off with a satisfying thwack when you bottom out the keys. The trackpad is equally as enjoyable, with it's glass laminated finish. For the first time ever, I found myself interested in using the three-finger multi-gestures to rotate through windows and reveal the desktop.

While this is a tiny element of the Surface Book, few – if any – other Windows notebooks on the market today offer such a tight tracking experience.

Mobilizing the desktop

The Surface Book's other signature trick is the screen can pop off the base with just the tap of a button. Technically, Microsoft is coming late to the 2-in-1 laptop game with various devices being able to do the same, including Acer's Switch family, Toshiba's Click notebooks, some HP devices and the list goes on.

However, no one has made a system as seamless as the Surface Book.

Undocking and attaching the Clipboard is nearly as seamless as the Surface Book's design. After either pressing the eject button on the keyboard or the virtual button in the taskbar, the screen will blink off for a second and then notify you it's safe to detach the screen with one quick tug.

Surface Book

It's fast and simple, however, the timing takes a little getting used to. After you get the prompt to detach the screen, you have to wait for about half a second before you can actually lift the display off its base.

Another unique feature to this notebook is it's the first to integrate a discrete graphics processor, or GPU, into a hybrid system. Tucked underneath the keyboard is a customized Nvidia GeForce GPU that makes this laptop just a bit more capable with media production and gaming.

We've seen this sort of GPU docking technology before in machines like the MSI GS30 Shadow with GamingDock and Alienware's GPU Amplifier solution. Microsoft has improved upon dockable graphics, as the Surface Book just needs a short moment to disengage the extra parts, whereas both the Alienware and MSI solutions require the laptop to reboot completely.

Surface Book

It's a neat feature that allows me to quickly show a friend something cool or when I want to read a digital comic book without having to lug the whole laptop around. But it didn't really click with me until I realized how easily it lets me bring my entire PC to another place without having to disconnect my external monitor, keyboard, mouse, Xbox controller and all my other peripherals at home

It's the coolest mechanic since the saucer separation of the Enterprise-D. What's more, it leaves open a door to expandability. Because the Clipboard is compatible with all Surface Book keyboard bases, not just the one it shipped with, Microsoft could theoretically come out with future upgrades could be done through new bases. (Or maybe even a desktop rig that interfaces with the display? We can dream.)

First reviewed: October 2015

Gabe Carey also contributed to this review

With a starting weight of 3.34 pounds (1.51kg), the Surface Book is one of the heaviest 13-inch laptops. And that's without the optional, discrete GPU, which ends up adding a few extra ounces and bumps up this laptop's total weight to 3.48 pounds (1.58kg). While this might look like a lot on paper for an Ultrabook-class device, consider the 13-inch MacBook Pro weighs just as much despite it packing a smaller screen, no dedicated GPU and fewer batteries. For a closer look at how the two devices compare, check out our Microsoft Surface Book vs Apple MacBook Pro versus article.

If you're looking for the power of a discrete GPU in an Apple device, you'll have to go all the way up to a high-end 15-inch MacBook Pro. And this is a machine that is significantly heavier (4.49 pounds or 2.04kg) and larger (14.13 x 9.73 x 0.71 inches or 359 x 247 x 18mm).

Surface Book

Thanks to its 3:2 aspect ratio and having a 13.5-inch screen, the Surface book is quite a bit taller than your average 13-inch laptop. Despite its peculiar 12.3 x 9.14 x 0.51-0.90 inches or 312 232 x 13-22.8 mm (W x D x H) dimensions, I had no problem slipping this laptop into bags designed to hold a traditional 13.3-inch laptop.

The Dell XPS 13 comes as the antithesis to the Surface Book in its mission to be the smallest 13-inch laptop in the world, weighing in at 2.8 pounds (1.27kg) while measuring 11.98 x 7.88 x 0.6 inches (304mm x 200 x 15mm).

Surface Book

Spec sheet

Here is the configuration for the Microsoft Surface Book techradar reviewed:

  • Processor: 2.4GHz Intel Core i5-6300U (dual-core, 3MB cache, up to 3GHz with Turbo Boost)
  • Graphics: Intel HD graphics 520; Nvidia GeForce graphics (1GB GDDR5 high-speed memory)
  • RAM: 8GB
  • Screen: 13.5-inch, 3,000 x 2,000 (267 ppi) PixelSense Display
  • Storage: 256GB PCIe3.0 SSD
  • Ports: 2 x USB 3.0, mini DisplayPort, SD card reader, mini headphone/mic combo jack
  • Connectivity: 802.11ac 2x2 MIMO Wi-Fi, Bluetooth 4.0 LE
  • Camera: Windows 8MP rear-facing auto-focus camera (1080p HD), 5MP front-facing Hello face-authentication camera (1080p HD)
  • Weight: 3.48 pounds (1.58kg)
  • Size: 12.3 x 9.14 x 0.51-0.90 (W x D x H) (312 x 232 x 13-22.8 mm)

Surface Book

With an $1,899 or AU$2,949 (about £1,239) price tag for the configuration above, the Surface Book asks for a pretty penny that's typically reserved for high-end gaming notebooks. And that's even applicable to the $1,499 or AU$2,299 (about £978) price associated with its most basic configuration, which is essentially a more expensive Surface Pro 4.

Not just a joke either, Microsoft's two Surface devices shares very similar standard specs including the same processor, storage space and memory allotment. However, there are several key differences, as Microsoft's first laptop possess a larger screen and a completely different design. It's for this reason, it makes sense to either throw in an extra couple of dollars in the hole to get the $1,699, US-only unit with discrete graphics and 128GB of storage space.

If you want to go whole hog on Microsoft's hybrid, you could also pick up a 1TB configuration that comes with an Intel Core i7 CPU, a discrete GPU and 16GB of RAM for $3,199 – but again, unfortunately, this is a US-only configuration.

Surface Book

The well-equipped, Skylake-powered Dell XPS 13 can be had for $1,649 (£1,149, $2,499). While it does not come with a discrete graphics chip, the XPS 13 has a leg up on the Surface book with a 3,200 x 1,800 resolution display and a 2.5Ghz Intel Core i7-6500U processor.

The 15-inch MacBook Pro is by far the most expensive machine, ringing up for $2,499 (£1,999, AU$3,799). However, for this kingly sum, it comes with double the RAM and SSD storage space, an AMD Radeon R9 M370X GPU, and it's the only one with a quad-core processor. Unfortunately, it has the lowest resolution display, pushing only 2,880 by 1,800 pixels.

If you're looking for something to serve your basic mobile computing needs, then the Dell XPS 13 is your smartest and most economical choice. However, if you're looking for something flashier and can do more, then the Surface Book is your ticket. For those who need a production workhorse, the 15-inch MacBook Pro still wins this race against Microsoft.

With a dedicated GPU, naturally the first tests I conducted were gaming ones. The Clipboard and its Skylake processor have more than enough power to make Hearthstone fly, even at full resolution. Plugging the display into the keyboard base unlocks even more performance from the dedicated GPU. With the discrete graphics chip in tow, the Surface Book can play Rocket League at 30 frames per second (fps) in full screen and medium settings.

For more serious games, like Metal Gear the Phantom Pain, I was able to get it running between 24 to 29 fps, but only after dropping the resolution to 1,920 x 1,080 and practically turning off all the settings. Microsoft's first laptop won't be replacing your PC gaming rig any time soon, but it's surprising how well this machine gets along with only 1GB of video RAM.

Of course, all this power also makes the Surface Book a productivity beast that easily takes on task after task. Lightroom runs incredibly fast on this 13-inch laptop, thanks to the added power of the Nvidia graphics. What's more amazing is I'm able to edit photos quickly while I have a browser full of 10 tabs and streaming video pushed over to a connected monitor.

Surface Book

Benchmarks

Here's how the Microsoft Surface Book performed in our suite of benchmark tests:

  • 3DMarkCloud Gate: 7,285; Sky Diver: 6,089; Fire Strike: 1,868
  • Cinebench CPU: 301 points; Graphics: 32 fps,
  • GeekBench: 3,166 (single-core); 6,635 (multi-core)
  • PCMark 8 (Home Test): 2,336 points
  • PCMark 8 Battery Life: 3 hours and 58 minutes

The Surface Book has broken all sorts of benchmark speed record, thanks to its hot new Intel Skylake and Nvidia GeForce chipset. Just in terms of processing power alone, it's 301-point Cinebench score is significant jump compared to the Dell XPS 13, which ran with a last-generation Broadwell Intel Core I5 chip.

Thanks to the extra boost from the discrete graphics chip, the Surface Book also has more than double the performance for gaming. This is evidenced by its 1,868 point Fire Strike score compared to the Dell's 739-point performance.

The only figure I can draw to compare this machine to the 15-inch MacBook Pro is the GeekBench score. In the multi-core test, Microsoft's laptop finished with 6,635 points, whereas two outlets saw the 15-inch Apple's steely steed completed the test with an average of 14,258 – an unsurprising result, considering the MacBook Pro has twice the number of processor cores.

Surface Book

Pixels to please

With 3,000 x 2,000 pixels under its belt, the Surface Book sits at a happy middle ground of being sharper than most other laptops (including every MacBook in existence) without the troubles that plague 4K screens. You'll never see the separation between the pixels, l because they're so tiny, and Windows 10 scales beautifully at 200%.

While most applications, including the Origin, Steam and Battle.net launcher would look tiny on a 4K screen, these windows look small, but not uncomfortably so, on the Surface Book.

I even like the 3:2 aspect ratio. The ability to read more lines of text and not have a Lightroom window that's not vertically squished together more than makes up for the thick black bars that appear when you watch movies. Microsoft fashions its displays after A4 paper, which makes the Clipboard feel like a natural device for writing and art work.

Surface Book

Within five minutes of handing the Surface Book over to an artistic friend, who works as a designer in the fashion industry, she was already drinking the Kool-Aid. According to her, using the Surface Pen is incredibly accurate, and the screen gives just enough to the point where it emulates the feel of painting and drawing on real paper.

Now that Microsoft has started to patent new versions of the Surface Pen, complete with haptic feedback functionality and a touch-sensitive retention clip, we’re curious how else the company plans to improve upon its winning stylus in the future. For the time being, however, we’re admittedly satisfied by the 4,096 pressure sensitivity levels of the most recent Surface Pen. Should it get better, it would only be icing on an already delicious cake.

Sadly, the speakers don't make as big of an impression and really only sound good enough for some casual listening. While they avoid the problem of being tinny, as most laptop speakers are, they also lack any depth with barely any bass. If you're looking to settle down for a movie or a quick game, you'll want to plug in a pair of headphones.

Surface Book

Battery life

Battery life on the Surface Book is both pretty good and surprisingly disappointing. While Microsoft has promised 12 hours of continual usage and other outlets report getting even more juice out of the machine, our best time for the device was 7 hours and 39 minutes. As for the Clipboard on its own, the tablet can last for 4 hours.

While these are more than respectable numbers considering all the hardware inside the Surface Book, I honestly expected a much longer run time. The good news is this notebook recharges quickly, going from zero to 100% charge in under two hours.

This could largely be due some problems early Surface Book owners are running into. My unit seems to be among this group of afflicted models. Just some of the major bugs include the system not starting up properly when connected to the dock and display driver failures. The latter of which cause battery life to drop dramatically by three or more hours.

Microsoft has said it is "aware of aware scenarios where Surface Book's display may deliver a display driver error and that we'll address through fixes issued via Windows Update within a few weeks after launch."

By comparison, the older generation Dell XPS 13 lasted for 7 hours and 40 minutes, while several outlets were able to stretch their usage of the most recent 15-inch MacBook Pro for an average of 9 hours and change. So again, the Surface Book's battery life is by no means terrible, but it could get a lot better with future updates.

Now, the question is: has Microsoft made the ultimate laptop? And the answer is not quite – not quite yet, anyway. The Surface Book still has some growing pains to get through, and its substantial size may not jive with everyone. However, this is a great first crack, and it's made the concept of 2-in-1 laptop look and sound more believable than anyone else has.

The majority of hybrid laptops to this point have followed the back-flipping model established by Lenovo's Yoga series. This is largely because models with detaching screens were clunky and chunky, but Microsoft has turned the perfected the concept by splitting the laptop in half.

All the essentials for a Windows 10 tablet are packed into the Clipboard, which can be used as Surface tablet unto it's own. But then the slate marries perfectly with its other half that contains extra batteries and a dedicated GPU.

We liked

The Surface Book's design isn't for everyone, but I simply fell in love with its futuristic look. Whether it looks odd or just ahead of the curve will depend on your perspective, but you can't deny Microsoft has made a daring move with its dynamic fulcrum hinge. 2-in-1 laptops – and especially those of the detachable variety – have had their ugly duck moments. This is no such moment for Redmond.

Beyond looks, every design element of this laptop is full of purpose, from the rolling hinge to how quickly you can detach the Clipboard. The Surface Pen and the display work together beautifully for creating art that I will never understand beyond jotting down my notes in chicken scratch. And then there's the Surface Book's undying performance that just won't let up whether you're working on spreadsheets, editing photos or even enjoying some light gaming.

We disliked

While I praise this hybrid for its incredible performance, there are heavy limits on just how many games it will play with only one gigabyte of video memory. The early bugs are also something I can't ignore, but they're to be expected from the first run of the first laptop ever created by Microsoft.

Though some small parts of the Surface Book experience are borked as of this writing, you can bet Microsoft won't be resting on its laurels. Updates will continue to come out quickly one after the other and just in the time of one week, I've already received two software patches that have fixed a few of my early problems with the device.

Final verdict

If you were to strip away the Clipboard's ability to detach, the Surface Pen, the neatness factor of the dynamic fulcrum hinge and just about everything that makes the Surface Book unique, you would be still left with terrific laptop. That's what I love the most about this device. Underneath all the extra stuff, the Surface Book is a solid laptop in terms of ergonomics, performance and, yes, even battery life despite the promises.

Incorporating all the extras – from the ability to run off with the clipboard, the incredible accuracy of the Surface Pen and the engineering feats of the hinge – they all serve to enhance the experience, rather than detract. In time, Microsoft will smooth out all the rough edges of its first go. Both the Dell XPS 13 and 15-inch MacBook Pro are well worth purchasing in their own right. But if you want an excellent laptop that does just a bit more, then the Surface Book is your ticket.

HTC Vive Pro

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Update: The HTC Vive Pro is launching on April 5, and to get users ready for the upgraded VR headset's arrival, HTC has some updated recommended specs to share. 

The main thing to note is that HTC now recommends a Nvidia GeForce GTX 1070/Quadro P500 or AMD Radeon Vega 56 graphics card or higher for the new headset. The company still says you can get away with a GTX 1060 or Radeon RX 480, but you'll get the optimum performance boost for the Vive Pro's eye-popping display with the new recommended graphics cards.

The HTC Vive Pro price is $799 / £799 (about AU$1,015), and that's literally just for the headset. If you want the full package, you'll need to buy the Lighthouse Sensors and Vive Controllers separately. 

Our original hands on continues below, but first check out our hands on video with the HTC Vive Pro!

HTC Vive is, in my opinion, the best virtual reality headset on the market. It was the first to offer hand tracking out of the box, and still reigns supreme as the best room-scale VR headset. The only problem is that the HTC Vive is losing its spot … to the HTC Vive Pro. 

The Vive Pro enhances everything inside the original headset. It has a higher resolution (2880 x 1600). To phrase it a different way, the HTC Vive Pro can now display 615 dpi, which is a 78% increase over the current-gen Vive. 

If the numbers aren’t painting a clear enough picture for you, all these extra pixels translate to a cleaner view and nearly screen door effect-free gameplay. The new headset will make it easier to read small text in games and applications. 

Meanwhile, the addition of built-in headphones and extra boost in audio quality could help usher in real competitive shooters in VR. It doesn't help that it's lighter too.

All together it might only be a half-step towards a completely new HTC Vive - but hey, even half steps forward are welcomed here. 

There will be new lighthouse sensors and controllers to go alongside the Vive Pro but, if the thought of a new headset setup scares you, you should know that the Vive Pro will be sold outside of a bundle and will be compatible with all HTC Vive 1.0 hardware.

Design

While the HTC Vive Pro isn’t a radical departure from the original Vive’s design, there are some subtle differences to the trained eye. 

The first, and most subtle difference, is the color. The original Vive is best described as a light grey. The sequel, the HTC Vive Pro, is a dark grayish blue. It’s so subtle a shift, though, that you might not be able to notice it unless you looked at them both in-person in a brightly lit room. 

The other major distinction, aesthetically at least, is the second front-facing camera lens. We spoke at length to several HTC employees about the additional camera, all of whom declined to comment on its purpose. They alluded to another announcement in the future, perhaps around the time pricing and availability is locked down. 

Moving from the front of the Vive Pro to the sides, you’ll see the second enhancement, the new headphones. They look an awful lot like the Vive Deluxe Audio Strap, which wouldn’t be a bad thing should they turn out to be exactly the same. 

While the original offered the freedom of using your own headphones, it’s nice to finally see an integrated option. Along the back of the headband is a twist knob that helps keep the headset snugly on your head. 

Wires still run from the back of the headset to the PC - for now - but HTC does have a solution called the HTC Wireless Adapter that could eliminate that problem in the future.  

Performance

So what’s one to make of all these upgrades? Well, after using it for a round or two of Evasion, a new Destiny-esque shooter from the Montreal-based studio Archiact, I walked away feeling better than I ever have about my favorite VR headset. 

While the numbers tell a better story than I ever could, images on the 2880 x 1600 screen looks crisp. It was still possible to see the faint outlines of each individual pixel, but it became even easier to forget that the landscapes I saw were completely non-existent in real life. 

It’s easy to point to the landscape because I think it’s here where most people focus when in the world of VR. Sure, you’ll spend copious time looking at enemies in shooting games, but it’s the environment that allows us to fully immerse ourselves in VR. 

It’s always easier to point at the environments because that’s where higher-resolution assets already exist. Enemies - or worse, effects like flames or explosions - never seem to receive the same attention to detail and thanks to the increased resolution somehow make the experience less real now that we can more clearly see roughly hewn textures. 

The best part of the demo was the lag … or rather the absolute absence of it. 

One would think that a higher-resolution headset running on the same hardware would create judder or, at the very least, periodic slowdown. But it didn’t. It was something you could notice while using the HTC Wireless Adapter (which I’ll go into detail elsewhere) but when wired to a gaming PC the HTC Vive Pro still performed exactly as you’d expect.

Early verdict

The HTC Vive Pro isn’t a massive step forward for the Vive. It’s not the Vive 2 … as much as we’d like it to fulfill that role. 

To that end, it offers minor improvements upon the original. The enhanced resolution makes games feel more immersive, and the inclusion of a built-in headset help the Vive shake that DIY feel that the original had. 

With the HTC Vive Pro price now revealed, we'll need more time with the Vive Pro to decide if it's the half-step upgrade Vive needs to stay ahead of Rift. If nothing else, it should keep the most discerning gamers tied over until the hardware leaps forward next generation.  

PlayStation VR

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Update: PlayStation VR has responded to rivals Oculus Rift and HTC Vive recent price drops with a price reduction of its own. Now, the PlayStation VR price is £259 in the UK, down from £349.

In the US, the PlayStation VR DOOM VFR bundle price is now $299.99, down from $399.99. There's also a Skyrim VR bundle for $349.99, down from $449.99. 

These prices put PlayStation VR in a better position to compete with Oculus Rift and HTC Vive, especially as the two systems have new headsets close on the horizon.

Original article continues below...

PlayStation VR brings the world of virtual reality to consoles in a big way, and it does so without the cost most often associated with rival higher-end VR headsets.

Those headsets have not only traditionally been expensive devices on their own, but have also required expensive gaming PCs with enough power to run them.

Well over a year after its release, the PlayStation VR virtual reality headset is still going strong. Sony is positively committing to its VR development teams, as evidenced by the quality PlayStation VR games that have been released, and those yet to come. 

Moss just launched in February, and two more must-play titles –  The Inpatient and  Sprint Vector– are also out now. What's more, Sony announced more than 30 games coming to PlayStation VR in spring 2018, or sometime between late March and mid-June. We expect to get a big preview of these games at E3 2018.

To cap it all off, a revised headset was also released in late 2017 to address the original headset's lack of HDR-passthrough. The future's bright for Sony's VR gear.

Let's put it this way: the PlayStation VR is different. While Oculus Rift has closed in on cost, the PSVR only requires a PS4 console to run, not an expensive PC set-up. 

Frankly, it's remarkable that such an affordable solution is as capable as it is. 

It has its problems, but by and large PlayStation VR proves that not only is console VR viable, it's actually enjoyable, too.

We've now tried dozens of games on the console, from Rocksteady's impressive (but short) Batman: Arkham VR to the laugh-out-loud funny Job Simulator to the tear-jerking Wayward Sky and even gun-peripheral-toting horror game Farpoint VR.

Some of these titles were more fun than others, obviously, but all of them made the same point: PlayStation VR doesn't suck.

Before we go on talking about PlayStation VR's finer points (and foibles), let's get the basics out of the way.

PlayStaion VR Camera and Move

At launch, the PlayStation VR headset had a slightly confusing sales set up. With the package re-using existing PlayStation peripherals such as the Move controllers and Camera, the PSVR headset itself was sold separately in some instances, despite the other components being vital parts of the set-up. 

If you didn't already own the PlayStation Camera or Move Motion Controllers, the Launch Day bundle was the better bet, but more than a year on and the bundles – and messaging around exactly what components you'll need – are much better.

As of March 29, you can find PlayStation VR DOOM VFR bundle for $299.99 in the US, which includes the headset,camera, and a DOOM VFR Blu-ray disc. There's also a Skyrim VR bundle for $349.99. Both of these prices are $100 less than their original listing price.  

In the UK, meanwhile, a starter pack costs £259, down from £349. In Australia, the same pack is priced AU$549.

Besides the PlayStation VR unit itself and the PlayStation Camera, all you'll need is a PS4 (either the Slim version, the three-year-old original or the ultra-powerful PS4 Pro will do), a PS4 DualShock 4 controller and a 6-foot-by-10-foot play space that's well lit, but not too bright.

Setting up the unit can be done in a matter of minutes and the provided instructions offer a clear visual guide to get you up and running.

How does PlayStation VR work?

Like other virtual reality headsets on the market, PlayStation VR has the arduous task of completely immersing you in a video game by producing two images simultaneously and then sending them to a headset a few feet away. But unlike the competition who require expensive graphics cards to get the job done, PS VR can do it using only the PlayStation 4's built-in GPU.

It achieves this by using the PlayStation Camera to track nine different points of light on the headset and the lights on either the Move controllers, or on the DualShock 4, depending on which game you're playing.

It's surprisingly accurate given the fact that it's only using a single camera to track what's happening ... but it's not foolproof by any stretch of the imagination. We'll cover performance in detail in a minute, but be prepared for the camera to lose track of the controllers. A lot.

But the real bummer here is that because Sony only uses one camera instead of two, it's harder for PlayStation VR to track you if you get up and walk around than it is for a system like the HTC Vive which can offer true room-scale VR. That said, it still can support you if you decide to get up and wander around, but don't expect to take more than a few steps in any direction without a warning from the system that you're straying too far away.

To that end, most PlayStation VR games can recommend that you stay in one of two positions, either sitting down or standing up and stationary. If you're prone to motion sickness, sitting down might be a bit more comfortable, however, certain games are definitely better played on your feet.

PlayStation VR

Depending on where and how you angle your camera, switching between the two might not be so easy, so it's best to find an angle that covers the majority of the room in case you want to switch from one to the other without having to get up, move the camera and recalibrate.

But let's back up. Up until now, the words "VR" and "virtual reality" have been thrown around a lot without much explanation.

VR has existed in one form or another for decades, but the modern version of the technology is more immersive and less nausea-inducing than it's ever been. In more or less words, virtual reality is just that – a virtual world that gives you the experience of being somewhere else in a different time, at a different place, sometimes as far as an alien world, all without ever leaving your home.

And yes, it's just as cool as it sounds.

If you want to be specific about it, PlayStation VR can handle 1080p games on its 920 x RGB x 1080 OLED display at either 90Hz (meaning that the image refreshes itself 90 times per second) or at 120Hz depending on the VR game or application.

PlayStation VR

And for those concerned about latency, Sony says that PlayStation VR's response rate is locked in at around 18ms – which is about 0.002 seconds faster than the highest acceptable latency before you would notice the lag in VR.

Those numbers are great, but they're matched by both the HTC Vive and Oculus Rift. The one advantage Sony has that neither Oculus nor HTC can claim is that it's actually a world-class game publisher. While the other two have been trying to create connections with developers over the past few years, Sony already has them.

As a result, the best PlayStation VR games list is being constantly updated with excellent fresh experiences, with plenty more set to come across the next year. From shooters to puzzlers, platformers to narrative adventures, there's variety and depth to PSVR's growing gaming catalogue.

PlayStation VR on PS4 Pro

There's also another piece of hardware to consider when looking at buying a PlayStation VR, and that's Sony's brand-new, ultra-powered PS4 Pro. 

With additional processing power, the PS4 Pro is capable of creating an even more immersive virtual reality experience for the games that support it.

The improvements PS4 Pro promises can take many forms – from more detailed textures to better draw distances, and even a small reduction in graininess. The advantages differ from game-to-game, and PS4 Pro is currently setup to only support games where the developer has enabled "Pro Mode", a hardware boosting technology that tells the PS4 to use extra processing power.

While writing the PS4 Pro review, we got the chance to try the upgraded hardware with the PlayStation VR and the results were noticeable, if a bit underwhelming in reality. 

There's definitely a distinct difference between PS4 and PS4 Pro versions of VR games, however, it's probably not one that can be spotted by the unwitting non-techie – it's something that you can only spot if you're paying close attention to how certain textures look in-game or how objects look in the distance. Lag felt less prevalent on the Pro system though, in all fairness, it wasn't something we felt was a major problem while using the standard issue console. 

Whether the minor improvements are worth paying extra for the more powerful hardware is ultimately a decision we'll leave up to you, however it's our opinion that you can get by with a standard PS4 just fine.

To read about PlayStation VR's games, performance and design in more detail, head on over to the next page.

PlayStation VR isn't a wild reimagining of the VR headset, but it's one of the most attractive efforts that we've seen so far.

The head-mounted display (HMD) screams minimalism with a tag team of black and white matte plastic touches. Its final iteration is interspersed with seven front-facing blue lights that the PlayStation Camera picks up to track your location and head movement. For games that require you to turn around, Sony stuck two more blue lights on the back of the strip bringing the total number of trackable lights to nine.

All said, it's a pretty elegant and accurate head-tracking solution.

PlayStation VR looks good and, thankfully, also yields comfort, which is a crucial box that not enough VR headsets can tick. Sony went for a "halo" shape for Playstation VR with a single white matte strap that wraps around your head seamlessly, coming together in the back, and can be adjusted to your liking. The inside of the strap has a thick cushion with a rubber finish that holds your head gently in place. Once the headset is on, you can adjust the visor forwards and backwards to help bring items on the screen in focus.

The PSVR's secret to comfort is that it hangs all of its weight at the top of your dome, putting less pressure on the bridge of the nose and the forehead. Where other headsets start to feel heavy after an hour or so of use, I felt that I could wear Sony's for hours on end without getting that all-too-familiar neck fatigue.

To seal out the light, Sony has installed a rubber flap that encircles the visor. While they're moderately effective at blocking out the incoming light on your left and right, the way the headset in constructed leaves a massive gap in between your nose and the headset, which allows light into the screen and can be pretty distracting when you're trying to lose yourself in the virtual world.

Although the headset technically fits over a pair of glasses, this tends to worsen the light-leakage problem.

It's annoying, but not necessarily a deal breaker.

Inside the headset is a 5.7-inch OLED screen with a 1920 x RGB x 1080 resolution. The PlayStation VR offers a 100-degree field of view, a 120Hz refresh rate and latency less than 18ms, which means that it's less nausea-inducing than previous versions of the headset that had a higher latency and a slower refresh rate.

The PSVR's control scheme utilizes a combination of head movements made with the HMD, along with the PlayStation Move controllers and DualShock 4 controller that you may or may not be familiar with. The Move controllers had their first run when they were introduced alongside a few Wii-like titles on the PlayStation 3, and while they worked well there, it wasn't until PSVR that we saw a true purpose for them.

The wands felt a little half-baked on the PS3, or at least as if they existed solely to have a hand in motion-controlled gaming, but they feel right at home with PSVR. Other games with more complex control schemes – like a game called RIGS that we'll discuss in a minute – will use the DualShock 4 wireless controller that comes shipped with the PS4.

PlayStaiton VR

If it hasn't already been made explicitly clear up to now, I'll break the most disheartening news to you now: the PSVR is not a wireless headset. While the Samsung Gear VR and Google Cardboard can get everything they need from your mobile device, PlayStation VR will need to be tethered to your system at all times.

The cord, which runs from the headset to PlayStation VR's processing unit and then to the PS4 itself, has an in-line control unit close to the headset that allows you to turn the headset on and off or raise and lower the volume. This is also where you'll find a headphone jack that accepts anything from a pair of high-end Sennheisers to cheap earbuds.

Sony ships every headset with pair of tiny white earbuds, but these are effectively the worst options for experiencing VR – they're hollow-sounding, uncomfortable and prone to falling out. For my week with the PlayStation VR I chose to use a pair of Creative Sound Blaster H5s due to their padding and excellent sound quality, but really any decent pair of wired over-ear headphones will do.

The final piece of the design puzzle is the Processor Unit briefly mentioned above. Sony has made it clear on numerous occasions (sometimes via email, cough) that this unit is not responsible in any way for additional graphics processing and it's worth echoing that point here.

Processing Box

Measuring in at 5.6 x 1.4 x 5.6 inches (W × H × L), the unit's sole responsibility is to assist the PS4 with 3D audio processing, HDMI cable management, Cinematic Mode, and the Social Screen TV output. We'll cover what those last two modes are in a minute, but I felt this was as good a time as any to point out the black box's existence in case you have any objections to another small box on your media shelf.

Performance and content library

If I had to summarize the PlayStation VR's performance in a single word, I'd opt to use "surprising".

VR competitors like Oculus and HTC have set the bar quite high for how a good VR experience should look and feel – which, considering these two options require a seriously powerful gaming rig that costs two or three times as much as PSVR, makes sense.

With HTC Vive and Oculus Rift, I knew what I was getting. I was running the headsets off my own top-of-the-line PC, that had the power to play most games on their maximum settings. With PlayStation VR, however, I was a little less sure everything would work out.

But, as it turns out, the PS4 is more than capable of displaying two surprisingly crisp images, that may not offer the most amazing, mind-blowing fidelity, but are more than adequate for the vast majority of games. (Of the titles I tried, all of them worked as advertised, but I noticed that many of them stuck with simple graphics rather than going for the real-life look.)

Similarly head-tracking was nearly as precise on PSVR as it was on either the Oculus Rift or HTC Vive, with the only minor caveat being that the system would lose the Touch controllers from time-to-time, merely due the fact that the tracking space is so much more confined.

Despite having a smaller field of view than the Oculus Rift by about 10 degrees (110 vs 100), the PlayStation VR surprisingly rarely made me feel nauseated, due in no small part to the 18ms latency that made experiences mostly smooth without discernable lag or judder. I remember a time where its field of view was a major sticking point for me, however, at worse the final unit occasionally feels like viewing the world through a pair of goggles. 

As for the games themselves, we've so far been impressed with what  PlayStation VR provides. Batman: Arkham VR, Battlezone, Star Wars: X-Wing VR and Job Simulator are excellent bite-sized experiences. Meanwhile Resident Evil VII is playable in its entirety in virtual reality, which is probably one of the longest virtual reality experiences to date. 

The pace of releases is showing no sign of slowing any time soon, as a recent showcase proved. There's a lot to look forward to.

PlayStation VR

Experiences varied in levity from casual, playroom escapades to hyper-intense combat and even a horror game for added measure. The system and its specs lend themselves to more light-hearted fare rather than the fast-paced, high-intensity ones, and while the latter are passable they're prone to making you feel more nauseated than impressed (RIGS, I'm looking in your direction).

Thankfully, VR isn't the solitary experience TVs and movies make it out to be. Friends and family can watch you as you game thanks to Social Screen TV – which displays a 2D version of what players are seeing in 3D on your TV – while some titles, like Battlezone, actually support online multiplayer.

Another neat feature is Cinematic Mode, which allows you to watch 2D content inside the VR helmet. Cinematic mode doesn't transform 2D content into 3D content, but it does allow you watch your favorite shows from Netflix and YouTube – or even play 2D PS4 titles – on a super-sized virtual screen.

Speaking of movies and TV shows, there are currently a number of short VR cinematic experiences on the PlayStation Store that are worth checking out. They're not Oculus Studios quality, but I did find myself laughing aloud when I watched Invasion! and had a tear in my eye by the end of Allumette.

A recent update also allows the headset to view not only 360 videos on YouTube, but also to watch any 3D Blu-ray discs you have lying around - so you shouldn't be lacking for video content. 

However these experiences, both games and movies, are never what I'd consider realistic – trust me, you'll never forget you're in virtual reality if that's your concern. Some character models have jagged edges to them and even the best animators can only do so much with the technology.

At this stage at least it's easy to tell the virtual world from the real one and, for some people, that might make PlayStation VR come off as more of a novelty like Nintendo's Wii rather than the ground-breaking innovation that I see it as.

I mention it in every VR review I write, so I apologize if you've read this before, but it's important to point out that VR can make even a seasoned gamer weak in the knees if you play it for too long.

Sony recommends taking breaks every 15 minutes or so and stopping immediately if you start to feel dizzy. I'll add onto that by saying that you should slowly acclimate yourself to virtual reality rather than jump headfirst into it. Start by playing a game for a few minutes, ideally using the Move motion controllers while seated. As you start to feel more comfortable you can increase the amount of time you spend in the virtual world without coming up for air, and choose to stand to get the full immersive experience.

I'll also admit that the first time I tried VR, I felt very sick, and only after using virtual reality headset over multiple occasions could I finally overcome this feeling and start to actually enjoy VR.

My body, like yours, isn't used to feeling disconnected to the visual stimuli it's receiving. Even if you game for hours and hours per day, you still are sitting in the real world, periodically removing your gaze from the television to look at your cellphone or interact with another human being. In virtual reality, the only things you see are the screen and the objects on it, yet you can't physically interact with them. This leads to the feeling of disconnection and resulting nausea.

PlayStation VR

The other interesting symptom I had after extended use was a pretty awful headache. It might've been due to the lack of sleep I went through while writing this review (you're welcome by the way) or the fact that I put myself on a strict media diet of eight hours of VR a day for a week straight, but most nights I went to bed with puffed eyes and throbbing sensation right above my temple.

There are others who I've spoken to who have felt similarly without testing it for hours on end and with a better sleep regiment, and some friends who felt just fine playing longer on less sleep. This is a definite "your miles may vary" situation, but I just thought it was worth mentioning in case you get your own unit and feel similarly.

I'll end this section on a high-note: PlayStation VR is one of the better VR systems I've had the pleasure of using. Because it has motion controllers and offers enough playspace for you to stand up when you get tired of sitting, it's actually less likely to make you feel nauseated and achy than, say, Oculus Rift or Samsung Gear VR might.

PlayStation VR's future

Let me say flat-out: I can't predict the future, nor can I claim that I'm privy to Sony's plans for the headset going forward. But, one option I see for PlayStation VR is that it becomes a blockbuster accessory that becomes essential to the platform moving forward. Compared to the other headsets, it's selling relatively well, and developers will feel that there's financial gains to be made creating content for the nascent medium and supporting it in its first few years of life.

The signs so far are good – here's hoping it doesn't end up on the same dusty shelf as the PlayStation Vita or Nintendo Wii.

PlayStation VR

From everything I've seen and heard so far, both at tradeshows and while talking to developers, there's a lot of excitement around virtual reality and PlayStation VR specifically. That lends itself to the idea that PSVR will continue to be well-supported both by first-party developers and third party publishers actively trying to make the platform succeed. I only mention the latter because it's not a completely uncommon scenario – we shell out for technology that we think could take off, only to be disappointed when it can't reach critical mass and developers abandon it. (See: Microsoft's Kinect, 3D TVs and Betamax players.)

I guess what I'm trying to say is that there's probably a lot of potential here, Sony would hardly waste millions of dollars in R&D if there wasn't, and once we learn how to tap into it better by becoming native VR users, it's only going to get better. But, if you're scared to dive in head first, no one would shame you for waiting a few months to make sure developers are still on board before putting down your cash.

PlayStation VR is inspiring. As a whole it's incredible, even if there are some hang ups here and there. After trying it for yourself you'll want to experience something like BioShock Infinite or GTA V in VR, and the first few demos and games will give you a little sneak peek of what every game could be like five years from now.

PlayStation VR is an affordable introduction to quality VR – "quality" being the operative word there. Many of the experiences aren't as crisp or as immersive as the ones found on Oculus and Vive but, for a system that uses a PS4 instead of an expensive gaming rig, I'm not complaining.

PlayStation Move and Controllers

With the potential for prior ownership of some necessary components, Sony is probably making the right move by reducing the cost for those who already own the Move and Camera peripherals, but for those who show up expecting to pay $400 / €399 / £349 / AUD$549 might not appreciate the fine print of potential extra expenses outside of the bundles.

The other irksome aspect is the hole near the bridge of the unit that lets light into the screen. You might not have ever gotten completely lost in the virtual world even if it had been an airtight seal, but there's no quicker way to feel less immersed than looking down and seeing your living room floor.

But these are minor faux pas and aren't worth getting too upset about. PlayStation VR is so far a surprisingly good product, easily in the top three headsets made thus far and probably squeezes its way in the top two when you factor in price.

Whether you decide on the PlayStation VR over Oculus or HTC should likely come down to the following – your budget, your platform of preference and the amount of real-world living space you're willing to sacrifice to play semi-realistic video games in virtual reality.

PlayStation VR

If you already own a PS4, PSVR is the most logical and affordable option. It offers hand tracking through the Move motion controllers, a decent library of games right out of the gate and an unbeatable price tag.

That being said, if you have a lot of extra room and are looking for an even more immersive experience where money's no object, I recommend forgoing PSVR for an HTC Vive, if only because of the room-scale immersion and slightly higher-fidelity graphics on a high-end PC.

Lastly, if you've got the PC already but are limited on space and would have to buy both a PS4 and PlayStation VR in order to embark on this VR venture, I'd recommend choosing Oculus.

We liked

Despite their failings from time to time, I really appreciated that Sony found a use for the PlayStation Move motion controllers. They feel like a natural fit for VR.

The headset itself is also particularly sleek and comfortable. The white and black exterior looks like something out of Ready Player One or Star Trek, and can be worn for hours without the all-too-familiar neck pain that I've felt while using other VR hardware.

Finally, I think the games on PlayStation VR are surprisingly fun. Batman: Arkham VR is a fantastic visual showcase for the hardware, while Wayward Sky offered an emotional experience wrapped in the guise of an indie launch title.

We disliked

PlayStation VR is a tethered experience that encourages you to sit down rather than stand up. While the HTC Vive unlocks a massive maximum tracking area of 15 x 15 feet, Sony confines you to a 6-foot-by-10-foot space.

That wouldn't be so terrible if the Sony Camera did a better job picking up where, exactly, the Move motion controllers are. However, as it stands, the camera seems to constantly lose sight of the glowing gamepads even when you're well within the playspace.

Between the spotty motion controller tracking and small gap along the bottom edge of the facemask that lets light in, it's hard to feel fully immersed in the dozen or so games Sony and other developers have spent years crafting, and for a VR headset that's a major problem.

Final verdict

For one minute, forget the finer details and focus on the bigger picture. In three short years, Sony took PlayStation VR from the ground floor of development to an industry-leading product. 

PlayStation VR is a wholly new platform that embodies so much of what made the original PlayStation so great – it's innovative, smart and easy-to-use. It's affordable and already has a growing catalogue of must-play titles. It's a far cry from a complete package – and in some ways fails to live up to the high bar set by the HTC Vive – but, for $100 less than an Oculus Rift, I'm not complaining.

Checkmyfile

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Signing up for a typical UK-based ID theft protection service will give you access to your credit report, but only from one credit agency – usually Experian, Equifax or Callcredit. These are usually very similar, but there are likely to be differences.

Checkmyfile takes this to the next level, combining your credit report details from Experian, Equifax, Callcredit and Crediva to give you a much more rounded picture of what's held about you online.

What you don't get with Checkmyfile are any form of automated alerts when your credit reports change. That's perhaps understandable – deciding when to raise alerts is going to be much more complicated when you're looking at four reports rather than one – but it does mean that if you want to use Checkmyfile to detect identity theft, you'll have to do it yourself.

This isn't necessarily a fatal problem. Yes, using Checkmyfile for ID theft protection requires more work than competing services. But if combining reports from four agencies allows you to spot something that other services might miss, you could still be better off overall.

If you do fall victim to ID fraud, Checkmyfile provides a free assistance service to help you recover. This is relatively limited – the company will advise you what to do next, but you'll have to contact providers yourself, and there's no insurance against losses – but if the worst happens, that will still be worth having.

A free 30-day trial provides a risk-free way to check out Checkmyfile’s abilities, and after that, pricing is almost identical to the big-name UK competition at £14.99 a month.

Reports

Signing up with Checkmyfile takes a while, as the company uses multiple techniques to check and verify your identity. We were asked for our name, date of birth, email address, physical address, the date we moved in, and the names of one or two credit card, loan, mobile phone or mortgage providers we might have.

This might seem tedious, but we prefer to think of it as 'thorough'. Your credit reports are packed with sensitive information so it's vital to ensure that no-one can access them but you, and Checkmyfile’s quizzing does an above-average job of keeping your data safe.

Most credit reporting sites open with a very basic summary of your finances, and leave you clicking on buttons or panels to drill down into specific areas. Checkmyfile does things a little differently. Log in and you're immediately presented with a very lengthy and detailed credit report.

Part of this complexity is down to the way Checkmyfile works. Sign up with Experian and you'll only see the details from Experian's own credit report. The value of Checkmyfile is that it combines the reports of Callcredit, Crediva, Equifax and Experian, which means the site has more information to show you than anybody else.

This makes the report look a little intimidating, at least initially, as you browse four text panels listing the key areas of each credit report. But scroll down and the text-heavy approach is replaced by something much more interesting.

For example, a Key Account Dates chart shows a graphical timeline of your finances, highlighting when you've opened or closed particular accounts. No need to scroll through complex tables, just click a date on the timeline to see the account and the source credit agency.

Elsewhere, a bar chart highlights search activity on your account over the last 12 months. Other reports typically display this data as a text table, forcing you to read every detail before you can understand it. But Checkmyfile’s more visual approach instantly shows you when searches have clustered together, which could (if you can't explain them) indicate someone trying to apply for financial products in your name.

Checkmyfile isn't just about the visuals: there's real data here, too. The Payment History section lists all your open and closed accounts, and highlights any that are visible on some credit reports and not others. The account type (bank, loan, credit card, more) and balance are listed upfront, and month-by-month payment and balance histories are just a click away.

Checkmyfile's key selling point is its use of credit reports from four agencies, but how much value does this really have? Our report did show some small but significant differences. Callcredit had one active account that others missed (a utility provider), plus Equifax and Experian listed a credit application where Callcredit didn't. Also, Equifax made smarter use of the electoral roll to identify both our current and previous address. We can't predict what might be on your report, but it's at least possible that you'll get useful extra information from Checkmyfile that you won't see elsewhere.

Unlike most of the competition, there are no automated ID fraud warnings. Checkmyfile won't alert you when your credit score or report changes, and there's no option to search the web for your personal or financial details.

You could use the service to check for issues manually, though, and Checkmyfile does its best to help. The company doesn't just give a web view of your report, for instance: you can download the core details in a PDF, making it easy to save local copies and compare them later.

We've seen other services do something similar, but Checkmyfile wins out for its attention to detail. Its reports are properly formatted into individual pages, so tables don't start on one page and finish on the next, as often happens elsewhere. And Checkmyfile’s PDF reports are automatically password-protected, reducing the chance of exposure if snoopers (or malware) find the documents later. That's a sensible move, but not something you'll see with most of the competition.

Final verdict

Checkmyfile isn't a specialist identity theft protection service and won't automatically warn you of potential problems. But if you're happy to run manual checks, its well-designed report combining data from four agencies does make it more likely that you'll spot issues yourself.

Amazon Echo

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Amazon's Echo range is the most popular series of smart speakers. You can talk to them to ask for songs, or to switch off your smart lights.  

The second-generation Amazon Echo we're looking at today is significantly smaller and cheaper than the original, but has the same voice-enabled benefits built-in.

But with stiff competition fromGoogle Home and nowApple HomePod mounting, is the Amazon Echo still the smartest speaker on the market? While not the best-sounding choice, it's a very tempting combo of design, keen pricing and solid sound quality.

[Update: Our new guide to thebest Amazon Echo speakers ranks this Amazon Echo, the mid-range model, as the best of the bunch. Check out the guide for our full rankings]

US and UK price and availability

The Amazon Echo is one of the most aggressively-priced smart speakers around. In the US you’ll pay $99 ($AU149), or £89.99 in the UK. 

It’s a far more appealing impulse buy than the original Echo was at launch. It cost $180 (£150). 

You’ll often find smart speakers on sale as Amazon and Google really want us to buy them right now. However, without a discount the arch rival Google Home doesn’t get below the magic $100/£100 barrier. It costs $129 (£129, $AU199). 

Even third-party Alexa speakers can’t compete. The Kitsound Voice One ($179, £129.99) is pricier and doesn’t sound amazing, and most lower-cost units are simply speaker sleeves for an Echo Dot. 

The Echo 2nd Gen is also one of the newer smart speakers, unveiled in October 2017. Newer doesn’t necessarily mean better as these speakers all have frequently upgrade firmware. However, you can see in its design how Amazon has reacted to what we want from one of these products. It’s made for people who don’t want their living room to seem too techy. 

Design and features

The most significant update between the older Amazon Echo and this 2nd generation speaker is the design. It has a shorter stature and you have choice of fabric, metallic and wood finishes. It blends much more seamlessly with the look and feel of your home rather than looking like a clunky, sci-fi prop. 

The design isn’t all that’s changed in the latest Amazon Echo. Alexa has been through a number of updates, gaining new Skills and routines, as well as improved voice recognition and understanding. (You can check out our selection of the best Alexa Skills in our comprehensive rundown, as well as some fun Alexa Easter eggs here.)

But now that Alexa is built-in to other devices, like the Sonos One, and the design of the Echo is more understated, does Amazon’s smart speaker run the risk of blending in a little too much? 

This is how we got on when we used the Echo's younger brother, the Echo Dot, for a week. 

The newest, 2nd generation Amazon Echo continues Amazon’s crusade to make voice the future of the operating system. This means bolstering Alexa’s Skills, as well as wrapping the brand’s voice-enabled smarts up in a much nicer shell.

The upgraded Echo is smaller and wider than its predecessor, which means it’s steadier on its feet. While we always felt that an accidental nudge would topple the original Echo over, the new Echo’s sturdier footprint means it isn’t going anywhere.

Its design is more in keeping with the current crop of smart speakers, likeGoogle Home and the Apple HomePod

We have no issue with this. The style is more desirable than the original Echo and Amazon has decided to combine elements of the Dot with the full size device, switching up the volume dial for a pair of buttons. These are joined by a mute button to stop Alexa hearing everything and a button to summon Alexa if you’re too busy to say its name out loud. 

This does mean the nice ergonomic experience or rotating a dial rather than tapping the buttons on the top is missing, which is a shame. 

The all-new Amazon Echo’s exact measurements are 148 x 88 x 88mm. Compare this to the original’s 235 x 84 x 84mm and it’s plain to see the height loss and waist gain. Weight-wise it’s a solid 821g.

The Amazon Echo we tested came in the color Charcoal Fabric but there are a number of other colors to choose from. That’s right, Amazon has stretched beyond black and white with its color palette, as well as the material it is using to cover the Echo’s innards. 

There are three fabric options: Charcoal, Heather and Sandstone. There are also three ‘finish’ offerings; Oak, Walnut and Silver. Their names (apart from the last) may conjure up wood but it’s worth noting that the shells are made from plastic and are £10/$10 more expensive than the fabric versions. 

The shell is interchangeable, too. If you change the decor in your living room you can in theory buy a new shell for your Echo to match. These are available separately for £20/$20 for the fabric versions and £30/$30 for the rest. This does feel a touch expensive given it means you are paying around a third of the price for a shell when most of the money has surely gone into the internals of the Echo machine. But the option is there.

Amazon has the Echo's sockets simple. There is just room for the power port and 3.5mm audio output on the back, which was previously only seen on the smaller Echo Dot. 

Performance

The Amazon Echo (2nd Generation) is a breeze to set up but it does mean that you have to venture into the Amazon Alexa app. Amazon has made some improvements to its Alexa app but it’s still just not slick enough for our liking. 

It does spell out how to get the Echo on to your network, though, so there’s no denying its simplicity when it comes to installation. Head to Settings and Set up a New Device and then just choose the right Echo for installation (they are handily shown as icons) and follow the setup instructions. 

We had no problems at all installing, which meant that we saw the green ring light in a minute or so and were ready to start asking Alexa to do things. 

That’s actually quite a big jump for many people who first get an Amazon Echo: knowing what to ask Alexa, what works and what doesn’t. Obviously you can check out TechRadar’s handy best Alexa Skills guide but Amazon also adds a little booklet into the mix with some ideas. These are pretty simple but effective. 

You can ask Alexa what the time is, what the weather is like (you will have to input where you actually live for this), for a flash news bulletin, ask it a joke, to set a timer… there’s a whole host of things you can do without setting up a Skill (which are essentially the Echo’s version of apps for your phone). 

But to really make your Echo sing (and it does sing, just ask it) you will want to dive into the Skills and modify the Echo to work for you. 

Again this is a simple process (head to the All Skills version of the app) but it’s a quality minefield. There are thousands available but only a small percentage of these are actually worth bothering with depending on what other ‘smart’ things you have around the house.

In our tests, we hooked the Echo up to the following Skills: Amazon Music, Spotify, TuneIn Hive thermostat (and smart lights), a Sonos system, our Just Eat account and Google Calendar. 

On the whole the Echo managed to work well, although it did occasionally trip itself up and get confused. Asking for 6Music (the UK radio station) would sometimes take us to a devilish playlist of 666 music, while we would eventually get to the radio station we wanted by sometimes saying BBC 6Music to avoid confusion. Other times we would have to add “on TuneIn” to the end of what we asked Alexa. 

You need to do this if you have two or more music accounts linked up to it as well, but that makes sense. In the app you can choose, say, Amazon Music as being the most dominant service to avoid having to repeat commands over and over. 

Other teething issues included some content being played on another Echo device not in the same room as us when we wanted it to be played on the new Amazon Echo. We tried out Alexa reading aloud one of our Kindle books and its voice sounded distant - it took us a few seconds to realise that it was because the book was being read in the upstairs bedroom, where our 1st gen Echo resides. 

But these are only occasional glitches with what is a simple and smooth service offered by Amazon. Echo and Alexa have made making your home smart so much easier and these devices have to be applauded for that. 

Sound quality on the Amazon Echo (2nd generation) is crisp. Every time Alexa speaks she's clear and the Echo’s seven-mic array means it always picks up when you say to her. And Alex, much to the annoyance of our friend called Alex. 

To test out what music is like through it we chose a mixture of tracks. Four Tet’s excellent New Energy hit the bass notes well, with the Echo coping to a point. That said, if you want a sound upgrade then it’s best to look at the Amazon Echo Plus. The new Amazon Echo is more than passable with its sole 2.6-inch woofer and single 0.6-inch. The inclusion of Dolby processing does offer a more expansive sound but it wasn’t as warm as we would have liked. Crank it up and it the sound quality also starts to break up a little. 

The twang of Weezer’s guitars in Pacific Daydream were picked out well, however. It is in the lower frequencies where the Echo starts to strain. 

Comparing it to the original Amazon Echo and the new model easily competes, which is fantastic considering the radically lower price point.

Although not exclusive to this model of Amazon Echo, Alexa has been given some significant upgrades in recent times with some great new features. 

The ability to take calls through the Echo is a nice addition, as is the Drop In feature - essentially an intercom for your home between Echo devices. This has cut down the ‘shouting upstairs that dinner is ready’ din no end in our home. 

The Routines feature is warranted, too. This bunches a number of smart things together that can happen with one command. You can now turn on lights and get a morning briefing just by saying, “Alexa, start my day”. It’s a fun feature and one that will grow and grow when more Skills are added. 

The grouping of smart home devices has also been improved, which makes it a lot easier to control multiple devices (from multiple manufacturers) with just one command. Again, if you want to smooth out your smart home then you may want to opt for the Amazon Echo Plus which offers even more simplified smart device discovery and essentially does away with many a smart device hub, thanks to its ZigBee integration. 

Final verdict

The latest Amazon Echo (2nd generation) smart speaker is a refreshing update to the Amazon range. Its price is lower, the design more appealing and Alexa gets better with each passing month. 

Because many of these changes aren’t particularly huge, the arrival of the latest Amazon Echo didn’t have the heft or ‘wow’ factor of the original Echo.

It’s also clear that Amazon is up against tough competition with the Google Home, Apple HomePod and even the sound quality of the Sonos One. 

It’s still early days to tell whether one voice-activated speaker is likely to emerge as a clear ‘winner’ though. Despite both Google and Apple having a lot of brand recognition and solid ecosystems, Amazon’s Echo functionality and staying power has already been proven. It has been refined over the course of the past few years and is on a solid trajectory that has the potential to make the Echo a mainstream home staple.

And let’s not forget that for Amazon to offer a speaker that’s better-looking than its predecessor with no reduction in features, at a price that’s some 40% cheaper is a fantastic achievement.

Samsung Gear S2

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Update: The Samsung Gear S2 is still a fine choice if you're an Android user, but there are a few reasons that you may want to consider the Samsung Gear S3

The Gear S3 features a larger battery, has GPS built-in and offers a bit more RAM than the Gear S2. If those features are crucial to you, you may want to redirect your attention to Samsung's newer wearable gear.

Still, almost three years since its initial release, Samsung has released a large software update the overhauls its general user interface. You'll also find improvements to how it handles workouts on the screen, making information like heart rate and pace easier to parse at-a-glace while you're getting fit.

Original review: In the past Samsung had a scattergun approach to wearable design, releasing numerous devices with varying form and functionality. It was great if you were looking for something different to the all-too-similar Android Wear devices, but with hindsight, Samsung's first attempts weren't very good.

In the Gear S2, Samsung offered up a much more cohesive, well thought out approach. It's clear without even touching the second of three generations of the Gear watch, that the company practically went back to the drawing board to craft a wearable truly worth your attention.

When looking at the Gear S2, it's obvious that Samsung has learnt from its past successes and failures. It's much more wearable than their previous attempts, it looks good and it's comfortable. More importantly the updated Tizen OS has been perfectly tailored to a smartwatch screen, with perhaps the best user interface I've seen on a smartwatch, making excellent use of the tactile rotating bezel.

Samsung Gear S2 on wrist

Tizen also, however, leads to one of the devices biggest downfalls - it remains an immature developer platform, and it still lacks apps. But for now, let's look at the positives.

Unlike previous Samsung wearables, you don't need to be a Samsung phone user to use the Gear S2. The Gear S2 is compatible with most Android phones and iPhones too. You'll find exact device compatibility information further on in this review.

Samsung Gear S2 price and release date

The launch price was set at £249.99 ($299.99, around AU$428), and it was competitively priced against the Apple Watch and Moto 360 when it first came out.

Now you can buy the Gear S2 for around £219 ($150, AU$199.99) which is more than £100 cheaper than the Gear S3, Gear Sport and Apple Watch 3.

Display

The Samsung Gear S2 features a fully circular Super AMOLED touchscreen measuring 1.2-inches in diameter. That makes it smaller than the displays on the Gear S3, Huawei Watch and Moto 360. Despite having a smaller screen than its rivals, it doesn't impact usability, at no point during my testing did I feel limited by the size.

The device really impresses with a really high resolution of 360 x 360 pixels. Thanks to the relatively small screen, this gives a pixel density of 302ppi, matching the 42mm Apple Watch's retina display.

The pixel density really stands out when putting the Samsung Gear S2 next to other circular smartwatches of this generation (including the new Moto 360 and LG Watch Urbane). It's visibly much sharper, and clearer as a result.

Samsung Gear S2 Screen

It's my opinion - and that of the TechRadar team in general - that circular displays are more aesthetically appealing than the square displays of the Apple Watch and Sony Smartwatch 3. It just looks more like a traditional, analogue watch. In terms of functionality, it's hard to make a case for it being better or worse.

Samsung claims the sAMOLED (that's not a typo, the S stands for Super) reflects one-fifth as much sunlight as regular AMOLED displays. I didn't have any problems viewing the watch in direct sunlight, usually keeping to the eighth brightness level (out of ten). As it's AMOLED, the colours look lovely and saturated.

There's a noticeable gap between the display and the top layer of glass on the screen. You'd think this has a negative effect on viewing angles, particular in sunlight, but that is not the case. It does make the watch appear a little more retro however.

Just like ambient mode on Android Wear, the Gear S2 has an 'always on' screen option. In this mode the screen will dim after several seconds of inactivity, however, the time will still be displayed with a reduced interface. It's a useful feature that allows you to view the time without needing to raise your arm and flick your wrist to wake the screen, as with the Apple Watch, though it does reduce battery life.

Design and comfort

The Samsung Gear S2 continued the trend for attractive smartwatch design following the lead of the Apple Watch, Moto 360 and Pebble Round. A mantle that's been carried on by the multitude of smartwatches launched since the S2 arrived too.

The circular Gear S2 comes in two models, the standard model, reviewed here, and a 'Classic' one. The standard Gear S2 features a rubber strap, and a sporty aesthetic, while the Classic has a design which pays homage to more traditional timepieces, with a leather strap.

Samsung Gear S2

The two models also have different dimensions, with the sporty model measuring 42.3 x 49.8 x 11.4 mm, and the Classic a slightly smaller 39.9 x 43.6 x 11.4 mm. I'd say they're an optimum size, and although some of the dimensions are larger than that of some rivals, the Gear is less bulky overall, and feels smaller as a result. If you're already a regular watch wearer, male or female, the size of the Samsung Gear S shouldn't be an issue.

The watch weighs 47g, so is comfortable to wear for long periods of time, and doesn't feel like a dead weight on your wrist. If you prefer your watch big and chunky however, you may wish to look elsewhere.

The lack of customisation options costs the Gear S2 some design marks. The Apple Watch, and Moto 360 (via Moto Maker) allow a huge range of design choices to make a watch personal to the wearer. In comparison, Samsung only offers the Gear S2 in white or black.

The Classic is only available with a black leather strap, too, but it accepts any 22mm watch strap, allowing you to customise it with any third party strap.

However, the more sporty S2 features a proprietary locking mechanism, which very few accessory manufacturers have decided to adopt, so far.

Samsung Gear S2 Rear

It's not the end of the world that Samsung has included so few personalisation options, but it does seem like a decision that's counter to the more personalised way wearables are advancing.

The Samsung Gear S2 isn't a particularly premium feeling device, it's certainly no match for the Huawei Watch or Apple Watch, but the rubber strap and metal casing feels durable and well made.

The design doesn't look cheap, it's understated and looks good, just in a slightly utilitarian kind of way.

Others in the office think the Gear S2 looks more like a tech product than a watch. Personally, I like the fact it doesn't try to copy a traditional watch design, it looks futuristic, but not overly so.

The Samsung Gear S2 features two buttons on the right-hand side of the device. These act as a home button, and a back button. They're well positioned, making them easy to press, although, as they're identical, learning which button does what might take a while.

Samsung Gear S2 Buttons

The main control of the Gear S2 is hidden in plain sight - the rotating metal bezel. It's not an exaggeration when I say this bezel is one of the best things that has happened to smartwatch user experience. It's better than Apple's Digital Crown, for a start. It works in a similar way to Apple's controller, scrolling through various menus and information pages, but the bezel feels much more intuitive, and very tactile, with a pleasing click motion.

On the rear of the watch you'll find a centralised optical heart rate monitor, and two mechanisms for releasing the straps. Despite these clips being on the rear of the device, there's no chance of accidentally unlocking the straps. They're in place very securely.

The Samsung Gear S2 is rated IP68, which means it's dust and water resistant. You could happily wear it in the shower or during torrential rain.

The Samsung Gear S2 functions like any other smartwatch, it alerts you to texts, emails and other smartphone notifications, tracks your steps, a runs a number of apps.

When you receive a smartphone notification, the watch vibrates, and displays the message. You can choose to dismiss it, or interact with it.

In order to make the most of the rotating bezel, Samsung has decided the Gear S2 should run its own Tizen operating system. This is a risky strategy, which has both positive and negative repercussions.

Of course, as well as using the bezel to navigate the device, you could also use the touch screen. Although I rarely found myself doing that while testing.

Samsung Gear S2 UI

We'll start with the positives, first by looking at Samsung's main rivals, neither of which have a perfect operating system. The Apple Watch is very fiddly, and has a lot of functions hidden away behind Force Touch, which is not as intuitive as it should be.

In comparison, Android Wear is much more intuitive, but it requires a lot of swiping and tapping to navigate, which isn't ideal on such a small screen. Although you can use voice control on both, if you're socially ready for that.

The Gear S2 takes the best of each OS, and combines them to create the best UI we've seen on a smartwatch. Tizen is very similar to Android Wear, with your home screen watch face, and then different cards for at-a-glance information. Whereas navigating the cards on Android Wear requires furious swiping, those in Tizen can be viewed with one fluid twist of the bezel.

While Android Wear is coming on leaps and bounds, Google doesn't let manufacturers apply their own UIs, so Tizen really helps to differentiate the Gear S2 from the hoard of Android Wear watches out there.

From the watch face rotating the dial clockwise scrolls through information cards, these tell you information such as steps taken, calendar appointments, weather, music controls and shortcuts to other functions, such as apps and favourite contacts. Tap on these pages, and more information is displayed about them.

Samsung Gear S2 Notifications

Rotate the bezel anti-clockwise and you're shown the most recent notifications from your smartphone, including emails, texts and missed calls. Tapping on an email allows you to read the entire text, scrolling down using the rotating bezel. Tapping on the three dots to the left of a message brings up the options, allowing you to archive, delete, reply, open on phone, block or clear all notifications.

Reply to messages can be done one of three ways, either with programmable set messages, emoji, or using a T9-esque predictive keyboard.

Apps are presented as one long list with multiple pages which you can scroll through with the bezel. It's not as simple as the Apple Watch app list (but it is less fiddly), and easier to navigate than Android Wear.

Pressing the button near the five o'clock position will either take you to the app page, or home, depending where you are, and the button at the two o'clock position will send you back one screen. These buttons can take some getting used to, but they make navigating a breeze.

If you long press on the lock screen you're given the option to change watch faces, and unlike the Google Now cards on Android Wear, the cards of information on Tizen can be organised, so you can see the information you want first. That's a big benefit.

Samsung Gear S2 App

Watch faces are plentiful, and Samsung provide some pleasing options to customise their standard designs (change the dial, complications or hands, for example). This is best done on the companion smartphone application.

One of our favourite features has to be an SOS alert. Pressing the 5 o'clock button three times in quick succession sends an SOS alert to a selected contact, along with your GPS location. Very James Bond.

As I mentioned, the Gear S2 bezel controller is a real breakthrough. That's just as well, since the other way of interacting with the watch - voice control - is pretty poor.

You can wake up voice control with a programmable command, just like 'OK Google', or 'Hey Siri'. We went with 'S Voice', the name of the software. It takes what feels like an age to wake up, and once awake doesn't get much faster. It's definitely enough to put you off voice control, but may be adequate in emergency situations.

Specs and performance

The Samsung Gear S2 packs a 1GHz processor and 512MB of RAM. That's only a tad lower spec than the high-end Android Wear devices, which have 1.2GHz processors. Actually, the same chipset has recently appeared in the Samsung Gear Fit 2 and the Gear Fit 2 Pro, the company's fitness trackers.

Apps generally open quickly, but larger, more processor intensive apps such as Here Maps can take a while to load.

Samsung Gear S2

The Gear S2 has 4GB of storage on board for music and apps, which is plenty. I'm nowhere near filling it up.

The Tizen OS is snappy and responsive, and I didn't experience any slowdowns during testing.

In terms of sensors, Samsung has included an accelerometer, gyroscope, heart rate sensor, ambient light sensor, and barometer.

There's no GPS, so it's not going to serve as a proper running watch, despite its sporty styling. Saying that, it'll still count your steps and monitor your heart rate throughout the day, this can be viewed on your smartphone by downloading the Samsung S Heath app.

The watch connects to your smartphone with Bluetooth 4.1, and further connectivity options appear in the form of Wi-Fi and NFC.

Samsung Gear S2 Settings Page

Wi-Fi isn't new for a smartwatch, but it's a great inclusion, meaning the watch can continue to receive notifications even if your phone is elsewhere.

NFC is used for Samsung Pay contactless payment, which only works if you also have a Samsung phone.

Apps

Apps are accessed through the Gear S2's smartphone companion app. It allows you to search the store, and organises them into best picks, categories, or the most popular.

This is where Tizen has a negative impact on the watch. Whereas Android Wear and Watch OS 4 are relatively well established operating systems with a flourishing user and developer base, Tizen is comparatively barren.

Tizen has suffered from a lack of big name apps. Launch apps like Nike+, Yelp, ESPN, Flipboard, Here Maps, Line and Lifesum are all present. They've been joined by Uber, Spotify and eBay, but overall the list is still much more 'independent' than watchOS and Android Wear. And generally lacking in quality.

Samsung Gear S2 Apps Page

Some of the apps are really useful, Here Maps is great for navigation, and the Nike+ app is very competent at fitness tracking, but it's a shame there isn't a wealth of choice when it comes to apps.

There's also a disappointing list of third party watch faces, with very few customisation options available.

Compatibility

In the past Tizen has only been compatible with Samsung smartphones, greatly limiting its potential user base. Thankfully, the Gear S2 is compatible with any Android phone running 4.4 and higher with over 1.5GB RAM. I tested it using a Moto X Style and HTC One M8, neither of which caused any problems.

Samsung has also added iOS compatibility for any phone running at least iOS 9. In our experience, it's not much different than using the Gear S2 on an Android phone, and that's a good thing.

Battery life

Samsung has equipped the Gear S2 with a 250mAh battery, which is actually quite small for a modern smartwatch (most have 300mAh or higher).

Samsung claims this is good for around two or three days use with always on display turned off, and around 1.5 days with it turned on. I found this to be absolutely spot on, with the watch lasting around three days with mixed use at a push.

When the battery life gets to around five percent, the Gear S2 will prompt you to activate battery saving mode, which reduces a majority of features to stretch out battery life a little longer. This is a very effective feature, though it does leave the S2 severely underpowered until you get to a plug socket.

Samsung Gear S2 on Wireless Charger

In short, the battery life is good, even if it's certainly not a stand out performer. I'd love to see a five-day battery life, but realistically that's not going to happen.

Charging the battery to full takes around an hour, which isn't bad. The charging connector is a combination of the Moto 360 charger and the Apple Watch dock. The Gear S2 features wireless charging, and sits in its cradle with magnets, stopping the wearable from falling out.

It's a really neat little dock, and features an LED on the front which turns from red to green when the watch has finished charging.

The watch supports the QI wireless charging standard, which means you can place it on any compatible QI dock and it'll start drawing power.

I'm pretty enthusiastic about the Samsung Gear S2 - unusually so for a wearable, which have rapidly settled into a furrow of competent sameiness. There's a lot to like here, even if it's by no means perfect. Here are my final thoughts on the device.

We liked

The rotating bezel is a true smartwatch innovation, it makes navigating Tizen OS a breeze, and reduces the amount of unnecessary swiping and tapping. It certainly improves the user experience, with a lovely smooth mechanism, which clicks when you turn it.

Tizen OS is also pretty decent, it clearly shows Samsung has taken a measured approach. There are some the best aspects from Apple's Watch OS, and Android Wear. It's simple to navigate, and customisable, so you can access the information you want quickly. Given time, we'd expect this to get even better with software updates.

The sAMOLED screen on the Samsung Gear S2 is also a real standout feature, it's incredibly sharp, vibrant, and fully circular. 

We disliked

Although Tizen UI is one of the device's biggest advantages, it also introduces a few problems. Mainly, it lacks an established developer base, the app store has very few high-quality apps in. As Samsung is a relatively big name, we expect this to change, but right now app fans might be disappointed.

S Voice is also a let down compared to Google and even Siri. It's slow, and doesn't provide a good enough reason to use it on a regular basis. It certainly feels like this is something that can be worked on, though the saving grace is that the alternative control mechanism – the bezel – is the best to date.

Verdict

With the Gear S2, Samsung clearly learnt a lot from their previous attempts, and their rivals.

It's the embodiment of Samsung's tendency to iterate under the spotlight, the culmination of several attempts to nail a type of product that we collectively have only just begun to understand.

At launch the device really was a step forward in smartwatch design, with the rotating bezel, and Tizen OS proving to be genuinely useful innovations. 

Of course, things have since moved on and Samsung's rivals are also advancing, with the likes of LG Watch Sport, Huawei Watch 2 and Apple Watch Series raising the bar. Not to mention Samsung's own repost, the Gear S3. 

Though there are newer – and better – devices out there, the Samsung Gear S2 remains a solid smartwatch option for Android owners looking to snare a smartwatch on a budget. 

First reviewed November 2015

Competition

Don't think the Samsung Gear S2 is for you? Here are some other watches we like.

Huawei Watch

Starting with the Android Wear-toting Huawei Watch. In terms of internal specifications, the Huawei Watch is more powerful, with 1.2GHz processor against the S2's 1GHz processor. Is that noticeable? Not really, the Tizen OS seems just as slick as Android Wear, although opening apps can take a little time. The Huawei Watch has lower resolution screen than the S2, 304 ppi vs 286 ppi. Both are very good screens, vibrant, but the S2 edges it slightly (both are fully circular, unlike the Moto 360).

The design of the Huawei Watch is a little more chunky, but it feels well-made, solid, and more premium. That does come at a cost however, with the starting cost around £299 (US$349.99, around AU$549), a little more than the Samsung Gear S2 which starts around £249.99 ($299.99, around AU$428) - but can be found for as little as £200 online.

Moto 360 (2015)

Also competing with the Samsung's Gear S2 is the Moto 360, which, like the Huawei Watch, also runs Android Wear.

The Moto 360 is beautifully designed smartwatch, the internal specifications are identical to that of the Huawei Watch's, but the screen is by far the worst of the bunch. It's an LCD panel with a ppi of 233. It's a desirable Android Wear smartwatch, but it's far from the best.

Apple Watch

Apple Watch

Although not a direct competitor, it's also interesting to compare the Gear S2 to the Apple Watch, because that rivalry is always entertaining.

Both of the screens have a pixel density of 304 ppi, both are vibrant, the difference being the Apple Watch is rectangular and the Gear S2 is circular. It's my opinion that circular displays look nicer.

The bezel and crown work the same way, but for me, the rotating bezel is more intuitive to use. The UI of the Gear S2 is easier to navigate, while the Watch OS 2 is more fiddly.

The Apple Watch feels more premium, has more strap options and a tonne more apps. That did come at a premium price, with the Apple Watch starting at £299 ($349, AU$499).


Intel Hades Canyon NUC

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Intel’s ‘Next Unit of Computing’ hardware platform has always showcased some of the chipmakers most interesting silicon concepts. This year, the Hades Canyon NUC represents a partnership between Intel and AMD we would have never expected – or even fathomed.

It’s easily the smallest VR-capable PC that marries together an Intel quad-core processor with integrated, ‘discrete-class’ AMD Radeon RX Vega graphics into a single chip. With all that power under its belt, this gaming PC easily smashes through Full HD gaming with most modern titles and performs like a productivity champ.

Despite all the caveats of that comes with a barebones computer such as this, the Intel Hades Canyon NUC earns top marks for packing so much performance into a small package. It’s one of the best and our favorite mini PC of the year so far.

Price and availability

Our particular Intel Hades Canyon NUC8i7HVK review unit costs $999 (about £710, AU$1,302), which is about half-to-a-third off the price of an equally competent gaming laptop. Not too shabby for a PC equipped with a quad-core Intel Core i7 and nearly Nvidia GTX 1060 equivalent graphics.

That said, this barebones unit doesn’t come with storage, memory or an operating system, so you’ll have to get those pieces on your own.

There’s also an entry-level Intel Hades Canyon NUC8i7HNK priced at $799 (about £570, AU$1,040). This more affordable NUC comes still comes with a quad-core i7 CPU, but it maxes out at a slower frequency. Meanwhile, the onboard Radeon RX Vega M GL GPU has four fewer compute units and won’t run as fast either.

Compared to other barebone PCs, the high-end Intel Hades Canyon NUC compares well against the $949 (£619, AU$1,739) Zotac Zbox Magnus EN1060K and $999 (£819, AU$1,579) Gigabyte Brix GB-BNi7HG6-1060. Both of these mini PCs feature older Kaby Lake processors but a Nvidia GTX 1060 with two more GB of video RAM and higher CUDA  

Design

At first blush, the Hades Canyon NUC looks more like a set top box than a desktop PC, and that’s honestly a good thing. The device is interesting enough to look like more than just a plain box in your home entertainment setup while also not being too distracting if you decide to use it as your work computer.

If you remember theSkull Canyon NUC Intel released two years prior, the Hades Canyon should look very familiar. Both units share the same overall shape, plus an identical hexagonal motif for the ventilation holes and top panel. Of course, with the integration of ‘discrete-class’ graphics and sufficient cooling to back it up, Intel’s flagship NUC is almost twice as large as its predecessor.

Intel’s design has also seen some improvements. The old interchangeable plastic panels have been replaced by a much slicker light-up skull fashioned after the silicon that resides within. The lighting on this part of the case and all the little hard drive and power indicators are fully customizable – or you could just turn them all off for a stealthy unit.

Despite this PC’s small size, it packs an impressive amount of ports. Along the backside alone you’ll find four USB 3.0 ports, two ThunderBolt 3 ports, two mini DisplayPorts, HDMI 2.0 and even two Gigabit Ethernet ports. That’s more connectivity than you’ll even find on some full-size desktops.

Cracking open the Hades Canyon NUC is a breeze, as it just requires undoing six torx screws and a single Philips head. With the top cover removed, you can access the computer’s memory slots as well as the M.2 NVMe and SATA drives.

Performance

The ‘discrete-class’ Radeon RX Vega graphics are every bit as impressive as Intel and AMD promised. We can play all our favorite games, including Far Cry 5 and Warhammer: Vermintide 2, at a steady 60 frames per second (fps) with high-quality graphical settings and a 1080p resolution.

Even more impressive is that the little PC holds it own through Overwatch and Hitman at 1440p with HDR active on a Samsung CHG70 QLED gaming monitor. The only title to give us some measurable difficulty is Assassin’s Creed Origins, but it still runs at a completely playable 40fps with high quality settings and a 1080p resolution.

Outside of gaming, the Intel Hades Canyon NUC runs like a champ through all our regular web browsing and word processing, as well as our image and video editing needs. For those multi-monitor fans, the Intel Hades Canyon NUC can also drive up to six screens.

Compared to comparable notebook hardware in the 15-inchMicrosoft Surface Book 2, the Intel NUC almost wins the complete race in both processor and graphically intensive tests. A full-on gaming laptop like theDell Inspiron 15 7000 Gaming manages to close the gap a little better, but for the most part the Hades Canyon stays on top.

Meanwhile, a gaming PC with actual desktop parts, like theAsus ROG G20CI, proves to be tougher competition.  While the NUC manages to score better in the processor tests, the integrated graphics just can’t keep up with a Nvidia GTX 1080– then again, neither could the AMD Radeon RX Vega 64.

Final verdict

The Intel Hades Canyon NUC is the company’s most impressive mini PC yet, capable of playing most modern games with ease and offering plenty of performance for everyday computing. And, that’s all without the help of an external GPU, unlike the previous Skull Canyon NUC. 

This is true high-end desktop computing on a single, standalone chip. Beyond this one device, it represents a turning point for thin-and-light laptops like HP Spectre x360 15 and Dell XPS 15 2-in-1 to be just as powerful as full-on gaming laptops

Although the Hades Canyon NUC might be expensive and require additional parts, you won’t find another mini PC as powerful as this. The expansive array of ports and support for high-end internal components is equally as amazing. Thanks to its small size, it's also the perfect home theater PC.

All in all, Intel has produced an incredibly tiny and VR-capable gaming PC worthy of your attention and consideration.

Microsoft Surface Book 2 (15-inch)

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When the first Surface Book released back in October 2015, the last thing we expected was its successor making the MacBook Pro look cheap in comparison. However, we mean that in more than one way. Sure, the Surface Book 2 is expensive, but it also has to be. Rather than being one device that flips inside out, like most 2-in-1 laptops, this truly is two machines in one. 

Just as with most Intel-based products, however, the Surface Book 2 has had its fair share of security vulnerabilities. Fortunately if you were stressing about the risks inherited with the Spectre exploit, Intel has released patches with Microsoft (and other OEMs) that make their CPUs all but immune. This is great news for anyone worried about their cybersecurity, even if the Surface Book 2 boasts more protection than the first Surface Book out of the box.

And now that Windows 10 Redstone 4, or Spring Creators Update, is likely coming on April 10, packed with long-awaited features like Timeline and Near Share, the Surface Book 2 is about to be more capable than ever before.

Similarly, the Surface Book 2 takes its predecessor’s design and modernizes it ever so slightly to make the critics happy. The hinge mentioned above, for instance, is now a lot more solid. Then add the new 15-inch Surface Book 2 variant on top of the classic and compact 13.5-inch design. They’d both like to be the be-all and end-all laptop that replaces all of your other devices, but does the new 15-inch model succeed?

The short answer is yes, but at a cost that will send fledgling creative types reeling.

Price and availability

Surprising no one, the 15-inch Surface Book 2 is a hugely expensive laptop, with the configuration we’ve tested coming in at a crazy $3,299 in the US. Naturally, this is the highest end that the Surface Book 2 gets, with the entry-level model starting at a still-steep $2,499 (£2,349, AU$3,649) – its only difference being a much smaller 256GB solid-state drive (SSD) inside.

In the UK, the larger Surface Book 2 can be configured with twice the storage of the 256GB model for £2,749, or with a 1TB SSD for £3,149. Meanwhile, in Australia, the 512GB Surface Book 2 is $4,249, whereas the 1TB version sells for $4,849 including GST.

The 13.5-inch Surface Book 2, on the other hand, now starts at a rather economical $1,199 (around £850, AU$1,500) in the US, with other countries likely to follow in the footsteps of this surprising price cut. It unfortunately doesn’t come without compromise either, as this cheapest flavor of the Surface Book 2 you can buy is limited to just 128GB of storage space, alongside a dual-core Intel Core i5 processor and 8GB of RAM.

Keep in mind that none of these prices include Microsoft’s $99 (£99, AU$139) Surface Pen. And yes, we will continue to call Microsoft out on this until it begins bundling this nigh-crucial accessory in with the price of its Surface devices again.

For comparison’s sake, Apple’s 15-inch MacBook Pro with Touch Bar starts at $2,399 (£2,349, AU$3,499) for a 7th-generation Intel Core i7 processor, an AMD Radeon Pro 555 graphics chip with 2GB of VRAM, 16GB of memory and a 256GB SSD – all powering a 2,880 x 1,800-pixel 15.4-inch display at 220 pixels per inch as well as an OLED Touch Bar.

For another 100 bucks, you’re getting a more up-to-date processor and far stronger graphics powering a sharper display with touch control that detaches and acts as a tablet. Not accounting for personal taste, it’s tough to dispute that the Surface Book 2 is the better value here.

Design

It’s no understatement to say that, from a look and feel perspective, Microsoft simply took the original Surface Book and blew it up in all dimensions to make the Surface Book 2 a 15-inch device in all its brushed aluminum splendor. While Microsoft clearly put a lot of effort in vastly increasing the laptop’s power profile and screen technology, this is, in many ways, simply a bigger Surface Book.

That’s not necessarily a bad thing, mind you. Microsoft has clearly taken what it had learned from the Surface Book i7 and went to town with it, crafting a power-packed 15-inch laptop that’s actually rather light. Better yet, when detached from its base, this is the lightest-feeling 15-inch tablet we’ve ever tested – to the point that it feels deceptively small in our hands.

That said, the Surface Book 2’s fulcrum hinge does make for a laptop that’s a little more unwieldy to cram into a backpack than most, and it’s now more pronounced than ever. Worse still, Microsoft didn’t do much design-wise with the extra space that 15 inches affords you.

For instance, the glass trackpad isn’t quite as wide or deep as, say, the 15-inch MacBook Pro’s when it very well could have been, given the space. Also, the lack of up-firing stereo speakers in the base is a glaring omission, with ample space on all three remaining sides of the keyboard for extra audio chambers.

Instead, we’re stuck with rather tinny, albeit front-firing, speakers on the tablet portion of the device. The bigger keyboard base should offer us bigger everything, frankly, not just bigger graphics. Worse yet is that the audio jack is still in the same weird, upper-right-edge position it’s always been, dangling over our hands and distracting us while typing.

Speaking of which, typing on the Surface Book 2 is a pleasure, with a brightly backlit keyboard that demonstrates deep-enough travel and punchy feedback. However, in our view, the feedback could stand to be a touch more forceful – but that could be down to personal taste.

All told, we like the Surface Book 2 (15-inch) design quite a bit – even its 1080p webcam and rear camera should impress at the next meeting or in your Instagram feed. But, we can’t ignore the missed opportunities to refine the product that much further and make the experience that much bigger when it comes to how it feels, looks and sounds.

Display and Surface Pen

Of course, we’re just as in love with the Surface Book 2 (15-inch) display as we were with the previous two models. Text looks crisp on the screen as do photos and video, even if the 3:2 aspect ratio makes for some awfully thick black bars during the latter.

The display’s resolution is nigh-unmatched short of 4K laptops, and Apple’s MacBook displays can’t hold a candle to it pixel for pixel. While Apple’s P3 color gamut might tower over Microsoft’s panel in the eyes of art and media pros, we don’t see much difference between the two in regards to color reproduction.

We’re told that Microsoft devoted quite a bit of effort to improving the touch response in its latest PixelSense display for the Surface Book 2, and it shows in testing. If any lag between drawing on the screen with the Surface Pen and its appearance on the screen was there before, it’s certainly imperceptible now.

In fact, if you scribble on a sticky note and run the Surface Pen off of the note window – you’ll see traces of ink appear on whatever is there, though it will almost immediately disappear. That’s a special processor rendering the ink before even Windows 10 does, we’re told, which should speak to the absence of latency in the touchscreen.

Plus, attaching and detaching the display from the keyboard base is as speedy as you’d expect from a wildly expensive computing device. Whether it’s going into tablet mode or back into a laptop, it’s less than a second before you’re successfully tapping or typing away.

At any rate, the Surface Book 2 screen goes to show that Microsoft can craft displays worthy of comparison against the technology world’s greatest in basically every metric.

To say that the Surface Book 2 is powerful would be selling Microsoft’s latest laptop short. Simply put, this is the strongest 2-in-1 laptop we’ve ever tested, ready to go toe-to-toe with not only every hybrid laptop on the market but a wide range of gaming laptops, too. 

As you can see through the benchmarks, the Nvidia GTX 1060 graphics inside the laptop’s base are more than enough to handle the very latest games at 1080p resolution. (We saw more than playable frame rates in both of these benchmarked games at native resolution, too.) Those aren’t words we generally put to paper regarding Surface devices, much less any 2-in-1 laptops.

Nor should gaming be the reason you purchase a Surface Book 2. Frankly, you could get the same experience for far cheaper and spend that extra cash on games or even an external GPU box plus a graphics card. Though, few laptops will keep as cool as this one under pressure, thanks mostly to its split design keeping the CPU and GPU apart.

That said, Microsoft included the Xbox Wireless radio – which allows it to communicate with Xbox One controllers natively – for a reason. That is, for a cross section of designers or media pros and gamers that would be served well by a device that can do it all.

At this point, it should go without saying that the Surface Book 2 (15-inch) handles our normal, workload with aplomb, barely seeing its quad-core CPU and 16GB of RAM break a sweat. You’d have to try hard to cripple this laptop, is what we’re saying.

And with Windows 10 S mode incoming soon, it’s likely you’ll be able to squeeze even more performance out of the Surface Book 2. 

Battery life

Considering that point, the fact that this laptop lasted longer in PCMark 8’s battery test than just about any 2-in-1 laptop we’ve tested to date is just downright impressive. A score of 7 hours and 39 minutes in this historically punishing test is unheard of in the TechRadar offices, especially considering the previous model lasted for less than half that long.

This figure is testament to the sheer amount of battery afforded to the Surface Book 2 (15-inch) by its larger size and the nature of its design. Microsoft promises up to 17 hours of battery life from the 15-inch Surface Book 2 over local video playback.

We’ll be putting this to the test as soon as possible, as we weren’t able to test the Surface Book 2 battery in this capacity in the time allotted for this review. Stay tuned for an update in the coming days regarding just this.

In the meantime, know that the Surface Book 2 is already shaping up to be one of the longest-lasting laptops we’ve ever tested.

We liked

From its immense power to its impressively long battery life, we’re very impressed by the Surface Book 2. The display is a delight to look at much less handle in tablet mode, not to mention touch and stylus response is just stellar. Being able to game on this device is just a cherry on the top.

We disliked

For all of its major wins, we wish Microsoft did more with the 15 inches of space in regards to the Surface Book 2 design. We would have liked to have seen larger speakers in the base of the laptop and a larger trackpad given the increased frame. Also, we’ll never stop being miffed by the fact that Microsoft doesn’t include the Surface Pen in the price of the device.

Final verdict

All in all, the 15-inch Surface Book 2 is the most powerful and versatile 2-in-1 laptop we’ve ever tested, but it’s not a perfect device. There are a few missed opportunities in Microsoft simply taking the original Surface Book and making it bigger, at least chassis design-wise.

That said, we recognize the hard work and engineering that went into crafting this device. The proof is in its nigh-unparalleled performance and longevity, not to mention its good looks and tactile feel when held in the hand as either a laptop or a tablet.

Of course, you’ll pay dearly for all of the aforementioned accolades, which we’d say is well worth it for the creative pros (or anyone who’s rich enough) out there that can swing it. The price is steep for the best 2-in-1 laptop to date, but remember you’re getting the cream of the crop in 2-in-1 laptop design by the folks that defined the category.

Dell XPS 13

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Empowered. Refined. Enlightened. If we had to use three words to describe the 2018 Dell XPS 13 in its Alpine White beauty, it would be those. On paper, this is the kind of laptop you would expect to appear inconspicuous and plain. Packing a quad-core processor, three USB-C ports and even a microSD card port, it’s more powerful than it looks. It’s also light, weighing a slight 2.67 pounds (1.21kg), so not only does it weigh less than Apple’s MacBook Pro, it’s more powerful and costs less, too.

Simultaneously, it features a strikingly more contemporary look. You can just look at all the recent flagship smartphone releases, and you’ll know that bezel-less displays are in vogue – Dell knows it too. The next-generation InfinityEdge display found on the Dell XPS 13 has edges so narrow that you’ll forget they’re even there – it’s downright futuristic. As long as you can look past the awkward camera location, it’s quite possibly the best laptop you can buy in 2018, a sentiment that’s echoed across the internet.

All told, we’re intensely impressed by the new XPS 13, thanks in part to that dazzling new color option. In fact, we’re so impressed by Dell’s design revisions that it’s once again earned TechRadar’s Best in Class award for laptops. That said, if you want in on the deepest revision on the XPS 13 design in years, you’re going to have to pay up – more so than in the past.

Dell XPS 13 2018

Price and availability

It’s a little more expensive than it was previously, but the Dell XPS 13 makes up for the higher price tag by noticeably boosting the performance and design.

Thankfully, this time even the least expensive edition comes rocking a quad-core processor, namely a 1.6GHz (up to 3.4GHz with Turbo Boost) Intel Core i5-8250U. It’ll set you back $999 (£1,269, about AU$2,190), but you’ll also be in for a 1080p non-touch display, 4GB of RAM and 128GB of SSD storage.

Like most laptops in 2018, there is the choice to buy a high-end configuration, complete with the specs that you need for your daily duties. If you need a faster processor, there are two models featuring a 1.8GHz Intel Core i7-8550U (4GHz with Turbo Boost) to choose from.

In total, the Dell XPS 13 we reviewed here would set you back $2,349 (£1,899, about AU$3,004), which is a lofty sum to pay for the average user. It does, however, come with a 4K display, 1TB of storage space and 16GB of RAM. While we enjoyed the display on its own, other accounts have stated that it looks worse than the base model’s 1080p screen because of its lower color accuracy and contrast.

Another issue is the fact that the Rose Gold on Alpine White version of the Dell XPS 13 is a bit pricier than its standard, silver-on-black model in the US, by adding an extra $50 regardless of configuration. Worse yet, this edition is only available in the US at the time of writing.

All configurations for the new Dell XPS 13 include three USB-C ports (two of which are Thunderbolt 3), a microSD card reader and a 3.5mm audio jack.

For anyone keeping track, the only flagship laptop that can price match the new XPS 13 is the Google Pixelbook. The most recent MacBook Pro and the 13.5-inch Surface Book 2 are each more expensive to start for similar or inferior hardware configurations. 

Dell XPS 13 2018

Design

This year is the first time that Dell as noticeably changed the XPS 13 design since it earned the top spot in our rankings. To start, it’s actually lighter and thinner than the 2017 model that launched just a few months ago.

Dell slimmed down the XPS 13 chassis to be 30% thinner at just 0.3 inches (3.4mm) at its narrowest point and a touch lighter at merely 2.67 pounds (1.21kg).

Now, the most notable of changes to the XPS 13 design is bound to be the brand new Rose Gold on Alpine White color option.

While almost every laptop maker has a rose gold color option these days, Dell took it to the next level with an all-new set of materials for the complementary-colored keyboard deck. 

Dell is particularly proud that the new keyboard deck houses a crystalline silica material that has the white color literally woven into it like a fabric, in nine composite layers.

This is the first time woven glass fiber has been, well, woven into a laptop. Plus, the base has a titanium oxide coating which gives it a pearlescent sheen, not to mention stronger stain-resistance than most.

Sadly, the same can’t be said for the plastic that borders the edges of the laptop’s display. Over the past few weeks of use, we’ve found that this softer plastic has grown a little gray compared to the plastic that borders the edge of base.

Of course, this XPS 13 model also marks the turning point on what might be its biggest bugbear: the webcam placement. Better yet, the new IR lens works well for speedy logins using Windows Hello, the biometric security system that uses your webcam to sign you in. However, the red flashing of the infrared lights is a little intense.

Dell XPS 13 2018

That said, the 720p webcam produces about as sharp of visual as that of the latest MacBook Pro, but isn’t a 60 frames-per-second lens like that on the Pixelbook. The Surface Book 2 beats them all with a 1080p camera.

The webcam comes equipped with four microphones – placed within the lip of the base of the laptop – for stronger video chatting input as well as far-field communication for yelling at Cortana from across the room. These mics pick up clearer voice audio over video chats than some of its competitors.

However, they won’t be challenging  the likes of Google Home and Amazon Echo anytime soon. While the microphones can pick up our ‘Hey, Cortana’ commands from a few feet away in front of the laptop, trying them from behind the laptop at the same distance is a bust.

dell xps 13 2018

Display

Another major improvement upon this year’s design is the display. The screen is now available with an optional 4K Ultra HD (3,840 x 2,160) resolution beneath a glossy, IGZO touchscreen. That’s sharper than any of the previously mentioned, competing laptops.

The touchscreen is coated in a 0.65% anti-reflective coating that aims to offset the downfalls of all touchscreens and screen glare.

We haven’t noticed much difference while using the laptop for the past few weeks, but the brightness scaling of the device is fantastic enough to call out. Putting the screen at even 10% brightness doesn’t detract from our ability to write and read on this laptop.

With a 1,500:1 contrast ratio and 100% sRGB color profile, blacks look as if the backlight shuts off in those spots during darker scenes in videos and photos and colors pop with vibrancy. Meanwhile, the display responds snappily and fluidly to touch gestures.

First reviewed January 2018

Gabe Carey has also contributed to this review

With the latest Intel processors, it should go without saying that the Dell XPS 13 for 2018 is the most powerful one yet. Naturally, what we see here are mightily impressive numbers from the latest XPS 13, beating its young predecessor’s numbers in every test.

Why is that when this model uses the exact same processor as the 2017 model we tested recently? We chalk it up to improved thermals.

In releasing this XPS 13, Dell is touting its use of Gore thermal insulation for stronger heat dissipation. That, combined with the more up-to-date quad-core processing that the 8th-generation Intel chips bring, results is far better performance in tests like Geekbench over that of the 2017 MacBook Pro.

However, not even the 13.5-inch Surface Book 2 seems able to compete with the XPS 13 on core computing benchmarks, likely thanks to these thermal advantages. Of course, the Surface Book 2 wins on visual tests with its Nvidia GTX 1050 graphics.

Dell’s new power management software also helps the XPS 13, with a ‘dynamic power mode’ that automatically delivers maximum power when needed, while carefully monitoring system heat. As proof, the system never grows too hot to handle (literally) under load.

Of course, you’re not going to be able to play games on the XPS 13 beyond the odd casual or indie hit, but this laptop will be more than ready for photo editing, especially with its microSD card slot. Expect to be able to churn through spreadsheets with this laptop as well, thanks to that 16GB of speedy memory.

Dell XPS 13 2018

Battery life

These battery test scores are most impressive for a laptop with a 4K display, but again are well under Dell’s projections – wholly unsurprising. We can only imagine the numbers we might see on an FHD model, considering the previous lasted longer than 10 hours in one test.

Of course, these numbers aren’t as high as we’ve seen on the new MacBook Pro much less the Pixelbook and Surface Book 2 (though, the latter has not one, but two batteries inside). However, all three of those devices are far better optimized for the operating system they run.

Regardless, expect the XPS 13 to last you on most flights within the continental US and western Europe as well as across Australia.

Dell XPS 13 2018

Keyboard and trackpad

Dell has largely kept one of the best qualities about its laptops in tact: the inputs. Rest assured that the keyboard and touchpad have been untouched in their look and feel.

Travel on the keyboard isn’t the deepest we’ve seen on Ultrabooks, but the feedback is plenty forceful. That said, we wish Dell didn’t have the ‘Page Up’ and ‘Page Down’ keys directly above the arrow keys. It’s been far too easy to jump up or down the page farther than we wanted when trying to move between words in a document.

The glass-coated touchpad is just as wide as it can be given the 11-inch XPS 13 frame, and our fingers glide smoothly along its surface. Clicking feels oddly more satisfying on this laptop than most others in its class, perhaps save for Apple.

Dell XPS 13 2018

We liked

We sincerely appreciate the new centered IR webcam, as it’s a sign that Dell is working on solving the common complaints of the webcam location on previous models. It’s also a simply better solution, thanks to support for logging in to Windows 10 using facial recognition. The brand new design and color option, as well as the gorgeous, optional 4K display and powerful processor are all heartily welcomed changes, too.

We disliked

Of course, the centered webcam position is a fine step in the right direction, but it’s still not quite in the ideal place for video chats. Yes, you’re investing in a laptop for a few years at least, but this problem exists right now. Plus, we’re bummed that the more affordable, entry-level configuration isn’t available for this new, better design.

Final verdict

It’s official: Dell has undoubtedly done it again. In directly addressing the concerns of users, Dell has refined its XPS 13 laptop further than perhaps ever before. So much so that we’re inclined to give this laptop our Best in Class award all over again.

Moving the webcam position, adding facial login and a four-mic array, giving Intel’s chips more headroom to perform even better and adding a 4K screen have all evolved the XPS into an even more formidable flagship laptop. Sure, we’d like a top-mounted webcam and to pay less to start for this latest model with a Core i3 processor, but what Dell has put on offer here is well worth the increased price.

With all of the improvements made to the XPS 13 for this year, the rest of the laptop world now has a lofty benchmark to measure itself against for 2018, as Dell has once again set the bar high – very high.

Microsoft Surface Pro 4

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Did you know the Surface Pro 4 isn’t Microsoft’s latest flagship tablet? No, that honor goes to the new Microsoft Surface Pro – now, read our Surface Pro review!

Microsoft Surface Pro 4: The Essential Review

Our ‘essential review’ of the Surface Pro 4 contains all of the highlights (and lowlights) of Microsoft’s 2015Windows 10tablet. It’s intended as a more digestible summary of our full-length review, in that it shouldn’t take more than half a minute to read.

Our ‘Essential Review’ of the Surface Pro 4 contains all of the highlights (and lowlights) of Microsoft’s 2015 Windows 10 tablet. It’s intended as a more digestible summary of our full-length review, in that it shouldn’t take more than half a minute to read.

While it isn’t the prettiest Surface Pro on the block anymore, the Surface Pro 4 is still worth a spot in your mind – even if there are rumors that a new foldable tablet version of the Surface might be on the way. When it launched back in October 2015, it was praised as being the natural progression of the Surface Pro bloodline. Almost three years later in 2018, it still holds up remarkably well and, although you won’t find it brand new out of the box these days, a cheaper refurbished model is definitely worth grabbing.

At the time of writing, the new Surface Pro costs noticeably more than a similarly specced Surface Pro 4 that’s been refurbished by the manufacturer, undoubtedly a major selling point for the older of the two. For a 2017 model configured with an Intel Core m3 processor, 4GB of RAM and 128GB of solid-state drive, or SSD, storage, you can expect a price point of $799 (£799, AU$1,199).

The ageing Surface Pro 4, on the other hand, can be had for the same exact price on Amazon in the US and includes a more powerful 6th-generation Intel ‘Skylake’ Core i5, 4GB of memory and a 128GB storage drive. Even better, you can buy the entry-level, Core m3 model certified refurbished for $649 (£579, about AU$812), $150 (£120, about AU$387) less than the Surface Pro 2017 counterpart.

Unlike the Surface Pro 3 that came before, the Surface Pro 4 runs Windows 10 instead of Windows 8 by default. It’s a huge benefit considering all that Microsoft’s greatest operating system is capable of. Most notably, tis the last numbered iteration of Windows, so instead of throwing down your cash every four years or so for a major overhaul, you’ll get iterative updates throughout the year.j The next of which is Windows 10 Redstone 4, or the Spring Creators Update, which may introduce Windows 10 S Mode, so you won’t have to pay to upgrade to a full-fat version of Windows 10.

It’s likely we’ll see the Spring Creators Update on April 10, if reports are to be believed. 

The most recent revamp is known as the Windows 10 Fall Creators Update, which boasted great additions like Game Mode and OneDrive Files On-Demand. Internally, this was known as ‘Redstone 3’ prior to its official launch back in October 2017. The next in the series, ‘Redstone 4’, will allegedly be called the Spring Creators Update, according to several leaked Insider Preview builds that contain the moniker.

It’s expected that the next version of Windows 10 will introduce developments in artificial intelligence (AI), gaming, HDR video and security to the Surface Pro 4 as well as other devices like it. The latest news is that it’s purportedly coming out in April 2018.

Otherwise, to catch you up with its history, the Surface Pro 4 managed to introduce more levels of pressure sensitivity and a host of buttons to the signature, but sold separately, Surface Pen. Likewise, the Type Cover keyboard is heavier and more satisfying to the touch, while the screen resolution was bumped all the way to 2,736 x 1,824, making it 216 pixels per inch (ppi), as opposed to the 128 ppi display of the 13-inch MacBook Air.

With the Surface Pro 4, Microsoft was more concerned with perfecting an already-successful design rather than making any bombastic innovations. That’s why it basically retains a similar look and feel to that of the Surface Pro 3, albeit with a few minor refinements including a new chrome-laden Microsoft logo and a chassis more than half a millimeter thinner than the previous generation.

Microsoft Surface Pro 4: Who's it for? Should I buy it?

If you can’t stand the massive, unwieldy size and price of the Surface Book 2, the Surface Pro 4 is not only a worthy alternative, but an excellent first choice for creative professionals constantly on the move. It’s cheaper than the new Surface Pro if you buy it refurbished, and it’s nearly as good.

Although there are admittedly shortcomings when it comes to the battery life of the Surface Pro 4, it still holds up as a product that we can safely recommend to Windows tablet newcomers and veterans alike. As a ‘Pro’ device, the Surface Pro 4, of course, ships with Windows 10 Pro pre-installed (a $199/£219/AU$339 value).

That goes without mentioning the Surface Pro 4’s gorgeous screen, which is crystal clear when pitted up against its predecessor. The Type Cover might be sold separately, too, but it’s satisfying to the touch nonetheless. As we glossed over before, the battery life lasting only 3 hours and 15 minutes in the PCMark 8 test is pretty unacceptable for a tablet, but the zippy internal components more than make up for the frequent need to charge.

Having come a long way since its reveal two years ago, the Surface Pro 4 has seen considerable improvement in that time.

The aforementioned Windows 10 Fall Creators Update, for example, is now available to download and install. Aside from our previous utterances, it comes with a helping of new features you’ll grow to love and appreciate such as the Apple AirDrop-inspired Near Share and ‘Find My Pen’ for clumsier artists. 

As we continue to await a multitude of changes yet to come, including a potential Surface Pro 5 redesign in the coming months, there is still some work to be done to appease the current Surface Pro 4 install base.

That said, the Surface Pro 4 is markedly cheaper and better than its newly teased ARM-based rivals. Seeing as the HP Envy x2 is now up for pre-order, you may have anticipated a lower starting price than that of Microsoft’s tablets due to its use of the Qualcomm Snapdragon 835 processor found in a lot of Android phones these days.

Unfortunately, that’s not the case. For the time being, you’re better off waiting for the Asus NovaGo if LTE functionality is what you’re after. Meanwhile, the Surface Pro 4 is only $50 more and features twice the storage and more powerful specs.

Microsoft Surface Pro 4 review

Design and display

Just like last time, the same all-magnesium, uni-body casing is still here, though the 'Surface' logo has been replaced with Microsoft's new logo in chrome.

Microsoft managed to up the device's screen size by a few hairs, from a straight 12 inches to this year's 12.3 inches, without affecting its footprint at all. In fact, the firm shaved more than half a millimeter off of its thickness, from 9.1mm to 8.4mm – all while fitting full-fat mobile processors.

As for how this was done, the capacitive Windows button said goodbye, thus the extra room for that three tenths of an inch in the display. 

Then, Microsoft brought the screen's optical stack – the series of sensors, diodes and pixels beneath the glass – even closer to the glass now, a key point of Microsoft's trademarked PixelSense screen technology.

The display is thus incredibly responsive to touch, and the further sensitivity it brings to the stylus experience is huge. In tandem with the improved Surface Pen, the screen detects 1,024 levels of pressure, even during a single stroke.

Microsoft Surface Pro 4 review

Now, let's talk resolution. Even though it didn't have to, Microsoft increased the Surface Pro 4's resolution from 2,160 x 1,440 (216 ppi, or pixels per inch) to 2,736 x 1,824. That makes for a huge 267 ppi for the Surface Pro 4, which blows a key rival, the MacBook Air (128 ppi for the 13-inch), out of the water and just barely beating out out Apple's 12.9-inch iPad Pro at 264 ppi.

More importantly, the new screen proves to be way more luminous and more color accurate than the Surface Pro 3 display at all brightness levels. This is obviously going to be a pretty big deal for any designers or artists that are looking to upgrade from the Wacom tablet and calibrated monitor combo.

Screen

For the rest of us, this means more realistic-looking movies and more vibrant photos and games. That's despite even thicker black bars sandwiching your favorite films in 16:9 – and even more so for those in 21:9, or widescreen format, thanks to the 3:2 aspect ratio that remains from last generation.

It's a fair concern for folks that watch plenty of movies and TV on a tablet. But fear not, workers, for you're the very reason Microsoft made this decision. The 3:2 aspect ratio is a middle ground between 16:9 and 4:3 that is ideal for both photo and design or drafting work, wherein 3:2 is much more common, as well as getting computational work done, given the extra vertical space.

Microsoft Surface Pro 4 review

Surface Pen and Type Cover

In addition to the aforementioned 1,024 levels of pressure sensitivity, the new-and-included Surface Pen is redesigned to feel more like a pencil. The stylus now has one flat side, as if a Number 2 pencil had all but two of its angles rounded off.

This version is even more comfortable to hold than the last as a result – your index finger rests just above the main function button on the flat end. Secondly, the left side of the frame is coated with thin, powerful strip magnets that allow it to cling onto the tablet's left side. The age of stylus loops is over.

Microsoft Surface Pro 4 review

The Pen also sports a new, functional eraser button up top that does what it says on the tin, but has three more functions. In addition to opening OneNote with a single press, the button now takes a screenshot and then opens OneNote with a double press. Finally, a long press summons Cortana to help you out.

Microsoft seems to have expertly weighted the Surface Pen to make it feel not much heavier than your average clickable pen, despite all of the tech inside. Plus, now Microsoft offers additional pen tips right out of the box.

Suface Pen

Coupled with Microsoft's PixelSense display, the duo makes for the best stylus experience we've had on a tablet yet for as little as we're wont to use it. While we're neither artists nor designers, the screen's superb palm detection and the accuracy and nuance of the Pen tracking give us confidence that the Surface Pro 4 is Microsoft's best shot at luring in that crowd yet.

Microsoft Surface Pro 4 review

These improvements pale in comparison with Microsoft's new-and-still-not-included Type Cover. This time around, Microsoft took a chiclet-style approach. This makes keeping track of which keys your fingers are on by feel much easier, and it allows for each key to be individually back lit.

The new Type Cover is also thicker and far more rigid than before, allowing for deeper key travel and punchier feedback – not to mention a sturdier, quieter surface to type on – that brings it so much closer to a true laptop keyboard. Microsoft also widened the touchpad and coated it in glass rather than plastic.

Microsoft Surface Pro 4 review

Finally, Microsoft has a version of the Type Cover with a biometric Fingerprint ID for $159 (£149, AU$249). The new keyboard cover is only available in black and uses Windows Hello to login to the Surface with a fingertip press. The scanner can also authorise app purchases from the Windows Store, and because the keyboard is backwards compatible, it can be used with the Surface Pro 3 too.

Performance

Every performance score here, save for PCMark 8 Home, shows a minor increase from the first unit I tested. It's a good sign that the Surface Pro 4 was already operating at its peak, and that only the battery needed fixing.

The Surface Pro 4 bested the 2015 HP Spectre x360 in almost every test by roughly 25%. As for the 13-inch MacBook Air, its multi-core Geekbench 3 (which tests CPUs primarily) score is plenty short of what the Surface achieved.

Ultimately, don't expect to see a major difference between how any of these three machines perform day-to-day, though the MacBook Air will last way longer on a charge. If anything, you might get slightly better frame rates out of games played on the Surface Pro 4 than that 2015 Spectre x360.

If you're curious, the Pro 4 runs Hearthstone (our go-to tablet testing game) without a hitch on its highest settings, even at an automatically-adapted resolution. Plus, the color-calibrated display makes every element on the game's interactive play boards that much more distracting.

Battery life

Tested on pre-production hardware that we were promised has been scrubbed of its battery woes, the Surface Pro 4 produced far better battery life results than at the onset. Unfortunately, they're still well below not only Microsoft's own claims, but what choice rivals are able to put up.

While arguably the most harsh battery test in our lineup, PCMark 8 Home Battery saw the Pro 4 last 3 hours and 15 minutes, a marked 50% increase from before. Still, the Spectre x360 held out in that test for 4 hours and 38 minutes.

Microsoft's tablet fared much better on our video playback test, lasting 5 hours and 15 minutes. That's enough to last you on most coast-to-coast US flights.

In a similar test, the MacBook Air was able to stream 1080p video over Wi-Fi for a whopping 13 hours and 24 minutes. Though, that's thanks to a far lower-resolution display and likely a larger battery.

Regardless, Microsoft promises up to 9 hours of video playback, and these numbers aren't close. Sure, these figures are far better than last year's Surface Pro 3, despite the serious screen resolution bump, which should not be overlooked. But, they still can't hold a candle to neither Apple's leading laptop nor its top tablet – much less comparable Windows hybrids.

Longevity is then about the only thing holding the Surface Pro 4 back from truly, honestly replacing your laptop – or at least your MacBook Air specifically. Otherwise, the machine offers somewhat below-average lasting power.

Not convinced? Try these:

Samsung Galaxy Book: With an incredible display, long battery life and all of the essential accessories in the box, this tablet all but requires you to make liberal use of Samsung’s phone-exclusive syncing and biometric login features via Samsung Flow, its key selling points. Just mind the lack of Windows Hello.

Lenovo Miix 510: A great price, USB-C and USB 3.0, and an included keyboard cover make the Miix 510 an appealing option. While there are a couple of reasons (battery, screen) why you’d go for the Surface Pro 4 instead, but the Miix 510 offers an awful lot for the price. But, again, what's counting against it is considerable.

HP Spectre x2: Its unique kickstand, even sharper IPS screen and hardier included keyboard cover help the Spectre x2 stand out. You'll stay for the impressive spec sheet and premium. That said, it's too bad that the stylus doesn't come included with this device, unlike its rivals. This is likely the biggest rival to the Surface line today.

First reviewed: October 2015

Kane Fulton and Gabe Carey have also contributed to this review

Windows 10

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Once upon a time, a new version of Windows would release about as often as the US switches presidents. It was exciting to see updates because of how infrequent and dramatic they would be. That all changed when Microsoft unveiled Windows 10 to the public almost four years ago, in September 2014.

After that initial unveiling, Windows 10 would take over not only as Microsoft’s only operating system, but as an ongoing project that would receive three major overhauls in the following years. These include the celebratory Anniversary Update in July 2016 as well as the creative-centered Creators Update of April 2017 and Fall Creators Update of October 2017 – that’s not to mention Redstone 4, rumored to be the Spring Creators Update scheduled for next month.

The next major overhaul to Windows 10 is likely going to be the ‘Spring Creators Update’ (even if Microsoft won’t admit it), which is referred to internally as ‘Redstone 4,’ and will likely include a major update that will see Windows 10 S Mode replace the seperate Windows 10 S OS. At the time of this writing, Redstone 4 is being publicly tested alongside Redstone 5, the anticipated follow up. Windows 10 Redstone 4 will likely release on April 10, if reports are to be believed.

Meanwhile, Windows 10 is becoming a more versatile operating system, with features and platform support that extends well beyond the traditional PC and its users. Windows 10 on ARM, for instance, is gaining a lot of traction. On the hardware compatibility front, we could see a plethora of modes integrated into Windows 10 that adapts the OS based on whether you’re a gamer or child or another type of person altogether.

In the meantime, if you’re upgrading from an older operating system, Windows 10 Home will currently set you back a cool $119 (£119, AU$199), while Windows 10 Pro costs $199 (£219, AU$339). 

After first diving deeper into the major beats of the Windows 10 Fall Creators Update, now let’s determine for ourselves if it’s worth the price.

What’s new in the Fall Creators Update?

To be frank, anyone with fear of missing out should have already updated to the Windows 10 Fall Creators Update. 

Yet, in spite of that belief, Intel might suggest otherwise, at least for the time being. With the Meltdown and Spectre processor vulnerabilities overtaking much of the conversation in consumer technology, the Santa Clara chipmaker has warned against opting into automatic Windows 10 updates because of the risk it currently poses to everyday users.

What you stand to gain from the latest major version update of Windows 10 starts with ‘Quiet Hours,’ a do-not-disturb feature that was recently revamped to allow for more in-depth personalization of when notifications should be turned off. The feature also turns on automatically for users sporting build 17074 or newer playing full-screen games or duplicating their displays.

Also highlighted in the Windows 10 Fall Creators Update are a slew of enhancements for tablet and 2-in-1 laptop users wielding styluses. You can now, for instance, doodle from directly within PDF files or Word docs themselves, complemented by a new ‘Find My Pen’ feature that tracks where your stylus last touched the screen. That’s made better (looking) by visual improvements made possible by the Fluent Design system, which aims to modernize select facets of the UI.

However, more meaningful changes, like a more combative approach to ransomware, are appreciated as well. Specifically, the Fall Creators Update makes room for a ‘Controlled Folder Access’ toggle, letting you preclude unauthorized apps from getting their hands on your files.

Eye Control, too, has made its way into the Windows 10 Fall Creators Update, as has a Mixed Reality Viewer. Without the necessity to purchase one of the company’s affordable Windows Mixed Reality headsets – also compatible with the OS – you can now integrate 3D objects virtually into your home or workspace using your webcam or USB camera.

And, iterating on the Paint 3D software introduced in the spring Creators Update, Fall Creators Update users can take the 3D models they’ve created and integrate them into outside applications, such as the suite of Office 365 programs. Thanks to AirDrop-inspired Near Share, you can also go as far as to share them with other PCs in your area.

On a less productive note, the Windows 10 Fall Creators Update hones in on the fact that, according to Redmond’s sources, more people now watch games than actually play them, though 200 million people are still playing them on Windows 10. In the Fall Creators Update, Mixer, Microsoft’s answer to Twitch and YouTube Gaming, will be even faster.

There are plenty of non-gamers that will certainly enjoy the new ‘Memories’ and ‘Stories’ portion of the Windows 10 Photos app. With these new features in tow, you can modify images like never before by adding to them 3D effects, transitions, Ink and even video.

So what’s next for Windows 10? Well, for starters, Windows 10 S– the lightweight alternative to Windows 10 Home and Pro announced last year alongside the student-focused Surface Laptop– may soon be getting a name change. That’s according to Microsoft watchdogs at Neowin and Thurrott whose sources claim that Windows 10 S will soon be known as Windows 10 S Mode.

In turn, being a ‘mode’ rather than a full and separate release, Windows 10 Home and Pro users will have to unlock access to the x86 and x64 programs excluded from Windows 10 S Mode. While it will allegedly cost nothing to unlock a Windows 10 Home license moving from Windows 10 S Mode, those looking to get the most out of Windows 10 Pro will have to shell out $49.

Night Light

Getting the smallest – but perhaps most welcome – change out of the way, Microsoft’s answer to Night Shift on macOS Sierra is an effective and welcome feature for people that tend to use computers at all hours of the night. 

What’s even better than competing solutions is how you can adjust the tone of the color change in addition to the standard setting of whether the mode kicks in at sunset local time or activates within set hours.

Paint 3D

The coolest-sounding feature of the major Windows 10 changes in the Creators Update doesn’t disappoint. When seeing it firsthand, creating three dimensional pieces of art truly is as simple as Microsoft demonstrated it on stage at the update’s reveal event.

Then again, it’s clear that this app has the capacity to allow for quite a bit of complexity in what can be created, too. Most of that simplicity comes down to how intuitively the app communicates three dimensions in a two-dimensional space. Clever, minimalist use of sliders and other toggles allow you to shift your creation’s position(s) on either axis.

Of course, a wide selection of pre-loaded creation templates – like goldfish – will help newcomers out immensely. Naturally, it wouldn’t be Paint without the ability to freehand in 3D, and thus comes the desire to share those custom creations. That’s where Remix.com, Microsoft’s online portal for sharing these Paint 3D projects, comes into play.

The way in which Paint 3D communicates how to create in a new dimension so easily for the average user, yet offers the depth to please them as they increase in skill, could do a lot of good for the 3D printing scene, as well as VR and so many other fields further down the road. 

Granted, this is by no means a professional-grade 3D modeling app – this is purely meant for the vast majority of Windows 10 users. (Though, you can export anything created in Paint 3D as 3D-ready FBX or 3MF files for 3D printers.)

Regardless, we’re already impressed with what Paint 3D can do, and only hope it grows from here. Oh, and don’t worry, the old Paint remains untouched.

Gaming

Microsoft has been beating the drum of the PC gaming renaissance since the debut of Windows 10, but has ramped up the tempo with the past few major updates. In keeping with the crescendo, the Creators Update will likely have the biggest impact on gamers of any gaming-focused Windows 10 improvements to date.

The most exciting, but least proven, feature to come in this update is Game Mode, a new toggle that’s now part of the Windows 10 Game Bar (which too has seen some upgrades, but more on that in a moment). Game Mode tells your system to re-allocate CPU and GPU hardware resources to prioritize the gaming application at hand when it’s the active, full-screen application in use. 

The results, as Microsoft claims, are steadier frame rates than before, notably with games that particularly tax a given system’s resources.

We’ve already covered how Windows 10 Game Mode works in great detail. Though, Microsoft already warns that Game Mode brings the most benefit to systems that aren’t absolutely optimized for gaming.

Microsoft is also looking to seriously up the reach of, and community around, games played on Windows 10 by purchasing a streaming platform: Beam. In reality an acquisition made by the firm recently, Beam was a PC game streaming and broadcasting platform similar to that of Twitch, replete with its own streaming network via web browser, converted into a baked-in Game Bar feature. Microsoft has since renamed this streaming platform as Mixer.

Mixer’s major claim to fame here, though, is that it maintains sub-second latency from the broadcaster’s executions in-game to those moments being displayed to your PC screen via stream. In other words, for broadcasters, this reduction in the time between what you’re doing in-game and your viewers seeing it makes interacting either way that much more interesting.

And that’s not to mention how dead simple Microsoft has made it to stream to Mixer from Windows 10.

Like Game Mode, Mixer is, again, a function of the Game Bar. Upon pressing that dedicated broadcasting button on the Game Bar, and then just a few clicks and toggles after that, you’re broadcasting to Mixer viewers worldwide. That’s after creating a Mixer account, as well as an Xbox Live account if you haven’t already, of course.

However, there’s an issue with this. While we’ve seen firsthand how simple it is to get streaming using Mixer, and broadcasters know how complex this can be, you can only broadcast to Mixer. Of course, this makes sense, but aren’t the type of people that would benefit most from super-simple streaming more interested in broadcasting to Facebook or somewhere else their friends are more likely to be?

A Microsoft engineer seemed to think this was a good point when we made it to him just after demonstrating Mixer for us recently – so, hey, maybe that dream will come true.

Ultimately, Microsoft has just made gaming a much bigger consideration of the Windows 10 environment. It even has its own section in the Windows 10 Settings pane: ‘Gaming’.

The new set of, well, settings allows you to tweak how the Game Bar is summoned or whether it’s on at all, as well as customize keyboard shortcuts to activate its various functions. There are also toggles for Game DVR, like changing save location, enabling background recording, and setting frame rate and video quality among others.

Rounding out the Gaming settings are broadcasting controls like audio quality, volumes, which camera to use and more – the Game Mode setting is just an activation toggle.

First reviewed: July 2015

Gabe Carey has also contributed to this review

While making things in 3D or blowing them up is a jolly good time. There’s so much more going on in Windows 10, especially with what Edge has become in the Creators Update in tandem with Microsoft’s release of a Books section to the Windows Store. But, let’s start with some minor improvements to Microsoft’s voice assistant.

Cortana

The new changes to Cortana are less about using the service directly and more about how it can simplify how you use your PC. If you’re using Outlook or Office 365 as your email client, Cortana can read those messages and create reminders for you based on the language of your emails that contain commitments to deadlines and other promises.

Apparently, Cortana is also key in holding onto whatever apps and documents you had open, and where you were in those apps and documents, if you return to your PC within 30 minutes of locking it. But, that’s not really all that exciting, as your computer generally already does this, unless you have it set to sign you out every time the device locks.

However, Cortana’s ability to do this even after rebooting is far more impressive (at least on paper), since any caching is generally wiped upon reboot. In this early version of the Creators Update, we weren’t able to to reproduce this feature, so hopefully it will be ready come the update’s April 11 roll out.

Edge

There’s no denying that Microsoft is funneling a lot of energy into making its new Edge browser competitive with that of today’s king, Google Chrome. Most of the changes this time around focus on things that Microsoft has noticed its competitors lack. For starters, the way tabs are handled in Edge has been vastly improved.

Tab preview has existed in Edge for a long time, but in a singular fashion. Now, a downward arrow next to the “new tab” button produces a preview of every open tab. Of course, these are just tiny thumbnails captured when you first accessed the web page – they’re not dynamic and do not update.

Even better, you can now take a set of tabs and stow them away for later access with a new, dedicated button. Once you do that, you can view those tabs in addition to any other sets you’ve “set aside,” with the option to restore those sets of tabs, add them to your Favorites or share them via email or OneNote. You can also delete sets of saved tabs or individual ones.

However, mind that restoring them brings back the cached version of those tabs from when you last accessed them, so you’ll need to refresh the pages. If you’re going to do this anyway, this is a step Microsoft should eliminate. 

Another bummer is that you cannot name your saved sets of tabs. While you see them in the same preview format that’s available above the navigation bar, it would make sense to be able to name them according to web workflow, like “Work” and, say, “Gaming Broadcast Setup.” If organization is what you’re going for, you gotta’ have a label maker, so to speak.

At any rate, the new tab management tools are certainly helpful, especially for people who browse tabs with their mouse, rather than with keyboard shortcuts, but we’re dubious of whether they’re compelling enough to pull folks away from Chrome. That said, it all works fluidly. Plus, those tabs are saved even after closing Edge.

Also, the new sharing design language is a welcome change that makes as much sense in the desktop environment as it does on mobile. In other words, it’s basically the Windows 10 Mobile, window-based sharing format come to Windows 10 proper.

Books

As you may already know, the Creators Update turns Edge into a full-fledged e-reader, supporting the EPUB file format. This update comes in conjunction with Microsoft launching a Books section in the Windows Store. The pricing and selection for which is comparable to rivals, replete with a collection of free literary classics as well as staff recommendations.

And, the link between buying them and having them available for reading in Edge is practically instant, with Edge even offering a link back to the Windows Store to buy more books. The reader itself is quite robust, with tables of contents, bookmarking, search, text controls and even a text-to-speech read aloud function. And, the controls are silky smooth to boot.

Having turned Edge into a fully-fledged e-reader tool is admirable, but you have to wonder how many users will benefit from or take advantage of this feature. If people aren’t using e-readers like Kindles, aren’t they using tablets like an iPad or Android tablet? Since there are so few Windows tablets around, we doubt many will see this as a useful addition, it being a niche that’s long been filled.

Now, if Microsoft were to expand PDF support for Edge to enable file editing and more, we’d be much more excited about Edge’s expanding file compatibility.

While the changes to Edge and an all-new Books store in Windows 10 are pretty huge, almost equally as massive is how Microsoft have vastly broadened how Windows Ink can be used within the OS, primarily via the Photos app. Less massive are the other changes to its Photos and Movies & TV apps.

Windows Ink

Being able to ink over web pages in Microsoft Edge isn’t anything new, but being able to do so across other file types, like images in Photos, documents in Word, and even videos (with the Photos app, oddly), is a welcome addition. Of course, you can share these doodled-up files with friends using Windows 10, too. The Snapchat crowd ought to get a load out of this.

Microsoft has even expanded Windows Ink to its Maps tool. Now, you can doodle on maps and share them with friends to draw out plans. More interestingly, Windows Ink and Maps work in tandem to let you draw out either a straight line or contiguous path, producing the real-world distance of that line, no matter how long. Neat, but also useful for folks that actually enjoy the outdoors and exercise.

Scribbling all over, well, practically anything, feels unsurprisingly natural and responsive, and frankly feels like Windows Ink starting to realize its potential. However, we’re still left wondering whether these tools will meaningfully change how we, say, share photos and videos with friends or inked-up documents with coworkers. 

At the moment, each iteration of Windows Ink controls in these basic apps – Photos, Movies & TV, Maps, etc – is simply littered with basic drawing, pointer and color controls; save for Maps. Perhaps that’s enough to get more people using their touch PCs to their full capacity.

Photos and Movies & TV

In addition to what Windows Ink allows you to do with images opened in this app, Photos now automatically attaches searchable tags to all of your photos according to when and where they were shot, as well as the people within them and notable landmarks or items you’ve got on film. While no less a welcome feature, does that sound familiar at all?

The Movies & TV app has been upgraded to support 360-degree video, but more importantly now supports picture-in-picture mode for Windows 10. Finally adopting one of the most exciting additions to macOS Sierra, Microsoft calls this “mini mode,” with a dedicated button to jump between orientations. The switching is super snappy in our brief testing, but a little janky as it repositions the video, with pixelation and exposed splotches of gray.

While not the most riveting of changes in any OS update, those found in the Creators Update are surprisingly substantial and are actually relevant to your use of the software. That’s particularly the case for the new “Fresh start” function, but more on that in a moment.

Security and privacy

Microsoft has vastly improved its security and privacy measures for Windows 10 in the Creators Update, namely with a new Windows Defender Security Center. This new app takes in all of the functions of the original Windows Defender -- virus scanning and the like -- and couples them with new features.

One of the most interesting of which is the Device Health Advisor, which, while not yet entirely functional in our early test software, is expected to provide information on key system functions and their status through a scanning tool not dissimilar from Windows Defender itself.

All this considered, probably the most useful tool in the new suite is “Fresh start.” This tool allows you to reinstall a clean version of Windows 10 on your PC, maintaining your personal files but deleting any third party apps that came pre-installed on your device or installed thereafter. If you just bought a Windows 10 PC from a big name vendor that’s loaded with bloatware, this is the tool for you, and something Microsoft should be commended for finally taking a stand on.

Another oft-teased feature is “Dynamic lock,” which allows the PC to automatically lock when the webcam detects that the user has walked away from the device. However, this feature was too not available for testing with this early software, so we’ll have to test it out in full come April 11.

For the IT folks, Windows Defender Advanced Threat Protection (ATP) portal will now link to Office 365 ATP, so that IT managers can follow threats all the way from the source (for example, an email) to the problems it’s caused on a system or worse.

As for privacy, Microsoft wasn’t joking about the lengths it went to for improving transparency. For a start, the new setup experience is far friendlier and fully voice-acted for clarity. The voice-over clearly describes the purpose of each function as it relates to privacy, and the design no longer buries options with loads of jargon-filled text.

However, don’t expect Microsoft’s stance on the data that Windows 10 collects to change much, although it claims to have reduced the amount of basic, anonymized information that it gathers. For now, at least Microsoft has simplified its messaging on what data it collects (and at times shares) in two categories, not three: “Basic” and “Full”.

[Editor's Note:the following pages between here and our verdict are largely for readers that have not yet used Windows 10. Welcome, potential newbies!]

In basic use, Windows 10 is not a million miles from Windows 7. You've still got the Start menu, even though it's fundamentally changed (more on that shortly). Key functions are all accessed from the task bar, which has a flat, functional feel. The design language feels refined – window borders are smaller, for example. Anniversary Update adds a new dark mode that switches the interface and all your Store apps to a darker interface, if you prefer that in a dimly lit (or indeed unlit) room.

The key controls that Windows 8 put on the short-lived charms bar and the familiar pop-up notifications are combined in a new Action Center pane that you open by swiping in from the right or clicking a notification icon. In Anniversary Update, this moves to the right of the clock and shows the number of unread alerts.

Key settings are at the bottom of the Action Pane: Wi-Fi, Bluetooth, Airplane Mode, Tablet mode, a new Note feature for opening the built-in version of OneNote, and a link to the full Settings app. If you have a tablet you'll see the option to lock rotation. There's also a version of the Windows Phone Quiet Hours for blocking notifications, although you have to turn it on by hand rather than setting the times.

In the Settings app you can select which of these Quick Actions appear in the Action Center, as well as which apps can send you notifications. When notifications appear, you can swipe them away with touch, flick them with the mouse or just click the X to close, one at a time or for the whole group. Tap or click the down arrow to see more detail. There's a Clear All option, too.

In Anniversary Update, the number of notifications from a single app is capped – that includes Edge, which can give you alerts from websites you have open; instead of being able to send unlimited updates, each app is limited to the three most recent ones. If you connect an Android or Windows 10 Mobile phone to your PC you'll also get notifications from your phone apps here.

Phone notifications

Right click on a notification group and you can make it high priority or turn it off (this isn't available for all notification groups, but you can always open the notification area in Settings to tweak things there). Notifications get richer; apps can use images, add buttons or let you reply to a message directly – messages from the new Skype app have notifications in the Action Center that let you reply, as do text messages that are synced from your phone.

The task bar

Microsoft keeps tweaking the look of the task bar slightly. The Windows button is always there (and you can still right click on it for the power user menu of shortcuts from Windows 8), plus you can shrink or hide the Search box next to it. Pinned icons get a subtle coloured bar beneath them when the app is open that shows a second bar at the side if the app has multiple windows (with a shaded overlay for the current app that also shows multiple windows).

The notification area (which you might still know as the system tray) still expands into a pop-up window if there are more icons that will fit on the task bar, and you can still drag most – but not all – of the icons into the order you want. The icons for the touch keyboard and the new Ink Workspace are fixed next to the clock (although you can turn them off, you can't move them). You can still hover your mouse in the far right corner for a quick look at the empty desktop (Aero Peek), or click in the far right corner to minimize all your windows, but that's now to the right of the Action Center button.

Touch emoji

The touch keyboard has new emoji. Six of those celebrate the Windows Insider ninja cat character, many of them are redesigned to match emoji on other platforms more closely and there's a new skin color button that lets you change the skin tone for many of the icons with faces – so you can pick from six shades including Simpsons yellow. You still have to hunt for the emoji you want though – we'd like to see the Windows Mobile keyboard show up here, which suggests emoji along with other auto-correct suggestions.

Clicking the clock opens the new clock and calendar pane with any alternate clocks you have set, and a monthly calendar. In anniversary update the latter shows your agenda for each day as you click through (taken from the Calendar app, so it's worth connecting that to your accounts even if you don't use the app itself).

Clock agenda

Also new in Anniversary Update is a handy extra on the volume control – plug in headphones or speakers or connect a Bluetooth audio device and you get a pop-up menu for choosing which audio output you want. Annoyingly, Microsoft is still blocking Store apps from showing up in the Volume Mixer, so you can choose different volumes for IE and Windows Media Player, but not for Groove and Edge.

Swap audio

The Start menu

Windows 10 combines the live tiles of Windows 8 and the familiar Start menu into a new, re-sizable menu. You can pin tiles for your favorite apps to see at-a-glance information like upcoming meetings, weather forecasts, news stories, sports results and messages from Twitter, Facebook and email. Tiles animate to show new content and you can group and name them the way you could in Windows 8. How useful you find them depends on which apps you like enough to pin.

Start hamburger

The rest of the Start menu is a scrolling list of apps and controls. Anniversary Update divides this into two: on the left is the increasingly ubiquitous hamburger menu that you can expand for a reminder that the tiny icons are (in turn) a fly-out menu letting you change your account settings, lock the PC or sign out, along with icons for File Explorer and Settings and another menu with the power options. Annoyingly, expanding this section hides the rest of the apps list, so you can't leave it expanded.

Right click on the Explorer icon for a jump-list with pinned and frequently used folders. If you dig into Settings, you can add extra folders, but only from a standard list.

Add to start

The scrolling lists of apps have been slightly rearranged in Anniversary Update; at the top is a Recently Added section that appears when you have new apps. Below that is a list of Most Used apps, followed by a Suggested apps section that you can turn off (but that also hides the tips on the mobile-style Lock screen). All of that pushes down the alphabetical list of what you have installed so you may not see many of them without scrolling.

You can search from the Start menu by starting to type – that gives you the same result as tapping in Cortana's search box next to it.

Cortana

Microsoft's virtual assistant, Cortana, still powers the search box on the Windows 10 task bar – where you can type or speak – and in Anniversary Update you can no longer turn her off (though you can turn off personalization if you don't want her to remember things for you). But Cortana goes a long way beyond search, so you probably want to keep her around.

Searching with Cortana is fast and accurate. It finds your files, it finds your folders. It has become quite brilliant. Say, for example, that you type LinkedIn into the menu: you'll be given the option to open the site in your default browser (even if it's Chrome), or you can search for LinkedIn in Bing.

Cortana

Depending on what you search for, different types of results are prioritized – so the first result might be a setting, an app, a document or a web search. You can also pick the category to search: apps, documents (including OneNote and files on OneDrive that you're not syncing), folders, music, videos, photos or settings.

Type in a sum or a currency conversion and Cortana does the maths for you. Type in the name of a city or a celebrity and you get a nib of relevant information – that all comes from the answers you get for those kind of searches on Bing, but if there's a match in your documents for the same term you'll see that first. The only annoyance is that you can't pin the search results open – if you need to open a couple of documents from the results, you have to run the search twice.

Type in commands like 'remind me' to set quick alarms and appointments. And in Anniversary Update, you can use that to remember useful information like your passport number, or anything else you want to jot down. Ask Cortana 'what is my passport number' later and you'll see it pop up. Type 'send a text' to write an SMS on your PC and send it from a phone you have the Cortana app installed on. You can also ask her to sing you a song or tell you a joke (they're usually terrible jokes).

Cortana uses the news interests you set up on Bing as well as your search history to show you news stories and refine search suggestions – these, your reminders, accounts Cortana can get information from (ranging from Xbox Live and Office 365 to Uber and LinkedIn) and other information about your interests are stored in the Cortana Notebook.

Cortana notebook

You can customize settings for different areas of interest, from Academic Topics to Getting Around, Music, Food and Drink or Weather, or turn off topics you don't want. Reminders and interests sync across every device you use Cortana with, so you can set a reminder on your phone and see it on your PC, or vice versa.

You can also change Cortana's settings to turn voice control on or off, choose what Cortana can index to learn more about you, and clear the history that makes searches more accurate.

If you just tap or click without typing anything, Cortana shows you upcoming appointments, Windows tips, news, weather, how many steps you've walked (courtesy of Microsoft Health), along with any activities from your email that look like trips and flights Cortana could track for you. You also get suggestions for other things Cortana can do like keeping a note of when you usually have lunch and warning you if a meeting would clash with that.

With Anniversary Update, Cortana also makes an appearance on the Lock screen, showing upcoming appointments. Initially, that might sound like more of a mobile or tablet feature, giving you a quick overview of your day when you first pick up your device. But if you often leave your PC on and let it lock, seeing a quick glimpse of your calendar from across the room is very handy, and you can use Cortana on the Lock screen to ask questions, set reminders and control the music you're playing.

Annoyingly though, if you turn off Suggested apps in the Start screen, where they take up a lot of space, you also lose Cortana suggestions on the Lock screen, and you can't use the frequently updated Windows Spotlight images – you have to pick one or more images on your PC to be your Lock screen background.

We'd like to see Cortana do a lot more – there are apps like a network speed test built into Bing that it would be great to see inside Cortana – but this is evolving to be a really useful tool that gives you a quick way to do things you'd normally open an app for. Get into the habit and you'll find you keep turning to Cortana – Microsoft's digital assistant could evolve into a whole new way to use your computer. And if you don't like any of that, it's still a great way to search your PC.

File Explorer

File Explorer enhancements

File Explorer has been given a little bit of a makeover, and in Anniversary Update it gets a new icon. You now have a Quick Access area to which you can pin and unpin any folders you want to regularly access. In the 'home' screen of File Explorer you can also see Frequent Folders and Recent Files. It's much more helpful now.

You can pin things permanently to Quick Access by right clicking them and selecting Add to Quick access.

There are a lot more file operations that you can access on the ribbon at the top of the window without the need to use the right click menu.

The old Windows 8 Share logo is now used for file sharing from all apps. You can choose to email a file straight from the File Explorer window or add it to a ZIP file.

OneDrive not integrated

Microsoft OneDrive gets a section in File Explorer, but that's only a shortcut to files and folders you've chosen to sync. You no longer see placeholders for files that are only in the cloud – a feature that confused some users but also made your whole cloud drive available at any time. To see your files in the cloud now, you have to go online and use the OneDrive Store app.

Settings

In Windows 8, this was annoyingly basic and many options were still in the Control Panel. Control Panel is still there in Windows 10, and if you're a technical user, you will come across it from time to time. But the majority of users will never see it.

Settings

Settings is now a far more comprehensive solution and is much more logically arranged. There are still a few things you'll need the Control Panel for – to reset a network adapter, for example – but they're few and far between.

You've been able to search the Control Panel from the Start menu since Windows Vista – with the Settings app in Windows 10, what you get from that search is a clean, clear interface where you can easily see what it is you need to change.

Microsoft is still keen to get developers to build new mobile-style apps for Windows 10 that are more secure, don't get to do things that affect performance and battery life, can be uninstalled with a single click, and can potentially run on multiple devices. The hope is that developers will write their apps for the Universal Windows Platform and they'll work across PC, Windows 10 on smartphones, and Xbox, too – essentially on every screen size.

There are tools to help developers convert Android and iOS apps, and even desktop PC apps. Businesses can deploy apps from their own versions of the Windows Store. This is all handled from the Business Store Portal, which will manage software licences, centralized payment info and more.

Universal Apps and the new Windows Store

Universal apps are the latest version of what Microsoft was calling Metro, Modern and Store apps in Windows 8. Apps written for Windows 8 will still run, but with the Charms bar and the touch gestures for opening app controls gone, Microsoft has crammed in a rather awkward menu bar of app commands for any apps that haven't been rewritten for Windows 10. Apps that have been rewritten tend to use the hamburger menu, which gets annoying on a desktop PC where there is plenty of space on-screen for navigation but the hamburger menu keeps hiding the options.

Windows 10 is slowly getting more apps: there's a new Amazon app, there's a good VLC app and if you buy a wireless security camera like the Ring you'll find an app here for it. But the Store is still smaller than the iOS and Android equivalents.

Windows Store

In Anniversary Update, the Store gets yet another redesign, full of top picks, featured apps, lists and collections. It feels like there are almost as many ways to look through the apps as there are interesting apps to look for.

Photos OneDrive

Built-in Windows 10 apps

However, the operating system's built-in apps are still improving, and Anniversary Update adds some extras. The new Photos app shows you all the pictures on your PC and in your OneDrive account, with some handy editing tools. It's fast, responsive and easy to use.

Photos edit

The Mail and Calendar apps don't match Outlook – either the desktop or the smartphone versions – but they're perfectly functional and competent apps.

Calendar

With social media integration gone (Twitter and Facebook wouldn't play along and other social networks don't seem interested), the People app is reduced to a basic address book. You can't even select multiple contacts to delete or link them together (you can only link contacts one by one).

Mail

Sport and News stay useful, even if they still feel a little superfluous. They start quickly but you may use them most as live tiles in the Start menu. While diehard sports fans may not get enough information from the Sport app, News is a decent aggregator of stories (the page covering local news sources is especially good). The Money app is handy if you track shares or want to follow the market. You can still get the Reader app from the Store, but it's no longer installed by default.

Maps continues to improve. In Anniversary Update you can see multiple maps and locations on different tabs, view traffic, accidents and traffic cameras – and even draw routes on a map with your finger or a pen, then measure the distance or get directions (which is far easier than right clicking and dragging pushpins to get the route you want).

Groove

The Groove Music app (named for the music subscription service you might once have known as Xbox Music) certainly pushes the Groove Music Pass subscription in the new Explore section – but it also works well with music on your PC or OneDrive (it can be slow to index music on a network drive).

Groove has come on leaps and bounds since earlier versions of the app. It finally has a thumbnail media player control that pops up when you hover over the Groove icon in the task bar when there's music playing. In Anniversary Update we particularly like the Your Groove playlists that automatically create various playlists of your tracks – long tracks, tracks that are getting played a lot on the Groove service, tracks you haven't listened to in a while, tracks to help you cope with Monday mornings… they change frequently but you can save them for later.

Groove 2

You can't create your own smart playlists though – something even the Zune Player had and Windows Media Player can do (let alone iTunes) – and if you want to use a favorite artist as the seed for a playlist that streams as a 'radio channel' you need a Groove Pass. Even so, Groove is definitely worth trying for playing your music, if not for managing it.

Another app that's dramatically improved is Skype Preview, which is automatically installed in Anniversary Update and replaces the separate Skype Video and Messaging apps (but you can keep the desktop Skype app too).

Skype Preview

If you tried an earlier version of this, don't despair; it now has an excellent set of features and is fast and responsive. It also has the dialler that was missing in early versions, along with video calls and chat (both of which can be one to one or group conversations).

It's very well integrated into Windows 10 – you can reply to chat messages straight from the Action Center notification and you don't need to have the app running to receive calls. You can also try out Skype bots; the Foursquare and IFTTT bots look interesting but these are all still fairly basic.

Windows 7 was such a great version of Windows. Aside from the fact that it trumped Vista with its resource efficiency, general robustness and modest system requirements, it also brought us something else: Aero Snap.

Snap and virtual desktops

The ability to snap windows to the sides of your screen might seem a minor thing, but it's something many Windows users do every day. Apple has obviously realised that Mac users employ third-party extensions to get the same effect; the company introduced window snapping in OS X El Capitan.

Aero Snap

Windows 8 added the option to resize both snapped windows at once, but coupled it with modern apps that had to stay in a separate window entirely. Windows 10 put modern apps on the desktop along with everything else but originally dropped the linked resizing. That's now back in the finger-friendly Tablet Mode that only shows two windows, and on the desktop as well, so if you want to snap windows to be a third and two-thirds of the screen, it's easy.

Tablet Mode is Microsoft's nod to Windows 8, and to people who buy the many tablet PCs it believes will be sold over the coming years. As does Intel – it's putting a lot of weight behind 2-in-1 PCs with detachable keyboards.

Originally named Continuum (although that moniker now covers a range of features including the way Windows Mobile phones can use a big screen and keyboard), Windows 10's Tablet Mode is clever because it's automatic. Detach the keyboard and the desktop prepares itself for touch – the Start menu becomes the Start screen and apps appear full-screen. That was one thing Windows 8 got right; a screen of apps is a better launcher for touch-enabled devices when you don't have a keyboard.

The Taskbar has also changed to be more touch-friendly – the icons are more spaced out, while the pinned app icons don't appear at all, you just cycle through them in Task View. You can choose what icons to show in the system tray. The Start icon is now joined by a back button, so you can cycle back to previous apps – even if you were in the Start menu before.

If you want, you can toggle between Tablet Mode and non-Tablet yourself via the settings at the bottom of the Action Center. This could be useful if, say, you have a touchscreen laptop and want to put it into Tablet Mode for a presentation.

Aero Snap four-way

Windows 10 also added four-way Aero Snap, so you can have four applications in each corner of your desktop. Now, if you've got a laptop screen this is about the most inefficient way you could use your desktop, but if you've got a whopping 27+-inch display it might be just the ticket.

The alternative is the virtual desktops in Windows 10, where you can spread apps out over multiple, separate desktops and swap between them.

Task View

Alt-Tab has been the way to see what apps are running for decades, but few users are familiar with it. Over the years Microsoft has added other ways to switch between open apps, like the 3D Windows Flip view in Windows Vista and the left swipe in Windows 8.1.

Windows 10 uses both Alt-Tab and Windows-Tab for a thumbnail view of running apps, but there's also a new full-screen Task View, and a permanent icon on the taskbar for it, next to the Cortana search bar (although you can turn it off).

It takes you to an app overview where you can use the mouse to select the app you want. It's pretty clever, and in any mode of Windows 10 there is always an icon for it on the taskbar.

But there is something else Task View can do – multiple desktops. Go into Task View and there's an icon in the bottom-right that enables you to add another desktop, so you can have one screen for your email, perhaps, and another for your Photoshop work. This is a nice new feature for Windows, although it has been on the Mac for years – since OS X 10.5 Leopard introduced 'Spaces' in 2009.

Apps can be open in more than one desktop, but you can't switch into windows that are on another desktop; things are kept nicely separate. Alt-Tab only works within the desktop you're in. The only way to switch desktops is to go into Task View and select another open desktop. From here you can also close desktops using the X icon that appears when you hover over each desktop icon.

In Anniversary Update, you can have an app you need all the time show up on all your desktops – either the whole app, or just a window from it (like the chat you're in, for example).

Other enhancements

More and more PCs that come with Windows 10 include biometric security hardware that enables you to use a fingerprint, face scan or iris scan to log into Windows and apps, websites and networks. This is called Windows Hello (the secure storage of your credentials used to have a different name, Windows Passport, but in Anniversary Update, it all has the same name).

Windows also asks you to set up a PIN to use instead of your password. This makes it easier to log into Windows when you don't have a keyboard – it's all part of making Windows a more phone-like experience – but it also means your credentials are stored more securely in the TPM (PINs go into this secure hardware, passwords don't).

Windows PIN

Surprisingly, it turns out Windows Hello wasn't already using the same hardware-protected secure area that the business security features like Credential Guard use in the release version of Windows 10 – but with Anniversary Update, your biometric data is stored in there too.

In Anniversary Update, Hello supports the latest standard, FIDO 2. This is what lets you use Hello biometrics instead of passwords in apps and in the Edge browser, but it only works for apps and sites that explicitly support it – and so far that's just the Store app, where you can buy apps with your face quite happily.

If you don't have biometrics on your PC, Anniversary Update will let you use a phone with a fingerprint or iris scanner, or a USB device, or even a wearable like a smartwatch to sign in securely, but there aren't many devices that support FIDO 2 yet to make that work.

Windows Defender will now automatically run quick scans even if you have other antivirus software, which is good, but it comes with an annoying new notification in the Action Center to tell you that it has run and not found any problems. You can't turn that off without turning off a lot of other notifications as well.

Windows Defender notify

The useful but controversial Wi-Fi Sense feature for sharing wireless connections with your friends is gone – not because of the controversy (it doesn't leak your Wi-Fi passwords) but because it wasn't used enough to be worth continuing.

The long-promised enterprise data protection to let admins control what apps and documents you can use, and where you can save files, has finally showed up as Windows Information Protection – and the businesses who want it will already have the management tools like Intune that it needs. Similarly, Anniversary Update includes the agent for the new Windows Defender Advanced Threat Protection, but businesses will need to subscribe to the service to use it.

We still like the updated Snipping Tool which lets you set a delay so that you can screenshot those pesky menus you couldn't keep open before.

Power users appreciated the way Windows 10 updated the Command Prompt window – small beer, you might say, but you're now able to properly select text, and copy and paste in and out. Ctrl-V really will work. Text also re-flows as the window is resized.

And in Anniversary Update, the Windows Subsystem for Linux means you can run real Linux applications, in particular the Bash shell; handy for developers and web admins. If you use Hyper-V to run virtual machines, you can now run Hyper-V inside a virtual machine, so you can run another virtual machine inside that one (and so on, until you run out of resources).

High DPI PCs with multiple screens get some improvements in Anniversary Update, with the promise of a more comprehensive overhaul in future. Especially if you dock a high DPI device like a Surface Pro 4, you can find some applications displaying at the wrong resolution on different screens.

Windows can't fix all the problems for older apps, and we still found that some apps display icons that are too tiny to be easy to use, but there are definite improvements in Anniversary Update – applications that use WPF will scale properly and updates are coming for PowerPoint and Skype for Business (that only fix the problem on Anniversary Update).

Notepad getting high DPI support is nice for Notepad users, but more importantly it means the improvements are in this release ready for other app developers to use.

Unlike Windows 8, it's been easy to follow along with the Windows 10 journey and see how the OS has developed, from an early work in progress, through the release version and the major updates. With the latest Creators Update, Windows 10 sees more new features at once than ever and improvements to several existing tools. There are few situations in which we wouldn't unequivocally recommend Windows 10 – but remember that you now have to pay to upgrade.

Another key idea behind Windows 10 is also sound: that it should be available on as many devices as possible. That's why there's Xbox One and HoloLens and the Internet of Things version that works on a Raspberry Pi come in; Microsoft is embracing the way PCs have moved away from the traditional idea of what a PC is.

We liked

Windows 10 performance continues to impress, as does its reliability, and Microsoft has carried on evolving the interface, which now satisfies both the Windows 7 faithful and the few Windows 8.1 fans.

Core features like search (through Cortana) are absolutely rock solid. The Settings app (a disappointment even in Windows 8.1) remains a worthy replacement for the Control Panel. It's testament to the newfound strength of Settings that, while the Control Panel is still present, you'll hardly ever go to it.

Under the covers, security is improved even more now with Creators Update, and with Windows Hello and biometric support, we're on the verge of ditching passwords (if more websites and apps join in). Transparency has also seen a huge boost here, with a brand new out-of-the-box experience.

The Windows Ink and gaming improvements this year are perhaps the most important to those respective ends of Windows 10 yet, and Paint 3D brings a whole new kind of creation tool to the masses.

We disliked

Even in introducing some new features, Microsoft has done so in an incomplete way, as mentioned in our impressions of Edge. We’re still not sold on switching over. The new tab management experience is welcome, but feels a little incomplete. Meanwhile, the e-reader upgrades are massive, but feel as if they’re serving a niche that’s long been filled.

Also, while we appreciate the improvements to transparency, it still doesn’t change the fact that Microsoft is collecting lots of data about your use of its software.

Finally, we’re bummed that some key upgrades, like the major Cortana improvements, aren’t functional in time for this review.

Final verdict

Ultimately, something for everyone in Windows 10 Creators Update, from Night Light to improvements to gaming and Windows Ink, as well as a new e-reader in Edge and a Paint 3D app.

That said, it still has its share of irritations, and there are some people who are so comfortable on Windows 7 (or even 8.1) that they won't want to upgrade until those OS’s get long in the tooth (or they replace the older peripherals for which hardware makers haven't put out device drivers).

Microsoft remains committed to the idea of universal apps, which now run on Xbox One (and HoloLens, for the few people who have access to it) as well as on Windows Mobile, and Store apps in general (which, confusingly, might not).

The quality of these remains mixed: Mail and Calendar are competent but a long way behind the versions on Windows Mobile with Outlook, Groove is shaping up to be an excellent media player (although you need to pay for a Groove Pass or put your music on OneDrive to make the most of it) and the Skype is at last fully usable. Edge has also graduated into a viable state. And not only have desktop apps not been pushed aside, Microsoft is working on making them look better on high DPI, multi-screen systems.

But mostly, the Creators Update solidifies the success Windows 10 has shown itself to be over the last year. Installation is simple, performance is generally excellent, security is improved (with more options for businesses) – and the most compelling thing about Windows 10 is that it just works. There's not really a learning curve as there was with Windows 8 or 8.1. Even if people don't get to grips with features like the taskbar search or Task View, it won't actually take anything away from their core experience of the OS. Pretty much everything that most people will need is in the Start menu or Action Center.

Plus, knowing that there’s even more to come after the Creators Update instills some good faith that Windows 10 will continue to improve.

Apple Music

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Update: Apple Music continues to be a featured player on Apple products, including  Apple's HomePod smart speaker and the Apple Watch 3

New for 2018 is the addition of music videos to the service, many of which are exclusive to Apple. Does that mean Apple has larger plans for video on Apple Music? Only time will tell.

Original review below...

You can count on one finger the number of companies in the world that could launch a new music streaming service and expect to become a major player overnight.

That company is Apple and it has duly obliged by launching Apple Music - the long-awaited music app which neatly integrates new-world subscription-based streaming with the old world playback of your existing Tunes library.

Simply pay Apple $9.99/£9.99 per month and in return you can stream as much music as you like, as many times as you like, on as many devices as you like.

You can do this from inside the stock Music app on your iPhone, iPad, iPod touch, Apple Watch or with iTunes on your PC or Mac. Back in November 2016, Apple took the step of also releasing an Android app, opening up the music streaming service to audiophiles outside Apple's walled garden.

Apple Music also offers extensive music discovery channels including round-the-clock radio station 'Beats 1' featuring renowned radio DJs like Zane Lowe, as well as social features that aim to put artists and bands closer to their fans. It's all exciting stuff.

apple music review

Why it's a big deal

The launch of Apple Music is an enormous moment for music, not just because Apple has been such a major player over the last 15 years but also because it's taken Apple so long to get here.

Spotify launched seven years ago and has 75 million active users around the world including 20 million paying subscribers who have collectively created over 1.5 billion playlists. That's not a temporary deal - Spotify is here to stay and Apple has its work cut out for it if it wants to be the number one.

Apple's strategy does appear to be paying off. At WWDC 2016 Apple announced that it has reached 15 million paid subscribers in its first year. For comparison's sake, Spotify might have double that, but that took eight years to grow to.

But as we'll see, Apple's strategy is as self-serving, insular and crafty as usual, with its goal not necessarily to be the number one straight away but rather to simply up-sell its existing customers.

The basics of Apple Music

Apple Music costs $9.99/£9.99 per month for a standard dose of all-you-can-eat music streaming or 14.99 for a family package which gives access for up to six people.

That pricing is the same as most of Apple Music's competitors, but the family plan is a nice addition and offers real value for money.

Don't even try listening on more than one device at the same time with a standard subscription - you'll be instantly be cut off on one of the devices, given a stern warning and administered with a painful electric shock. One of those things isn't true.

apple music review iphones

Focus on music discovery

The Apple Music library is 30 million tracks strong and growing - that's not quite as high as the number of tracks available in iTunes but on a par with Spotify and Google Music which are, lets face it, its biggest rivals.

Any music that you have in your own personal library that perhaps isn't available to stream you can upload to iCloud and have them seamlessly integrated with the other tracks that are natively available. You're currently limited to 25,000 but that will increase to 100,000 when iOS 9 launches.

Setting up and exploring Apple Music

Apple Music is divided into six main areas, and you navigate between them using icons at the bottom of the mobile app or via buttons at the top of your iTunes screen.

It's worth exploring these one by one in this review as, for better or worse, they really do differentiate Apple Music from its competition.

Clearly from the way Music is designed the message is clear - Apple doesn't want Music to be a passive jukebox that simply plays the tunes you tell it to play. It's built from the ground up to learn what you like listening to and to suggest new bands, albums and curated playlists for you to enjoy.

apple music heart

This process starts from the first time you log into the service. You're instantly confronted by a number of screens - much the same as Beats Music if you are/were a user of that service - which ask you which genres you most identify with and then which bands you like the most.

You can go back and tweak these choices at any time by tapping the icon top left in the iOS app and selecting 'Choose artists for you'. And you can also 'heart' music as you go to continue fine-tuning your taste profile.

for you

Apple Music: For You

From then on, the For You section of Apple Music will be populated by music Apple thinks you will enjoy - whether it's an old favourite you'd forgotten about, a playlist inspired by your love of reggae or a new album from one of your favourite bands.

The design of the page feels almost like browsing a magazine, and you do get the sense that there'll always be something interesting to choose from on this page.

The playlists are certainly the most interesting thing about For You. They're all curated by real music experts which adds a weight of authority to the recommendations you could never get from auto-generated radio stations.

The more I use Apple Music, the more I like this section.

If you want to log on and quickly put something on, there's usually something tempting in there even if it is just an "Introduction to Radiohead" playlist you theoretically shouldn't need because you've already told Apple you like Radiohead.

You can continually improve recommendations by 'hearting' the songs and albums you come across, thus telling Apple that you like them.

It's neat stuff and lightyears ahead of what Spotify is doing.

new

Apple Music: New

The New section of Apple Music is about pointing you towards new releases, top charts, topical playlists, hot new bands, recommended music videos and other genre-specific options.

It's probably the screen that will feel most familiar to those people who use iTunes or even the other streaming services. It's a really good section that makes it super easy to find out what's hot both on Apple Music as a whole and in the genres you're particularly interested in.

You can't really fault this section, it's the most linear and straight forward part of Apple Music.

radio

Apple Music: Radio

The Radio section is your way of letting Apple Music choose what you listen to. Beats 1 is obviously the big story here, with its 24-hour roster of superstar DJs and a focus on new music.

Whether "new music" to Apple means giving exposure to the indie stars of future or simply being the first to play Kanye West's latest deep sustained booming sounds remains to be seen - so far, it seems like a healthy mix of both.

For sure, this whole concept is a really backwards idea but I think it's going to work.

Only Apple could pull off a global radio station like this, and while I can't imagine myself listening to it very often - or, let's be honest, ever - a lot of people will, I'm convinced. So far, all the DJs are excellent, playing different types of music as well as interviews, chats and so forth. It's a proper live internet radio station.

The artist radio or album radio options you find on other services like Spotify or Google Music are there on this page, too, so you can get a Pandora-style playlist of music that the service thinks is similar to your selection.

connect

Apple Music: Connect

Connect is the social network part of Apple Music. Just like Twitter or Instagram, you follow bands, artists or individual curators and then you'll get a feed with all the updates that these people choose to share.

It seems like a good idea, but there's not much going on in there so far.

I can see it evolving into a buzzing social network but equally it demands that artists get involved and there's no guarantee they're going to do that - some integration with Twitter, Facebook and Instagram would go a long way here - but that doesn't look likely to happen for the time being.

my music

Apple Music: Playlists and My Music

If you ask me, My Music should be the first page rather than the last one. It's hidden almost at the back of the room, but I think that for most subscribers the My Music section is the most important one.

It's where all your own music is found, whether it be music that's physically on your device, in your iCloud account or music you've added to My Music as a streaming option.

You can sort by artists, albums, songs, genres and composers and you can download albums or playlists to listen to offline.

Unfortunately it's one of the weakest areas of the Apple Music service.

One thing that Spotify and Tidal both do well is allow you to replicate your music collections digitally - they make you feel like you still own the music even though you don't. They make it very easy to get to the music you're looking for and they simulate that feeling you get from having a vast CD collection mounted on your wall.

In Apple Music all this stuff seems like a secondary consideration.

For me the design is messy and requires too many taps to get to where I want to go - particularly on iPad where there is a lot of wasted space on some screens while others are far too cluttered.

For example, on iPad the My Music section has no sidebar for me to flick between artists, bands, playlists etc. I have to press a drop down to select those things. And having playlists on a completely separate tab is a baffling choice. Just put all my music together in one place!

My feelings are that Apple has put so much effort in trying to be different here, that it's ended up creating something unintuitive and awkward to use.

I'm going to say it - I really don't like the design of the Apple Music app.

It's an incredible service in many ways, and it is beautiful - I particularly like the now playing screen which bleeds the colours from album art into a thematic background.

But the overwhelmingly messy design makes it bizarrely un Apple-like. Many of the screens are very cluttered, with too much going all at once.

It almost feels like it's been designed to be different from the competition just for the sake of being different. It's far easier to navigate Spotify or Tidal. Particularly as some of the interactive elements in the Apple Music app are so teeny tiny - even on an iPad you have to be super precise a lot of the time to ensure you select the option you want to select.

I found myself having to tap more than once most of the time in order to get a response out of the app. I'm pretty sure I don't have fat fingers.

It's a million miles away from the design philosophy that built iOS - in fact it feels like it was programmed by a different company altogether.

navigate

On top of questionable design choices, too much clutter and a sometimes confused navigation system, there's also a plethora of rough edges that need sanding down. One thing that really frustrated me was the lack of visible cues when I was trying to download some albums and playlists for use 'offline'.

When I do so, I can't see a single indication of progress - how much of the album has been downloaded? How many tracks have yet to be downloaded? How long until the download finishes?

Even when the downloads are finished, there's no indication next to an album or playlist that its songs have been stored locally. The only way to see what you've downloaded is to filter the My Music page - it's poor.

These are the sorts of little bugs and flaws you find all over the place and I'm positive they'll be fixed in short order but it doesn't change the fact that they combine to give Apple Music a 'launched three months before it was truly ready' feel.

Apple has made a concentrated effort to make the Apple Music for Apple Watch layout clean in the recently announced Watch OS 4 update. Not only will the app now support more playlists with a cleaner scroll up and down layout, it'll integrate properly with Apple's Airpods too.  

itunes

Social listening

Apple is making it easier to find new music in iOS 11 with the introduction of a Spotify-like feature that highlights what your friends are listening to. You can set your Music profile to public or private but if it's pblic you can determine exactly what playlists you'd like to share and show your friends what you're listening to. 

This means if you have one friend whose music taste you admire, you can get suggestions from them without even having to ask. 

iOS 11 will also bring in a new feature called 'Up Next' which will prove to be very useful for parties. With this feature you can set up a playlist and invite your friends to add their favorite track on their own, without interrupting the flow of the music. 

iTunes

Unexpectedly, I find Apple Music to be much easier to enjoy when using iTunes. That I wasn't expecting because me and iTunes have had a hate-hate relationship for many years.

The latest update, which you'll need to download to get access to streaming, has placed Apple Music at the very heart of the interface. The iTunes store is now shunted off to one side, in favour of all of the streaming sections we've already discussed.

Clearly, Apple wants to convert all iTunes users to the streaming way.

It's easy to find what you're looking for in iTunes, but honestly it's still not as intuitive or easy to use as the other services out there. You feel like you're browsing the iTunes store rather than plundering an infinite abyss full of 'free' music and so in that way it feels... unfriendly.

On top of this, the internet is full of iTunes users complaining about metadata issues with existing MP3 and AAC tracks - album art is going missing, music is being mislabelled. It's all gone through a blender, basically, with some people affected more than others.

If you're spotting a trend here - messy design and bugs in iOS and in iTunes - you're not alone.

apple music review

Library

Apple Music has a launch library of 30 million tracks - the same number boasted by Spotify and Google Music. That's impressive because it's taken those services a long time to build up to 30 million.

So most of the music I searched for was present and correct, but as with all music streaming services, there are also some glaring omissions. Apple has exclusive access to Taylor Swift's latest album, and other rare titles like In Rainbows by Radiohead. But it's also missing some albums that are available elsewhere.

It's par for the course in this territory, when you stream music you have to accept that not everything you look for will be available on your chosen service.

Extended API

With Music Kit, Apple is opening up Apple Music to more third party developers which should make it more useful as a part of your overall mobile experience as it'll be integrated into more of the other apps you use every day.

Examples of apps that will integrate Apple Music given at WWDC 2017 were Nike and Shazam. The Nike app will be able to intelligently work with Apple Music to get the best music for your workouts, and Shazam will now be able to automatically add the songs you find using it to your Apple Music library, saving your the trouble of finding it twice.

Apple Music is a good streaming service but one that needs a lot of work. It seems like a service designed more for converting existing iTunes users into the new ecosystem and tying down iPhone users rather than providing something that all music lovers can enjoy.

At the same time, the unique approach to music curation is fantastic and will no doubt improve as Apple Music matures. It's Apple Music's best feature.

We liked

There's a lot to feel happy about in Apple Music. The For You section has heaps of potential and the use of human curators makes a huge difference. It's always easy to find something to listen to and in that way it's better even than Tidal which also employs humans to create playlists.

The library too is up there with the best, and has the added benefit of including many albums that you won't find on other services. And while Beats 1 is something I can't see myself using much, I can see loads of people really getting on board with it. It's a modern twist on a very old idea and I think it works.

And of course, the killer feature is the three month free trial - you can't argue with free music.

We disliked

Sadly, there's also a lot to feel very unhappy about. The design and layout of the app itself is the main problem. Some screens are very cluttered and a pain to use. Icons can be crazy small and hard to interact with. While some screens, on iPad in particular, feel like a waste of space.

I really don't like the My Music section which is the lifeblood of any streaming service. I don't feel comfortable there, I don't feel like it's 'my music' and it's certainly not presented in a way that for me would be most usable. This is probably the price Apple has paid for trying to shoehorn streaming in with iCloud and iTunes libraries - it needs to tidy itself up a bit.

Navigating around the app in general takes a lot of getting used to - it's certainly nowhere near as intuitive as iOS itself.

Verdict

It's very easy to be critical of Apple Music and I have been in this review. But hopefully you've seen also that there are loads of reasons to be enthusiastic about the service and with a three month free trial for everyone, there's simply no reason not to give it a go.

For any 'Apple people' who've yet to try out streaming, this could well be a service that has you hooked immediately if you're willing to put up with some flaws and bugs.

But for anyone hoping Apple would waltz in and deliver the perfect music streaming app to woo you out of your love affair with Spotify, Deezer or Google Music... well, we're not quite there yet.

You can be sure we'll be revisiting this review in three months' time to see how things have improved and whether the early 'free trialers' should be happy to start paying or not.

Braven Stryde 360

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These days, the wireless speaker market is so over-crowded with similar-looking (and sounding) speakers that it’s making it more and more difficult to differentiate between the myriad options at your disposal. 

In some ways, this is nice. If you're just an average person looking for a speaker, you have more options for great sounding, weatherproof speakers than ever before. But, for manufacturers, it means you’ll have to perform at a very high level in order to get noticed or out-do the competition. 

Unfortunately for the Braven Stryde 360, it just doesn’t fare well against the competition. Don’t get us wrong, the Stryde 360 is a solid weatherproof speaker but compared to the dozens of other, better-sounding speakers out there right now, we just can’t recommend it against the rest of the competition. 

Said simply, this $99 (around £70, AU$130) speaker is a jack of all trades, but master of none.

Design

The Braven Stryde 360 offers a cylindrical design that can be stood up like a soda can or laid down horizontally for more stability. Sound quality in both positions is the same so you don’t need to worry about prioritizing a position for optimal performance.

The chassis of the Stryde 360 is extremely rugged with a tough plastic and rubber construction. The yellow colored rings surrounding the woofers on our review unit are built to withstand drops and bumps. 

Even though the speaker is made mostly of plastic, it offers IP67 water and dust resistance, which means you won’t have to worry about taking the speaker to the pool or outdoors. The speaker is also surprisingly light, making it easy to take with you in your bag without feeling like you’re being weighed down.

On top of the speaker you’ll find big buttons that make the speaker easy to operate, and there’s even a mic so you can use the Stryde 360 to make calls, which is a nice feature to have. 

On the bottom of the speaker you’ll find a frustratingly difficult rubber flap which hides the microUSB charging port, 3.5mm aux jack, and USB-A port that pumps out 5V/1 amp to charge your smartphone in a pinch. The flap is so difficult to open because of the amount of force required to break the rubber seal, but also because the nub you’re supposed to grab is impossible to lift with your fingers. The speaker is great at keeping both water - and you - out at all costs.

 Inside the Braven Stryde 360 is a 2,500 mAh battery, which will net you 12 hours of playback at moderate volume. This is average for the segment but it’s nice that you can use the Stryde 360 to top off your smartphone in a pinch.  

Performance

Sound quality for the Braven Stryde 360 is good, but the speaker clearly lacks bass response, which is surprising for the size. (For reference, the UE Wonderboom offers slightly more bass and is a much more compact, weatherproof speaker.) 

We were hoping the Stryde 360’s dual woofers would provide more bass response like the JBL Charge 3, but we were left disappointed by the anemic bass slam for music like EDM and rap. 

What stands out about the Stryde 360’s sound quality are its mids: The speaker sounds good with voices, which sound full and warm. Highs, similarly, are good, but slightly become too bright at times. Bass, as we've mentioned, sounds uncontrolled and highs are piercing at 100% volume. 

While the speaker gets quite loud for outdoor use, it also distorts at high volume. 

If you decide to take a call while you're poolside, call quality is surprisingly good - especially so considering the fact that there aren't many weatherproof wireless speakers out there with built-in microphones. 

Calls were clear and our friends and family reported hearing us just fine.  

Verdict

If there weren't dozens of other speakers offering the same specs at around the same price, the Braven Stryde 360 would be a good speaker: It does everything most people could want in an outdoor speaker and it sounds decent. 

However, it’s too hard to recommend over the competition - we think the JBL Flip 4 sounds better and offers a better design for the same price, while for those looking for more bass can buy the JBL Charge 3 for slightly more money. 

If you want a more compact speaker for ultimate portability, the UE Wonderboom is an ever better choice, punching above what its size would suggest, getting loud and offering decent bass response from such a compact speaker.  

You won't go wrong buying the Stryde 360 ... but it's well worth considering the dozens of better-sounding, more feature-rich speakers first.


G-Technology G-Drive 4TB

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While solid-state drives are all the rage and have displaced spinning hard disk drives from most end-user devices bar entry-level products and the data center, there are ways in which HDDs still rule the roost.

While SSDs boast low power consumption, faster performance and shock resistance, they have yet to catch up with hard drives in terms of cost per unit storage – especially for multi-terabyte capacities.

The G-Technology G-Drive for example costs as little as £153 (around $215) for the 4TB model with the 6TB model available for only £20 more. You will be hard pressed to find a 1TB external SSD for less than £300 (G-Tech’s very own G-Drive being the exception at less than £200).

G-Technology G-Drive 4TB

Design

Designed to match the Apple product range, the G-Technology G-Drive external hard disk features an all-aluminum enclosure with an illuminated ‘G’ logo and air vents (to cool the drive) on the front. A large ‘G’ adorns the top of the device and there’s a power switch, a USB Type-C connector (Gen 1 so only up to 5Gbps) and a power socket at the back.

It is a relatively large piece of kit at 196 x 128.5 x 35.3mm with a weight of just over 1kg, and that’s because of the 3.5-inch hard disk drive that’s inside.

G-Technology G-Drive 4TB

In addition, a wieldy 19V, 3.42A (65W) power supply unit accompanies the device, which is at odds with the minimalist design of the drive. Four rubber feet plus the usual details (serial number, barcode) are located on the base of the device.

The drive can even charge your MacBook or MacBook Pro (or indeed any recent laptops that support Power Delivery).

G-Technology G-Drive 4TB

Usage and performance

The G-Drive external drive is plug-and-play on Apple Mac and can be easily reformatted for Windows. It is also Time Machine ready so you will be able to quickly backup all your files.

Pry open this drive and you will find a Western Digital WD40EMRX-82UZ0N0, otherwise known as the WD Red. This is a 4TB hard disk drive spinning at 5400RPM with 64MB cache – a storage device that has been fine-tuned to deliver cooler temperatures in use and targets NAS users.

There is a 10TB model – with a staggering 256MB cache – available directly from G-Technology in the US for $370 (around £260) but it is not yet available in the UK.

WD says that its Red range has features such as NAS compatibility, increased reliability, error recovery controls as well as noise and vibration protection that make it a great choice for use cases that require better reliability than your run-of-the-mill hard disk drive.

Not surprisingly, the drive comes with a three-year limited warranty, plus a pair of USB Type-C cables and extra plugs for mainland Europe territories.

The drive achieved some great numbers on CrystalDiskMark hitting 180MBps and 152.6MBps on sequential read/write benchmarks respectively, while reaching 182MBps and 184MBps with sequential read/write speeds on the popular ATTO disk benchmark. That’s not far from the ‘up to’ transfer rates of 195MBps claimed by the manufacturer.

As expected the drive warmed up a bit during our testing, but this represented nothing alarming for a storage device that is expected to be powered on 24/7.

G-Technology G-Drive 4TB

The competition

There’s plenty of competition out there both from Western Digital – the parent company of G-Technology – and from others, although few can match the level of reliability set by the G-Drive.

There are, for example, plenty of 2.5-inch external hard disk drives that cost about £100 (around $140). However, leaving those to run 24/7 is not advisable because they were not designed from the ground up to work that way.

Western Digital has a 4TB Elements drive for around £100 ($140) and a 4TB WD My Book desktop hard drive, while Seagate-owned LaCie sells a 4TB Porsche Design USB-C drive – that targets the same audience as the G-Drive – and a high performance drive called the D2 that is surprisingly inexpensive.

G-Technology G-Drive 4TB

Final verdict

The G-Drive external HDD shows that spinning hard drives still have their place in an increasingly SSD-centric marketplace. This product hits a good balance between being relatively affordable and suitably capacious.

Although it was launched more than a year ago, the G-Drive is still very much competitive with rivals launched in 2017. It is fast, reasonably well built, compatible with Apple products and has a faster implementation of USB Type-C.

It would be great if G-Technology decided to produce a mini version of this drive (or even simply shrink the current device for a new 2018 offering), and also introduced a 2TB version to compete with Samsung. Making it waterproof would be the icing on the cake but that’s unlikely to happen, mainly because that would put it in direct competition with SanDisk products, another sub-brand of Western Digital.

Garmin Forerunner 645 Music review

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The Garmin Forerunner 645 Music is the watch that’s designed to fix the brand’s biggest flaw with its running trackers: the lack of entertainment.

If you’ve been exercising for any amount of time, you’ll know that Garmin offers some of the best running watches around - but they’ve been largely functional, just showing you performance numbers.

But with the likes of the Apple Watch 3 and Samsung Gear Sport encroaching on this space, bringing both GPS tracking and the ability to stream music to a Bluetooth headset, Garmin needed to catch up.

And finally, it’s begun that journey, adding in the capability to listen to tunes, audiobooks or podcasts on the go, as well as being able to pay contactlessly from your wrist (although that feature's not supported by a huge number of banks yet). But it’s not going to be cheap...

Garmin Forerunner 645 Music price and release date

Here’s the thing that will probably stop many in their tracks: the Garmin Forerunner 645 Music is going to cost around £399 / $399 (around AU$520) - which is a lot of any kind of running watch. 

You can get a model without music for £350 / $350 (around AU$440) - but that would really strip it of the main USP. 

While you’re paying for some impressive features, it’s also worth noting that TomTom has been offering running watches with music playback capabilities for years, and for a much lower price. However, with these likely to be slowly coming off sale in the coming months, there’s an opportunity for Garmin to jump in.

The Forerunner 645 Music is already available, with the release date landing in February 2018.

Music

  • Streaming music isn't supported yet
  • Can put on MP3s and audiobooks from your PC

Right, let’s get into the groove here - music is the main reason Garmin fans will be buying this watch. And we’re here to tell you that the experience is disappointing for a running watch in 2018.

The Forerunner 645 Music got the right bits to be a great little entertainer on the go: 4GB of internal storage should carry 500 songs with you, and deals with iHeartRadio and Deezer will give you access to reams of tunes.

But those two services don’t yet have the requisite apps on the Garmin ConnectIQ store, which means you can’t transfer any streamed music onto your watch. Which is pretty terrible given the main reason you’d buy this device is to have access to millions of songs - and Garmin doesn't know when it's coming.

So you’re left with putting your own MP3s on there, and if you’re still someone that’s got a vast digital music collection, you’ll be fine. 

The downside comes when you find out what you’ve got to do to actually get them on there - fire up your computer, open up Garmin Express (which most won’t have ever done, given they’ll have only ever paired with the app) and then search for the songs on your machine, before getting them sent to the watch.

While audiobooks and podcasts are supported, there’s no way that most people would bother putting them on the watch through the PC. It’s just so, so much easier to listen to them from the phone that we would rather just bring our handset with us - and to be honest, we feel the same about listening to streamed music... it's just so much easier on the phone.

But if you do go down the route of putting music on your Garmin Forerunner 645, the experience is fine. It’s nothing special, and precisely the same as you’re used to on something like the TomTom Runner or most smartwatches on the market - choose from albums, playlists or shuffling all songs.

It’s quite tough to get used to the nuances of the interface by moving up and down and pressing enter, but it’s understandable enough after a while. The main thing is being able to easily change your tracks while running, and that’s possible here.

If you want to change album or playlist on the go it’s quite a few presses, but actually having a physical button is easier than trying to do this with a touchscreen when sprinting around.

The music playback is supposed to be a massive feature of this watch, but not having Spotify was already a hindrance… not having any music streaming services ready at launch is terrible.

Design and screen

  • Lightweight design
  • Lovely look
  • Large screen

One of the most striking things about the Forerunner 645 Music is the way it’s designed - apart from some of the hyper-expensive fashion-led Fenix models, it’s the most attractive Garmin watch out there.

The impressive feature is the metal rim around the edge of the 1.2-inch display - it not only protects the Gorilla Glass 3 that covers the display, but adds a more industrial, yet stylish, look to the watch.

The other thing is that feels really light in the hand and on the wrist - at 42.2g it’s much lighter than the Garmin Forerunner 935, for instance, and puts it more in line with the Forerunner 735XT.

That loss of weight is partly to do with the smaller battery though, and as you’ll see later that comes at a cost to the function of the watch.

The strap is silicone and also pretty lightweight - it feels comfortable on the wrist, although those with sensitive skin might need to swap it out. Thankfully you can use any 20mm strap here, thanks to the standard lugs.

The screen, like many Garmin running watches, is transflective technology, which makes it clear and bright in most scenarios when light is shining directly on it, meaning it catches even a small amount of photons pretty well to help you see what’s on the display.

If you’re in the dark there’s an illuminating light, and Garmin has done pretty well with the accelerometer to make the watch light up whenever you raise your wrist - to do this on a run is pretty advanced.

The screen itself is very clear, and a had a nice degree of sharpness. It’s not in the same league as many modern smartwatches, granted, but it’s more than good enough in day to day use and we never were unable to see the numbers when out on a run.

And really, that’s all that matters. The rounded display can make things a bit congested when you’ve got four different bits of data on one screen, but even then it’s easy to make out what’s being shown.

The only slight downside is that colors are a little muted, but that’s the price paid for the transflective technology. 

  • Loads of fitness options
  • GPS is rapid
  • Swimming, yoga and paddle boarding on there too

Take away the (admittedly useful) gimmick of music playback and you’re still left with a Garmin sports tracking watch - and like the other members of this family, it’s excellent in this regard.

Once again eschewing the touchscreen, everything you do with the Forerunner 645 is through the buttons around the watch, and it means it’s very easy to start, stop and flick through exercise data at any point.

The heart rate monitor on your wrist is one of the more accurate we’ve tested… so much so that we didn’t ever feel the need to use a strap on our chest when out testing.

When testing the Forerunner 645 in extremely cold weather, we did find that it struggled to pick up our pulse, so if that’s going to be a regular for you then we suggest you invest in a chest strap.

This also unlocks some more of the running dynamics that some might like, such as ground contact time and vertical oscillation. Honestly, we rarely use this feature despite it being rather interesting to see your actual metrics, like which foot impacts harder each stride.

Unless you’re training very specifically and have a coach, we’d say you can skip buying the heart rate monitor or foot pod you need to enable this.

One thing you will like with the Forerunner 645… the GPS is rapid to lock. Seriously, one of the best we’ve seen and even without being constantly connected to your smartphone.

If you’ve not had your phone synced for a while it can take a little longer (in a new built up area with no phone connection it took nearly two minutes, but the next time was instant), so if you’re in a recognisable or open area we’re talking a few seconds before you’re off and running. It’s excellent.

You can also create interval sessions right from the watch too, which is nice if you’re in the mood for something a little more advanced - and there are little beeps that count down when you’re about to move into the next phase.

Sadly these don’t translate to audio in connected headphones, but you do get your laptimes if you’ve got the feature enabled - on a twenty mile run it’s nice to have someone soothingly telling you your last mile time, although it can get a bit mixed up and robotic.

If you want something a bit more technical in your workout, you can set a session directly from your phone and sync it right to the watch - perfect if you want to do sprint repeats followed by a long run, or switch between power and pace on the bike.

Running

The main thing we used the Garmin Forerunner 645 Music for during our testing is the running capabilities - and it’s pretty darn good for them.

It’s not a lot different in look or function to the Forerunner 935 or the Fenix 5X, with the ability to see your heart rate, distance, pace, time, averages of all the above and even the time the sun is going to rise and set. 

In short, there’s very little that can’t be shown on this watch when you’re running, and customising your screens to what you like to see can be done in seconds, as we found just before beginning and realizing that we’d put in actual pace rather than average pace a data field.

The accuracy of the GPS was pretty good - perhaps a little generous over a longer run, with two long runs of 18 and 20 miles showed us running 1% further than the measured distance.

It’s not big deal, but in a marathon that 0.2 extra bit of a mile can be a bit disconcerting if you’re trying to run to a specific pace, although we didn’t find it a tremendous problem.

Over shorter distances it was fine, and treadmill running proved pretty accurate too - after your first session you’ll ‘teach’ the watch how far you’ve gone and it’ll offer better distances form that.

Cycling

One of the nice things about Garmin watches is their compatibility - while there’s still too much reliance on Ant+ sensors (the old version of connectivity before Bluetooth), the fact both Bluetooth and Ant+ are supported means pretty much any cycling accessory can be connected.

That means power meters, turbo trainers, bike lights and even cameras can be operated from your watch on the go, and that’s pretty easy given the large screen and simple-to-press buttons.

Just like the running mode, there’s not a lot to really say here other than it worked fine, the screen is bright and legible and having that audio feedback on a cycle is even better than on a run, as you can less easily glance at the display when cycling along.

The heart rate monitor also stayed pretty true during our pedalling, reacting well to changes in effort and helping us push harder in the interval sessions we set up from the Forerunner 645.

Strength training

It’s really great that so many watch manufacturers are trying to track gym efforts, and Garmin recently introduced the same thing.

The idea is that the watch uses the accelerometer to read the motion of each exercise, something called its ‘fitness envelope’, and then count how many of those motions you’ve done.

You can then set how heavy the weight is afterwards, thus giving an accurate measure of how hard you’ve worked.

It’s a nice idea....it doesn’t work. The rep counting is so often off unless you’re doing the motion very slowly and to the exact parameters each time, which many can’t manage nor want to do.

In order to preserve the fitness envelope Garmin recommends you don’t look at the watch during the set, so the motion is consistent - so you can’t even check how many reps you’ve done.

It’s also a little irritating having to enter the weight using the up / down keys every time, so in the end we just stopped using the feature.

The rest timer on there is pretty good though, allowing you to make sure you’re allowing enough time between each action - and you can see each element after.

You can even pre-prepare your workout on your phone, coding in the exact exercise you want to do (and there are loads listed on the Garmin database) and it’s nice to just plug in and go.

However, you’ll need to be quick to spot which exercise is coming up, as it doesn’t stay on the screen long and there’s no way to call it back up.

The Garmin Forerunner 645 Music is only any good for strength training if you’re willing to correct the number of reps and weight after each set - and it’s just too much hassle.

That said, it’s nice not to have to carry your phone around to listen to music.

Other exercises

It’s rather impressive what other exercises the 645 Music can track, thanks to the accelerometer and altimeter being able to assess motion and elevation.

You can ski and snowboard, or swim in a pool and have the lengths and distance tracked. However, open water swimmingg isn’t allowed for some reason, despite all the right sensors being in there, and inexplicably there’s no triathlon mode.

Given that last mode is just being able to stitch together a swim, run and cycle into one activity, with transition timers in between, it’s very strange Garmin hasn’t added it in.

Paddle boarding, yoga, step / elliptical / rowing machines in the gym are all supported too - while not perfect thanks to some weird omissions listed above, the Forerunner 645 is generally a very good sports tracker.

  • Battery life is poorer than other Garmin watches
  • Around 10% battery lost per hour

Here’s the biggest issue we’ve got with the Garmin Forerunner 645 Music: it’s got poor battery life for a watch from this brand, when its watches are usually sterling at lasting.

Given it’s got the same screen size and operating system as the Forerunner 935, which can last for up to 10 days with daily activity, it’s maddening that the 645 can only manage 3-4 days.

What’s weird is it’s not the GPS tracking that munches the battery, nor the music playback. It’s just in general use that the issues come, with it falling to 8% after 16 miles run and a Bluetooth connection to a phone over four days.

Some more stats: we charged the watch to 100%, and took it on a 20 mile training run with music playback the entire time.

By the end of the run it was down to 65%, after 154 minutes of running. That’s not a bad stat at all, meaning even seven hour marathon runners should be able to track their race and have music the entire time. A good result.

But by the next day, we’d lost another 20% of the battery without any more GPS tracking or music playback… just having the heart rate and step tracking on.

It means you can’t feel confident in always having battery ready for a run like you do with other watches in the Garmin range… and it’s a shame. 

Garmin is quoting five hours battery life in GPS mode, which is a lot shorter than many others in its watch line-up, so it knows that this is going to be one of the poorer options when it comes to holding charge.

If you’re going to exclusively use the Forerunner 645 for running with tunes, then you can expect a drop of 10-12% every hour of running, dropping to around 6-8% if you’re not using the Bluetooth streaming - with a similar result from cycling, as you’d expect.

So as only a running watch, it’s pretty good. But as a top-end all-day fitness tracker, as the Garmin watches often are, it’s quite poor.

Interface and activity tracking

  • Slow interface
  • Activity tracking is excellent

One of the more irritating things about the Garmin Forerunner 645 Music is that the interface is really, really slow at times. 

We’re talking pressing a button to start a run and waiting two to three seconds just for the screen to change - even just taking a quick peek at your heart rate by pressing the down button will take a second.

It’s a long way from the snappy interface of the Apple Watch 3, and seems quite poor for a watch of this cost.

However, what the Forerunner 645 Music does do well is fitness tracking - like most of the high-end Garmin watches.

Sleep, step, heart rate and even stress tracking are all very well presented on the watch, meaning there are few devices that offer a more complete experience in terms of showing your overall fitness level.

The stress testing is among the most impressive, with the ability to read your heart rate variance (the difference in shape of each heart beat) and from that discern your stress levels.

It’s very accurate, and provides great insight - like how when you’re on a long-haul flight you’ll have a higher level of background stress than if you’re just sitting quietly at work or at home, which explains why long flights are always so much more stressful.

That heart rate variance can also pinpoint accurately your lactate threshold, meaning the Forerunner 645 can tell you with good accuracy when you’re going to start tiring in a race. It’s not a new feature to Garmin watches, but it’s really advanced and useful.

There’s also the ability to use the Forerunner 645 Music as a smartwatch, with the Bluetooth connection firing messages and phone calls to your wrist so you can respond or dismiss them accordingly.

If you’re using an Android smartphone you can even like certain social media posts or archive email - while rudimentary, we didn’t find we really wanted a lot more from a connected screen on our wrist, making the Garmin Forerunner 645 Music one of the better smartwatches around.

On top of all that, you’ve got the Garmin Connect app, which not only gives insight and advice on your fitness streaks (useful, if not a little rudimentary) but also gives long-range looks at your fitness levels.

Being able to see how your resting heart rate has improved, see how your daily stress level has moved or how well you’ve been sleeping is really cool, and all covered pretty accurately.

It would be nice to see this information used in a more cohesive way, fusing all three together with your effort levels in a run to give tailored information on how best to exercise, but that will surely come in the future.

From this app you can also download new watch faces or ‘apps’ from the ConnectIQ store, but these are little programs that add a small amount of functionality to the mix and aren’t super professional in the way they look - although you can get some nifty watch faces.

The Garmin Forerunner 645 Music is a disappointing fitness watch in a number of ways. There are lot of features on here that should make it one of the best running / sport-tracking watches around...but it misses out.

With a contactless payment on board, access to millions of songs and a new stylish design, it should have leapt to the head of the Garmin pack as the poster child of the next generation of sports watches from the brand.

But instead it feels like a halfway house that doesn’t quite manage to sit well in either camp and is out-performed by other watches in the range.

Who's it for?

Those people that don’t like to run in silence but hate having a bulky phone strapped about their body - they’ll love the convenience here.

Also, if you’re looking for a smart fitness watch that looks good on the wrist, then you’ll probably like the metallic rim around the bright and visible screen… it certainly looks the part.

It’s also smaller and lightweight, so those with more delicate wrists would probably gravitate towards this watch.

Should I buy it?

Unless you’re precisely the person described above, then no… don’t buy this watch, at least not right now.

It’s too expensive for what it offers, which is poorer battery life than other Garmin models, and it’s shorn of its headline features.

Without music streaming services added in, it feels like the 645 Music is unfinished, and while it can to contactless payments a lot of locations and banks aren’t set up for it yet.

The slow interface irks, and while the GPS lock is brilliant (seriously, we’re so impressed, as you can probably guess from the rest of this review) there aren’t enough unique, redeeming features of the 645, as all the good bits are available on other watches.

If the Garmin Forerunner 645 Music actually came with something like Spotify and the contactless payment was as widely supported as Apple Pay, maybe the buying advice would be different… but combined with the high price and poor battery, it’s a tough sell.

  • First reviewed March 2018

Competition

Not convinced by the Garmin Forerunner 645? Try these on your wrist instead.

Garmin Forerunner 935 

The Garmin Forerunner 935 is roughly the same price as the 645 Music, but can track more activities, has a longer-lasting battery and more rugged casing.

In short, unless you’re desperate to have music and a more stylish-looking watch on your wrist, we’d thoroughly recommend this model, as it does all the 645 does and more.

Read the hands on Garmin Forerunner 935 review

 Garmin Forerunner 735XT 

If you’re not sold on the 645 Music and don’t want to spend as much, then the 735XT is your next best bet.

It’s shorn of the music, doesn’t look as premium and lacks things like strength tracking and stress monitoring, but it’s a slick and lightweight watch for less, and is brilliant for triathletes in particular.

Read the full Garmin Forerunner 735XT review

Suunto Spartan Trainer Wrist HR

The latest watch from Suunto packs an excellent heart rate monitor, a smart route finder in the app and a clean and usable interface. 

It’s not as fully-featured as the Garmin, but is more rugged and offers better navigation capabilities from the wrist too.

Read the full Suunto Spartan Trainer Wrist HR review

Asus ZenFone Max Plus M1

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The Asus ZenFone Max Plus M1 is a budget smartphone wearing a premium flagship phone’s skin. It has a smooth metal chassis and rounded 2.5D glass over a display that fills most of the phone’s front side. Without CDMA support, it unfortunately can’t connect to Sprint or Verizon, but it will work for just about anyone else, since it’s compatible with AT&T, T-Mobile and any other carriers using GSM networks.

For an unlocked model with 3GB of RAM and 32GB of storage, Asus is only charging $229, which puts it well into the low-cost tier of smartphones, where it will compete with Motorola’s Moto G5S Plus, the upcoming Moto G6 and the others in our list of the best cheap phones.

At first glance, the ZenFone Max Plus M1 looks like it might be worth it, with its design, big display, facial recognition and dual-lens camera, but not everything is as great as it sounds. 

Design

From the get-go, the ZenFone Max Plus M1 comes across as a much more premium device than its price would suggest. It has the elegant build of a flagship smartphone. The back is a smooth aluminum, with shiny antenna bands recessed at the top and bottom. The power button and volume rocker on the right side are also metal. Dual-cameras grace the back, and a fingerprint scanner is situated on its the middle, similar to the Google Pixel 2.

The front of the phone is largely filled with the screen, which measures 5.7 inches at a resolution of 2,160 x 1,080 and accounts for an 80% screen-to-body ratio. If the ZenFone Max Plus M1 had managed to go truly bezelless, it would be easy to confuse for a top-tier phone.  

Unfortunately, that display isn’t OLED, so the picture isn’t always as good as it could be, especially while viewing videos that don’t fill up the 18:9 aspect ratio, as the black bars on either side of the image let a little light bleed through. Video can stretch to fit the screen, but in our opinion, the stretching looks even worse than the black bars.

It feels nice in the hand as well, though that smoothness comes with the risk of dropping the device, especially while wearing gloves. The now-antiquated micro USB port at the bottom and perhaps the small image sensors are the only visual hints that this isn’t a more premium device.

Still, there are more positives to the design than negatives. A dual-SIM card slot offers support for multiple network connections, and the tray also includes a microSD card slot for up to 256GB of extra storage.

The ZenFone Max Plus M1 stays lean, measuring 152.6 x 73 x 8.8mm  and weighing 160 grams. It’s very pocket-friendly, unless it becomes warm during use, but we’ll get into that shortly.

It’s a bit disappointing that no ingress protection rating is offered on this phone. Speaking more to its durability, we heard creaking while giving it a bit of flex, and Asus doesn’t say anything about the screen strength, so the functional structure of this phone is a bit dubious, even if the aesthetic structure is lovely.

Features and performance

Asus seems to be a bit shifty about disclosing the MediaTek chipset powering the ZenFone Max Plus M1. MediaTek doesn’t have the reputation that Qualcomm has with the Snapdragon chipset powering so many smartphones. 

In the phone’s settings, the CPU details simply say, 1.5GHz,” and on the tech specs page for the device, Asus just lists, “Octa-core Processor.” But, the ZenFone Max Plus M1 is powered by an 8-core MediaTek MT6750T processor with 4 cores at 1.5GHz and 4 cores at 1.0GHz. That was paired with 3GB in the model we tested. The device runs Android 7.0 Nougat with Asus’s ZenUI, which is generally nice, though maybe a tad too cutesy for some and pre-loaded with a few more apps than is necessary.

We were impressed by the fluidity of most applications, since we had expected more performance tradeoffs to balance the nice design and screen. Doing one thing at a time is more or less perfectly smooth. Switching between multiple apps quickly does see the phone stumble a bit, but never to the point of being dreadful. 

Gaming performance isn’t stunning, but that’s to be expected at this point. Booting up PUBG Mobile, the game automatically picked the lowest settings, and even then there were some hiccups during gameplay. Nonetheless, we managed to play through a full game and land second place with 13 kills. Not bad if we say so. The ZenFone Max Plus M1 may hold back on the quality aspect of performance, but it won’t slow you down terribly.

Video playback is smooth, whether it’s streamed or played locally, and the screen gets plenty bright when needed. The 4,130mAh battery does a good job of supporting video as well. In our 90-minute, 1080p video playback test, the phone drained from 100% to 83%. That was with Bluetooth, Wi-Fi and mobile network on the screen set to full brightness. With a few settings dialed down, like adaptive brightness, the ZenFone Max Plus M1 can keep you watching all day. Using this phone for two days without recharging isn’t out of the question, but don’t expect to do so while using it heavily both days.

With such a big battery, Asus even includes a special dongle so you can plug another phone in and use the ZenFone Max Plus M1 as a battery bank. We tested it with our OnePlus 5, and it charged it, but slowly.

While you can spend a long time watching videos on the ZenFone Max Plus M1, you’ll want headphones, because at high volumes the single speaker gets crackly (yes, despite having two grilles at the bottom, there is only one speaker).

The dual-cameras on the back are interesting. The main 16MP shooter is decent, capturing color well in well-lit environments, but fine detail is more miss than hit, and low-light performance is poor, despite its f/2.0 aperture. The secondary camera has a nice 120-degree field of view, but the default setting is to shoot in 18:9 at 5MP, which was glaringly low resolution. It can bump up to 8MP, which is fine when you just want to get everything into one shot. 

Even at its best, the camera software is a tad annoying. We went into settings multiple times, and changed them, then went back to the camera only to find that the settings had immediately reverted themselves. Asus’s product page says the front-facing camera is 16MP, but we couldn’t get it to shoot above 8MP, unless we activate the wonky selfie-panorama or SuperResolution modes. Fans of Japanese photo booths may enjoy the Beauty Mode, but the ZenFone Max Plus M1 has sadly lost a lot of the fun filters that were available on the ZenFone V. And, Asus’s advertised “Instant camera switching” takes more like a second.

More tedious than the camera switching is the biometrics. The fingerprint scanner often fails to recognize our finger enough times in a row that we’re forced to use a standard unlock pattern. The ZenFone Max Plus M1 also features facial recognition, but the lock screen doesn’t show you what the camera sees, so it’s hard to be sure you’ve got the camera lined up. And, even if the camera seems perfectly lined up, the recognition fails more times than not.

Perhaps the most concerning issue was that the phone often got very warm during our testing. Even if it was just hanging out in our pocket, we could feel it getting a bit toasty. The included PowerMaster app displays the phone’s temperature, and on several occasions the phone was above 90 degrees while we weren’t even running anything.

Verdict

The ZenFone Max Plus M1 does a decent job of balancing features, performance and design on a budget. It has the looks and feel of a flagship phone, even if it lacks the breakneck performance of one. 

Unfortunately, in its effort to masquerade as a high-end phone, it forgot about some essentials to allow it to better compete in the mid-range market.. The 18:9 IPS display is nice, but would have been better as a standard 16:9 OLED display. The premium aluminum build would have been better if it had any kind of waterproofing, and it still feels breakable. Heat is also a big concern.

Still, for the right customer, this is a nice pick. At such a low cost, it’s a well-performing, sharp looking smartphone that can easily get through the day on its massive battery. It’s just a shame Asus’s superior ZenFone V is still tied exclusively to Verizon. For anyone that can wait and spare a few extra bucks, the Moto G6 lineup looks to be a more impressive budget option.

LifeLock

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LifeLock is a popular American identity theft protection company now owned by Symantec.

The service combines multiple techniques and technologies to keep you safe. It looks out for your identity being used to obtain loans, credit and services. It checks court and criminal records to warn you of others using your name. Change of address records are monitored, detecting attempts to redirect your mail, and the service is always scanning the dark web for any sign of your personal or financial details.

Mobile apps and near real-time alerts keep you in touch with what's going on. If LifeLock detects an auto loan application in your name, for instance, you'll get a notification asking if this was a legitimate request. Say no and the LifeLock support team will investigate.

LifeLock isn't another me-too company using a standard data feed to access this information. It's coming from Symantec's own ID Analytics network, a comprehensive data consortium which takes input from multiple lending, service and other industries, and now receives more than 100 million new identity elements every day (read more about it here).

If you've been hit by fraud, LifeLock's team of ID specialists are on hand to help fix the problems and restore your identity. This isn't just about giving advice – they take on all the main admin tasks on your behalf, making phone calls, filling in paperwork and more.

That can be an expensive process, especially with legal fees, but LifeLock helps here, too, with up to $1 million worth of reimbursement for losses and expenses due to identity fraud.

Pricing

LifeLock is available as three products.

LifeLock Standard gives you social security number and credit alerts, as well as up to $25,000 coverage for identity fraud-related losses. It's reasonable value at $9.99 a month on the annual plan.

The $19.99 a month LifeLock Advantage plan raises cover for ID theft losses to $100,000, while adding alerts about bank and credit card activity, and monitoring for crimes recorded in your name.

Spending $29.99 a month on the top-of-the-range LifeLock Ultimate Plus gets you up to $1 million reimbursement for stolen funds, alerts for 401(k) and investment activities, and adds three bureau credit reports and score monitoring. That's more expensive than some of the competition, with IdentityForce UltraSecure+Credit available from $19.99 a month paid annually, and ID Watchdog's similar Platinum plan priced from $18.25.

You can optionally add Norton Security Online to each of these plans, maybe blocking malware before it can steal any of your personal information. This enables securing up to five Windows, Android or Mac devices and is free for the first year, then an additional $3 a month with LifeLock Standard, and an extra $5 with LifeLock Advantage and Ultimate Plus.

Norton Security Online isn't as powerful as the full Norton Security suite, but it does give you strong protection against online threats (Symantec ranked sixth in AV-Comparatives' Real-World Protection tests for July - November 2017, comparable with F-Secure and Kaspersky). If you'll use it to cover multiple devices then it's decent value, particularly at LifeLock Standard's $3 a month price.

LifeLock doesn't offer a free trial, but it's still more generous than you might expect. IdentityForce gives you 14 days for free, then charges you and doesn't provide refunds as standard. LifeLock takes your money upfront, but gives it back in full if you cancel within 60 days, and even if you cancel after that, you'll still be refunded for unused months.

LifeLock

Reports

Opening your LifeLock account works much the same as with competing products: hand over your name, email, physical address, birth date and social security number, and you're given access to the basic service right away.

Credit-related features (reports and scores) require a separate validation process before you can access them, and the website says LifeLock Ultimate Plus 'three bureau credit monitoring' could take several days to begin. Still, this doesn't necessitate any further intervention from you, and there are plenty of other options to explore while you're waiting.

LifeLock's web dashboard looks good and is thoughtfully designed. The main part of the screen highlights all the details you're likely to need right now – recent transactions, new alerts, your current credit score – and a sidebar gives speedy access to the other areas of the service: Alerts, Credit, Transactions, ID Restoration, Support and more.

LifeLock's iOS and Android apps enable receiving near real-time alerts on credit events, wherever you are. If the company's ID Analytics network spots a new credit card application, a wireless account opening (Verizon, AT&T), a new loan (auto, payday and others) then you're notified right away, and asked to confirm that this is a legitimate action. Click Yes, and all is fine. Click No and LifeLock's member services team will look into it. There’s no need for you to do anything: the company gets back to you when it has found out more.

LifeLock Advantage and Ultimate Plus can also monitor and raise alerts for bank and credit card transactions. You're able to set per-account thresholds for transactions you might consider unusual, and if that threshold is exceeded you'll be alerted.

For this system to work, you must provide LifeLock with your login credentials for each account. That may not appeal to everyone, and it also means you'll have to update LifeLock whenever you change your password in a monitored account. But if you can live with that, it's a useful system which effectively allows you to build a personalized financial portal where you can track multiple accounts and providers in one place.

Just like most of the competition, LifeLock says it monitors the dark web for signs that your personal details are being sold. We're generally skeptical of these claims as most providers give you no information on what this involves, but LifeLock is a little different. The company at least provides an idea of the scale of what it's doing by claiming to check more than 10,000 dubious websites, and with Symantec's security expertise to call on, we're more confident LifeLock will deliver more in this area than we are with most of the competition.

No service can guarantee 100% protection from ID theft, so LifeLock also provides a 1,000-strong team of US-based restoration specialists to help you recover if the worst happens. This isn't just a matter of having someone advise you what to do. LifeLock handles many major tasks itself: collecting details, investigating facts, preparing for and remediating the case, settling insurance claims, retaining legal representation, and more.

If you need help or have any general questions, LifeLock's support team is available 24/7/365. The website explains that 'priority live member support' is reserved for Ultimate Plus users only, which leaves us wondering what lesser customers might experience.

Smart design decisions elsewhere – including the ability to call support directly from LifeLock's mobile apps – suggest LifeLock is working on providing decent support for everyone, though, and the generous 60-day money-back refund gives you plenty of time to test the service for yourself.

Final verdict

LifeLock is a very comprehensive identity theft protection service with strong detection, alerting and recovery features. The option to include Norton Security Online is a welcome plus, and it'll be very interesting to see what more Symantec can bring to the service in the future.

JLab Rewind Wireless

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Since 2005, JLab has been making headphones and speakers aimed at giving music-lovers an easy way to hear their tunes while going through life. JLab puts extra emphasis on that “go,” and with the company’s new JLab Rewind Wireless headphones, it’s making Bluetooth headphones that are an affordable pick for people on the go.

The new headphones are light, low-profile and most of all, incredibly affordable at just $20. It’s hard to find something that’s exactly a competitor outside of the virtually anonymous brands all over Amazon. Skullcandy has the Uproar Wireless and Method Wireless for $49 and $59, respectively. But those are practically a different league when it comes to budget prices.

The result is JLab’s Rewind Headphones fitting into a category of its own. And, while it has its shortcomings, it turns out to be a compelling offer anyway, thanks to a long-lasting battery and conveniently portable design.

Design

The JLab Rewind Wireless headphones offer a simple design that harkens back to the ‘80s in incredibly clear fashion. The stainless steel frame of the headband makes a simple arc and creates all of the clamping force needed to stay put on your head in most situations. 

Its retro look is comprised of the stainless steel with matte black plastic, completed with a touch of flair in the orange earpads and the JLab logo emblazoned on each earpiece in the fashion of a vinyl record. If they had wires, you’d think someone had just stolen from the old Sony Walkman forgotten in a dusty cupboard at their mom’s house.

The headband is impressively flexible. It can bend completely straight and then go right back into its normal curve. It also twists a fair bit without any issue. Since the headband is steel, it should be able to handle a bit of abuse, but it could get bent out of shape if kept flexed outside its natural position for too long. 

Though the headband is durable, the rest of the headset doesn’t have that same ruggedness. The headphones attach to the headband on plastic sliders. Each earpiece connects to the slider portion on a simple hinge that gives them a few degrees of pivot so they can rest flat on your ears. The plastic used feels fairly burly, but the hinges and slider feel like weak points that may not hold up to a bit of careless handling. 

The headband doesn’t do much to spread out pressure, but the JLab Rewind Wireless headphones are so light, it doesn’t need to. And, the clamping force isn’t enough to get uncomfortable, Unfortunately, that also means they don’t stay on terribly well. We are able to give our head one good shake and they fall off.

There are a few other seeming flaws in the design. The micro-USB charging port is hidden away on the underside of the right headphone, and the gap for a charging cable is small. We were careful when charging, but it’s too easy to get the foam earpad crushed into the port. Beneath the earpads, JLab has made the odd decision to include its logo on the plastic speaker grill, and though we can’t prove it in any scientific way, we have a hunch that this can’t be helping the audio quality.

Performance

From the outset, the JLab Rewind Wireless headphones are easy to use, if you read the instructions. If you haven’t used a set of Bluetooth headphones before, you may want to. All of the interaction is handled by the button on the right ear piece. Pushing it briefly turns the headphones on, while holding it for several seconds readies the device for pairing. While playing music, a tap pauses and resumes, and a one-second press skips the song.

JLab thoughtfully set up spoken notifications, so the headphones will say, “Hello,” when they turn on, tell the battery level, and announce when they’re connected–and they’ll stay connected for a while. The advertised 12-hour battery life lives up to expectations. We played as much Of Montreal and Electric Light Orchestra tunes as we had on our phone and the headphones just kept going. They are easily all-day headphones.

As on-ear headphones, the JLab Rewind offer virtually no noise isolation. We could hear most of what was going on around us while wearing them, even if we were listening to some quiet music.

The volume can go decently high, offering a way to drown out a good bit of the noise that bleeds in. Unfortunately, at higher volumes, the speakers are a bit grating. High tones came through with a bite that wasn’t pleasant. But, if the alternative is listening to a whiny child on a bus, we’d probably prefer the loud volume of these headphones.

With the volume set at a more reasonable volume in a quiet listening environment, the JLab Rewind can offer a passable audio experience. The bass packs a small punch–emphasis on small, but it’s enough to bring out the smooth bass line of Of Montreal’s Dour Percentage so we can get our groove on. Mids, especially vocals, came through clearest of all. The high end is a bit soft, and for songs that really use that register, something is lost in the soundstage.

Sound quality via Bluetooth has its limitations, and they apply to these headphones. Some tunes play worse than others, and loud cymbals turn into a hissy mess in busy sections of some music. Portugal. The Man’s pre-chorus and chorus in Evil Friends are all but ruined. But, most of the time, the sound is acceptable. The headphones do have a weird reaction when connected to multiple Bluetooth devices though, as notifications on our phone can completely interrupt our PC audio stream for a few seconds.

And, though the headset includes a microphone for handling phone calls or communicating with virtual assistants, the audio quality isn’t very great. Still, it is a fairly complete solution.

Verdict

The age of Bluetooth headphones is here, and new ones are coming out left and right. Most of the time, they cost a pretty penny, and that’s generally a shame since Bluetooth is likely to hamstring the audio quality of a lot of otherwise great headphones. Fortunately, with the JLab Rewind Wireless headphones, none of this is really a big concern.

These headphones are really a powerhouse of convenience. Given the starting price of $20, finding a pair of Bluetooth headphones cheaper will be a challenge.  Beyond the price, they’re light, small, kind of stylish and have a long battery life. They’re pretty much a perfect pair of on-the-go, budget headphones for anyone who doesn’t want to deal with cables or the bulk of higher-quality audiophile headphones.

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